Clarification of Charm use in 2nd Edition Mass Combat
Non-(Reflexive/Supplemental) Charms with the "War" keyword
Scroll of Kings makes it clear (pp. 115 - 118) that only Excellencies can be used to enhance a unit's actions without using a stunt of some sort. Other Reflexive and Supplemental Charms can enhance a unit's actions if a stunt is used. Extra Action and Simple Charms seem to be prohibited from enhancing units in Mass Combat.
- While it is not stated anywhere explicitly, it seems obvious that Simple and/or Extra Action Charms with the "War" keyword would be exempt from this prohibition (otherwise many would be useless).
Extending "per-individual" Charm effects to "per-Magnitude"
On p. 162 of the Second Edition Core Rules (under Other Unit Rules - Targeting), it states that "Effects that extend to multiple targets must be capable of affecting a number of individuals equal to the unit's Magnitude to affect the unit." Many of the Dragon-Blooded War Charms (and a few other Charms) refer to a cost per individual. It seems ludicrous to believe that these "War" charms cannot be applied to mass combat units (or that it would cost 125 motes to apply them to a Talon of infantry, on a per-person basis).
- A reasonable and useful interpretation of the rule quoted above, is that when applied in Mass Combat such Charms have a cost-per-Magnitude equal to the normal cost-per-individual.
HouseRules for specific Charms in Mass Combat
Since the MOEP:Dragon-Blooded and the 2nd Edition Core Rules were being finalized at the same time, it is widely accepted that many things in MOEP:Dragon-Blooded do not interact smoothly with certain subsystems in the 2nd edition Core Rules (to wit: DB Charms and the Social Combat system). Several of the Dragon-Blooded Charms have been houseruled to work more smoothly with the Mass Combat rules, given the clarifications listed above.
Strangelooper 16:34, 7 April 2008 (PDT)