Guns

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Some Stats for modern guns in Exalted, for use with the various "Exalted Modern" ideas that float around, as well as the "Exalted WoD" concept. All guns are Archery weapons.

Pistols

9mm Handgun

Speed Acc Dam Rate Clip Range Minimums Cost Tags
5 +1 7L 3** 12 150 Str oo oo G
** rate 6 if weilding one in each hand.

Revolver

Speed Acc Dam Rate Clip Range Minimums Cost Tags
5 +1 8L 3** 6 150 Str oo oo G
** rate 6 if weilding one in each hand.

Automatic Pistol

Speed Acc Dam Rate Clip Range Minimums Cost Tags
5 +1 7L 12** 30 150 Str oo oo G, Rap(3)
** rate 24 if weilding one in each hand. Can be switched to rate 3, in which case
ignore the Rap(3) tag.

Long-arms

Assault Rifle

Speed Acc Dam Rate Clip Range Minimums Cost Tags
5 +3 9L 12** 60 300 Str ooo ooo G, Rap(3)
** Can be switched to rate 3, in which case
ignore the Rap(3) tag.


Shotgun

Speed Acc Dam Rate Clip Range Minimums Cost Tags
5 +6 7L 1 12 150 Str ooo ooo G, O(3)

Ammo

Adding Armour piercing rounds reduces damage by one but adds the P tag. Adding expanding rounds reduces damage by one but adds the O(2) tag.

Meaning of Tags

G = Gun-type. Will last for a number of shots equal to the "clip" rating and then takes a miscelaneous action to reload.
Rap(n) = Rapid-fire. When Attacking with this weapon the a flurry of nxm shots is treated exactly like a flurry of m shots where each shot splits into n shots in the air.