Kata System

From Fixalted
Jump to: navigation, search
Note: In these rules, the Ability named Martial Arts has been renamed Brawl.
Brawl refers to an Ability focussing on unarmed hand-to-hand attacks and parries.
Martial Art refers to a cohesively designed and dedicated style of fighting, regardless of what Abilities that style utilizes.

Sorcery and Necromancy are what is known as 'Formal Magics' - magics which rely on the formal manipulation of Essence into understood patterns, rather than the supernatural exploitation of Essence that any Spirit or Exalted shard can perform through Charms, or even the purely natural interactions of Essence that lead to the laws of Creation itself. Like the Arts of Sorcery and Necromancy, the Martial Arts are formal manipulations of Essence. Unlike the exotic forms of Spells, which manipulate the raw Essence of Creation to create an external effect, the esoteric forms of Martial Arts - called Katas - manipulate the Essence flows within the practitioner to affect his interaction with Creation.

Like Sorcery and Necromancy, performing supernatural Martial Arts requires an Initiation. Purely 'natural' Martial Arts are, of course, possible - and operate identically to the purely 'natural' Arts of Thaumaturgy, Warding, and such. But in order to truly command one's internal Essential Form, one must be Initiated into the Ways of Essence.

Contents

Initiation

The Sidereals have long used the metaphor of the Lotus bloom to describe this initiation. The first, or root form, of initiation is the Terrestrial Style - this the easiest for most Exalted to learn, since on the surface it operates almost identically to their normal style of Charm usage. However, a Kata is no more a Charm than a Sorcery Spell is, and the pupil who forgets this will never transcend to the higher Styles.

The Celestial Style Initiation is a much more profound realization - one which the Celestial Exalted are well-equipped for, but which the lesser Essences of the Dragon-Blooded have great difficulty wrapping their natures around. While a Terrestrial practitioner can perform a Kata because he commands Essence, the Celestial practitioner performs the Kata with the perfected understanding that she is Essence - and that the Essence that she is can be commanded as easily as the Essence that she uses. While the Terrestrial forms are usually based around techniques and weapons, The Celestial forms most often take on an animal or phenomenal motif. This is not coincidence: The key to Celestial Initiation is learning to mold one's internal Essence into a perfect image of the Form, commanding the Essential powers of an Exalted Tiger or Tiger-God because in that moment she is an Exalted Tiger or Tiger-God.

The Sidereal Style Initiation is the final pinnacle of understanding. These Katas require a profound intuition of the inner workings of Fate, Destiny and Essence, and how Creation itself manifests from the Essence poured through the Loom of Fate. Thus, Sidereals have a natural advantage over the other Exalted, working as closely as they do with Fate and Destiny on a daily basis. Moreso, their very Essences are naturally designed to walk along the strands of Fate, a practice that only Solars can emulate with great difficulty, and only in very specific and well-defined circumstances.

While Katas and Spells are both Formal Magics, the internal nature of Katas means that simple memorization of Essence patterns is insufficient. Thus, Katas must be taught piece-by-piece, with each lesser Kata building the foundation of understanding for the greater Katas. Only once all Katas in a given Form are understood, is the Form understood in its entirety, and the practitioner may rightly be called a Master of that Martial Arts Style.

While the specifics of Initiation vary from Exalted to Exalted, the following guidelines can be used to build the Initiation charms for each Exalted or Spirit type:

Solars and Abyssals

  • Terrestrial - Brawl 1, Essence 1
  • Celestial - Brawl 2, Essence 1
  • Sidereal - Brawl 5, Essence 4

Solar Brawl (Kata System)

This is the natural Solar Brawl Tree. Non-Solars may learn to emulate some of these Charms as the Solar Hero Style.

Abyssal Brawl (Kata System)

This is the natural Abyssal Brawl Tree.

Infernals

  • Terrestrial - Essence 1
  • Celestial - Essence 2
  • Sidereal - Essence 4

These Charms may be learned from any Yozi's patronage, much like each Yozi has its own Sorcery initiations.

Infernal Brawl (Kata System)

The Katas of the Infernal Monster Style, when learned as an internal Charm set, has no Ability requirements - only the Essence requirements matter. Likewise, all further close-combat Charms also have no Ability requirement. For Yozis, these Charms are within the Malfean Charm set. Non-Yozis may learn to emulate this style as the Infernal Monster Style.

Lunars

  • Terrestrial - Dexteriy 1, Essence 1
  • Celestial - Dexterity 2, Essence 1

Lunar Dexterity (Kata System)

This is the natural set of Lunar Dexterity charms relating to close combat. Non-Lunars may learn to emulate some of these Charms as the Lunar Hero Style.

Sidereals

  • Terrestial - Integrity 1, Essence 1
  • Celestial - Integrity 2, Essence 1
  • Sidereal - Integrity 2, Essence 2

Sidereal Brawl (Kata System)

This is the Sidereal Exalted's natural Brawl (in Battles, as the Gauntlet) and Integrity trees, and notes on moving around remaining Constellations/Abilities to compensate. Non-Sidereals can learn to emulate a few of these Charms as the Violet Bier of Sorrows Style.

Dragon-Blooded

  • Terrestrial - Brawl 1, Essence 1
  • Celestial - Brawl 4, Essence 3

Dragon-Blooded Brawl (Kata System)

This is the Dragon-Blooded's natural Brawl tree. Non-Dragon Blooded may learn to emulate some of these Charms as the Terrestrial Hero Style.

Gods, Elementals, and Demons

  • Terrestrial - Essence 1 (Common for Elementals)
  • Celestial - Essence 2 (Most Common for Gods)

Celestial Gods are in a unique position regarding Celestial Martial Arts. Many Gods have a particular Celestial Martial Art Style as a collection of native Charms. Sere-Khan, the Daimyo of Tigers, has the entirety of the Tiger Style as innate Charms. It is theorized that communion and study with these Gods may have led to the first Celestial Martial Arts.

Mortals

  • Terrestrial - Brawl 5, Athletics 5, Resistance 5 and Lore 5, Essence 3

Styles, Forms and Katas

Once a level of Initiation is met, a character may begin to learn the specific Katas that lead to mastery of a Style. Katas are purchased exactly as spells for Sorcery or Necromancy; they are considered Favored or Caste if the prerequisite Initiation charm is considered Favored or Caste. The Form Charm of a Style is the ultimate distillation of its Essence: when a Form Charm is invoked, the character's Essence is actively committed to the pattern of the Style. This conveys many bonuses. First and foremost, the Form conveys its own bonuses, often augmenting the character's combat abilities considerably. Secondly, for as long as the Form is active, any Katas within the same Style as the Form may be activated naturally, without the need of a Combo. They do not count as the character's Charm use for the turn, and do not interfere with other non-Martial Arts Charms. However, using this natural attunement prevents the character from using Martial Arts Katas from other Styles for the remainder of the action, and this cannot be done if any other Martial Arts Katas from other Styles have already been used in this character's action. To circumvent this limitation, the Martial Artist may create Combos as normal, combining any applicable Charms and Katas from any number of styles into the Combo.

Each specific Martial Arts Kata itself has prerequisites, based on what the Kata does and how complicated it is to execute. Unless specified, the system for executing the Kata is not changed from the standard Charm, except that the listed required Ability replaces the Martial Arts ability in any dice pool rolled. Many Martial Arts styles focus on a particular Ability (often Brawl, occasionally Melee or Athletics, more rarely Thrown or Archery), while others jaunt merrily throughout the full range of Abilities available to denizens of Creation. A Martial Artist must draw on a wide array of knowledge to sufficiently master his Art.

Kata Conversion Guidelines

Converting a book or player-created MA Charm into a Kata is generally a straightforward process. The Essence requirement should remain the same as the Charm requirement from the book. The Martial Arts Ability requirement should also stay at the same level, but Martial Arts should be replaced with the Ability most suited to the power being displayed. I.e., ask yourself - "if this was a Charm of the appropriate splat (Dragon-Blooded for Terrestrial, Solar for Celestial, Sidereal for Sidereal), what Ability would this Charm require?". That's the Ability to use, even if (as a Charm) the actual dots required would be much lower or much higher. Any specific bonuses or bonus caps that rely on the Martial Arts Ability should instead rely on the Martial Artist's Essence - for example, a Martial Arts Extra-Action Charm that allows the fighter to perform a flury with a number of actions equal to their Martial Arts Ability should instead produce a number of actions equal to their Essence. Likewise, the maximum number of dice or successes that can be added to any given action due to Martial Arts Katas is equal to the Martial Artist's Essence, but this bonus does not count as dice added from Charms.

There is one important note to make regarding 'form weapons'. Any close-combat weapon which operates as an inherent extension of the wearer's body (such as katars, punch-daggers, and tiger claws) is a Brawl weapon, while any close-combat weapon which operates by being swung, thrust or otherwise forcefully directed at the enemy (such as seven-section staves, hook-swords, or sai) is a Melee weapon; any ranged weapon which operates by being thrown or otherwise propelled by the user's force is a Thrown weapon, and any ranged weapon which operates primarily by being aimed and fired is an Archery weapon. There are therefore no "Martial Arts" weapons, and any Martial Art which is designed to operate with a specific type of weapon should use that weapon's Ability as the Kata's base Ability.

Styles

Terrestrial Styles (Martial Arts)

Terrestrial Hero Style (Kata System) (MoEP:DB, pg. 191 - 193)

  • Abilities required to reach Form: Brawl 4, Resistance 3
  • Abilities required to reach Mastery: Brawl 5, Resistance 3

For Dragon-Blooded, this Style is replaced by their native Dragon-Blooded Brawl tree. Others may learn Terrestrial Hero Style as given in the Second Edition Dragon-Blooded corebook as a Martial Art, using the Ability requirements given here. The fact that many of the Katas of the Terrestrial Hero Style share names and effects with Dragon-Blooded Brawl Charms is no accident: the Terrestrial Hero Style was created by studying the Essence flows of Water-Aspected Dragon-Blooded.

Crimson Pentacle Blade Style (Kata System) (SotM, pg. 63 - 69)

  • Abilities required to reach Form: Athletics 2, Awareness 3, Melee 3, War 2
  • Abilities required to reach Mastery: Athletics 4, Awareness 3, Presence 4, Resistance 4, War 4

Even Blade Style (Kata System) (SotM, pg. 69 - 75)

  • Abilities required to reach Form: Awareness 4, Melee 3
  • Abilities required to reach Mastery: Awareness 4, Dodge 4, Melee 4, Occult 4, Resistance 4; Melee 5 or Melee 5, Stealth 5 or Brawl 5

Falling Blossom Style (Kata System) (SotM, pg. 43 - 45)

  • Abilities required to reach Form: Athletics 2, Brawl 4, Melee 3, Resistance 3
  • Abilities required to reach Mastery: Athletics 2, Brawl 5, Melee 5, Lore 5, Linguistics 4, Resistance 4

First Pulse Style (Kata System) (SotM, pg. 45 - 48)

  • Abilities required to reach Form: Athletics 4, Awareness 3, Brawl 4
  • Abilities required to reach Mastery: Athletics 4, Awareness 3, Brawl 5, Larceny 3, Presence 5, Thrown 3

Five Dragon Style (Kata System) (MoEP:DB, pg. 189 - 191)

  • Abilities required to reach Form: Athletics 4, Brawl 4 or Melee 4, Resistance 4
  • Abilities required to reach Mastery: Brawl 5 or Melee 5 Resistance 5, Athletics 4

Fivefold Shadow Hand Style (Kata System) (SotM, pg. 75 - 80)

  • Abilities required to reach Form: Athletics 2, Awareness 4, Brawl 4, Resistance 3, Stealth 4
  • Abilities required to reach Mastery: Athletics 4, Awareness 4, Brawl 4, Dodge 4, Larceny 5, Medicine 4, Presence 4, Stealth 4

Golden Exhalation Style (Kata System) (SotM:tIL, pg. 4 - 5)

  • Abilities required to reach Form: Archery 4
  • Abilities required to reach Mastery: Archery 5

Golden Janissary Style (Kata System) (SotM, pg. 48 - 50)

  • Abilities required to reach Form: Brawl 3, Occult 4
  • Abilities required to reach Mastery: Brawl 3, Occult 5, Resistance 4

Ill Lily Style (Kata System) (SotM, pg. 51 - 53)

  • Abilities required to reach Form: Medicine 5, Melee 3
  • Abilities required to reach Mastery: Medicine 5, Melee 3, Occult 5, Survival 5

Jade Mountain Style (Kata System) (SotM, pg. 53 - 55)

  • Abilities required to reach Form: Brawl 3, Resistance 4
  • Abilities required to reach Mastery: Brawl 5, Resistance 5

Lightning Hoof Style (Kata System) (SotM:tIL, pg. 5 - 7)

  • Abilities required to reach Form: Lore 3, Melee 4, Ride 3
  • Abilities required to reach Mastery: Archery 5, Athletics 4, Brawl 4, Lore 3, Melee 5, Ride 4

Night Breeze Style (Kata System) (SotM, pg. 55 - 57)

  • Abilities required to reach Form: Awareness 3, Stealth 4, Thrown 3
  • Abilities required to reach Mastery: Athletics 4, Awareness 3, Stealth 4, Thrown 5

Orgiastic Fugitive Style (Kata System) (SotM, pg. 57 - 58)

  • Abilities required to reach Form: Resistance 3
  • Abilities required to reach Mastery: Athletics 5, Brawl 4, Dodge 5, Medicine 5, Resistance 3

Seafaring Hero Style (Kata System) (SotM, pg. 59 - 61)

  • Abilities required to reach Form: Brawl 3, Resistance 3, Sail 3, Athletics 3
  • Abilities required to reach Mastery: Brawl 4, Dodge 5, Resistance 3, Sail 3, Athletics 3

Terrible Ascent-Driven Beast Style (Kata System) (SotM:tIL, pg. 10 - 13)

  • Abilities required to reach Form: Brawl 3, Resistance 2
  • Abilities required to reach Mastery: Athletics 5, Brawl 5, Resistance 2

The Path of the Arbiter Style (Kata System) (SotM:tIL, pg. 7 - 10)

  • Abilities required to reach Form: Integrity 4
  • Abilities required to reach Mastery: Craft 5, Integrity 5, Lore 5

White Veil Style (Kata System) (SotM, pg. 61 - 63)

  • Abilities required to reach Form: Medicine 3, Presence 4, Stealth 4
  • Abilities required to reach Mastery: Larceny 5, Medicine 5, Presence 4, Stealth 5

Celestial Styles (Kung Fu)

Solar Hero Style (Kata System) (E2, pg. 242 - 244)

  • Abilities required to reach Form: Brawl 4, Resistance 2, Essence 2
  • Abilities required to reach Mastery: Brawl 5, Athletics 3, Essence 3

For Solar Exalted, this Style is replaced by their native Solar Brawl tree. Others may learn Solar Hero Style as given in the Second Edition corebook as a Celestial Martial Art, using the Ability requirements given here. The fact that many of the Katas of the Solar Hero Style share names and effects with Solar Brawl Charms is no accident: the Solar Hero Style was created by studying the Essence flows of the Solar Exalted.

Lunar Hero Style (Kata System) (MoEP:L, pg. 194 - 196)

  • Attributes and Abilities required to reach Form: Dexterity 4, Athletics 4, Stealth 4, Survival 3, Brawl 3, Resistance 3
  • Attributes and Abilities required to reach Mastery: Dexterity 5, Athletics 5, Dodge 5, Stealth 4, Survival 5, Brawl 5, Resistance 5

For Lunar Exalted, this is replaced by their Lunar Dexterity tree. Others may learn Lunar Hero Style as given in the Second Edition Lunar corebook as a Celestial Martial Art, using the Ability requirements given here. The fact that many of the Katas of the Lunar Hero Style share names and effects with Lunar Brawl Charms is no accident: the Lunar Hero Style was created by studying the Essence flows of the Lunar Exalted.

Violet Bier of Sorrows Style (Kata System) (MoEP:Sid, pg. 180 - 184)

  • Abilities required to reach Form: Integrity 4, Brawl or Melee 3, Athletics 2, Dodge 2, Awareness 1
  • Abilities required to reach Mastery: Brawl or Melee 5, Athletics 5, Integrity 4, Dodge 2, Awareness 1

Also, since this is now merely a secret Martial Arts style, the Sidereal Exalted need their Sidereal Brawl Tree back. Note that this is a much more substantial change than has been given for the Solars, Lunars, Abyssals and Dragon-Blooded: In order to restore the Brawl Ability to the Sidereals, and put it in its correct place (in Battles, under the Gauntlet), several Abilities had to be moved around. This is discussed further on the Sidereal Brawl (Kata System) page.

Dark Messiah Style (Kata System) (MoEP:A, pg. 183 - 186)

  • Abilities required to reach Form: Integrity 4, Brawl or Melee 3, Athletics 2, Dodge 2, Awareness 1
  • Abilities required to reach Mastery: Brawl or Melee 5, Athletics 5, Integrity 4, Dodge 2, Awareness 1

For Abyssal Exalted, this Style is replaced by their native Abyssal Brawl tree. Others may learn Dark Messiah Style as given in the Second Edition Abyssal corebook as a Celestial Martial Art, using the Ability requirements given here. The fact that many of the Katas of the Dark Messiah Style share names and effects with Abyssal Brawl Charms is no accident: the Dark Messiah Style was created by studying the Essence flows of the Abyssal Exalted.

Infernal Monster Style (Kata System) (MoEP:I, pg.157 - 163)

  • Abilities required to reach Form: Brawl 4, Athletics 3, Resistance 2
  • Abilities required to reach Mastery: Brawl 5, Lore 3, Dodge 3, Occult 3, Thrown 3

The Art of Forceful Declaration (Kata System) (SotM:tIL, pg. 15 - 18)

  • Abilities required to reach Form: Athletics 3, Brawl 4
  • Abilities required to reach Mastery: Athletics 5, Brawl 5, Presence 5

The Art of Meditative Discussion (Kata System) (SotM:tIL, pg. 18 - 21)

  • Abilities required to reach Form: Awareness 3, Presence 3, Resistance 4
  • Abilities required to reach Mastery: Awareness 3, Brawl 5, Presence 5, Resistance 5

The Art of Relentless Persuasion (Kata System) (SotM:tIL, pg. 21 - 23)

  • Abilities required to reach Form: Athletics 3, Resistance 3
  • Abilities required to reach Mastery: Athletics 5, Brawl 5, Craft 4, Resistance 3

The Art of Victorious Concession (Kata System) (SotM:tIL, pg. 23 - 26)

  • Abilities required to reach Form: Athletics 3, Awareness 2, Brawl 4
  • Abilities required to reach Mastery: Athletics 5, Awareness 2, Brawl 5, Medicine 5, Occult 5, Presence 5, Resistance 5

Air Dragon Style (Kata System) (MoEP:DB, pg. 198-201)

  • Abilities required to reach Form: Thrown 4, Stealth 3, Medicine 2, Occult 2, Brawl 2, Athletics 2, Awareness 2
  • Abilities required to reach Mastery: Thrown 5, Athletics 5, Dodge 4, Occult 4, Brawl 3, Stealth 3, Awareness 2, Medicine 2

Earth Dragon Style (Kata System) (MoEP:DB, pg. 201-205)

  • Abilities to reach Form: Brawl 5, (Melee 3), Resistance 5
  • Abilities to reach Mastery: Awareness 5, Brawl 5, Craft 4, Lore 5, (Melee 3), Resistance 5

Fire Dragon Style (Kata System) (MoEP:DB, pg. 205-207)

  • Abilities to reach Form: Dodge 4, Melee 3, Brawl 1
  • Abilities to reach Mastery: Dodge 5, Presence 5, Melee 5, Brawl 1, Occult 1

Water Dragon Style (Kata System) (MoEP:DB, pg. 207-210)

  • Abilities to reach Form: Brawl 4, Dodge 2, Larceny 1, Athletics 1, Medicine 1
  • Abilities to reach Mastery: Brawl 5, Larceny 5, Resistance 5, Occult 4, Dodge 2, Athletics 1, Medicine 1

Wood Dragon Style (Kata System) (MoEP:DB, pg. 210-213)

  • Abilities to reach Form: Medicine 4, Lore 4
  • Abilities to reach Mastery: Medicine 5, Performance 5, Lore 5, Dodge 5, Brawl 3

Celestial Monkey Style (Kata System) (SotM, pg. 85 - 88)

  • Abilities required to reach Form: Integrity 4, Athletics 3, Brawl 3
  • Abilities required to reach Mastery: Awareness 4, Lore 4, Brawl 3, Melee 3, Athletics 3,

Dreaming Pearl Courtesan Style (Kata System) (SotM, pg. 88 - 91)

  • Abilities required to reach Form: Brawl 4, Dodge 2, Melee 2, Resistance 2
  • Abilities required to reach Mastery: Brawl 5, Dodge 5, Lore 5, Awareness 5, Presence 5, Thrown 3, Melee 2, Resistance 2

Ebon Shadow Style (Kata System) (SotM, pg. 91 - 94)

  • Abilities required to reach Form: Stealth 4, Performance 3, Athletics 3, Brawl 2, Melee 2, Medicine 1
  • Abilities required to reach Mastery: Stealth 5, Athletics 5, Occult 5, Brawl 5, Dodge 4, Medicine 3, Performance 3

Hungry Ghost Style (Kata System) (MoEP:A, pg. 186 - 190)

  • Abilities required to reach Form: Brawl 4, Occult 3
  • Abilities required to reach Mastery: Brawl 5, Occult 5, Athletics 4

Laughing Wounds Style (Kata System) (SotM, pg. 94 - 97)

  • Abilities required to reach Form:
  • Abilities required to reach Mastery:

Mantis Style (Kata System) (SotM, pg. 97 - 99)

  • Abilities required to reach Form: Brawl 4, Resistance 3, Athletics 2
  • Abilities required to reach Mastery: Brawl 5, Resistance 3, Athletics 2

Righteous Devil Style (Kata System) (SotM, pg. 99 - 102)

  • Abilities required to reach Form: Archery 3, Presence 3
  • Abilities required to reach Mastery: Archery 5, Presence 3, Awareness 3

Silver-Voiced Nightingale Style (Kata System) (SotM, pg. 102 - 107)

  • Abilities required to reach Form:
  • Abilities required to reach Mastery:

Snake Style (Kata System) (E2, pg. 240 - 242)

  • Abilities required to reach Form: Athletics 3, Dodge 3, Awareness 3
  • Abilities required to reach Mastery: Brawl 5, Athletics 5, Dodge 3, Thrown 3

Tiger Style (Kata System) (SotM, pg. 107 - 108)

  • Abilities required to reach Form: Brawl 4, Athletics 2
  • Abilities required to reach Mastery: Brawl 5, Athletics 3, Resistance 3, Stealth 3

Sidereal Styles (Wu Dao)

Border of Kaleidoscopic Logic Style (Kata System) (SotM, pg. 111 - 119)

  • Abilities to reach Form: Brawl 6, Integrity 7, Linguistics 6, Lore 6, Presence 6
  • Abilities to reach Mastery: (Any Ability) 8, Brawl 6, Integrity 7, Linguistics 6, Lore 6, Presence 8, Stealth 7

Charcoal March of Spiders Style (Kata System) (E:Sid, pg. 184 - 189)

  • Abilities to reach Form: Athletics 5, Thrown 5, Occult 5
  • Abilities to reach Mastery: Athletics 6, Occult 6, Thrown 5, Resistance 5

Citrine Poxes of Contagion Style (Kata System) (E:Sid, pg. 195 - 201)

  • Abilities to reach Form: Medicine 5, Lore 5, Occult 5, Presence 3
  • Abilities to reach Mastery: Medicine 7, Lore 7, Occult 7, Presence 3

Prismatic Arrangement of Creation Style (Kata System) (E:Sid, pg. 189 - 195)

  • Abilities to reach Form: Athletics 5, Resistance 5, Melee 5, Brawl 5, Lore 5
  • Abilities to reach Mastery: Athletics 5, Resistance 5, Occult 5, Melee 5, Brawl 5, Lore 5, War 5

Obsidian Shards of Infinity Style (Kata System) (SotM, pg. 129 - 133)

  • Abilities to reach Form:
  • Abilities to reach Mastery:

Quicksilver Hand of Dreams Style (Kata System) (SotM, pg. 138 - 144)

  • Abilities to reach Form:
  • Abilities to reach Mastery:

Scarlet-Patterned Battlefield Style (Kata System) (SotM, pg. 145 - 149)

  • Abilities to reach Form:
  • Abilities to reach Mastery: