Manual of Exalted Power: Abyssals

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This page covers minor fixes and errata for the Abyssal Manual of Exalted Power. These can be found in page order in the long list below. Any areas which provoke more than about a paragraph of discussion should be spun off into their own subpage.

Errata Legend
p. 666 – Objects with a red background are official errata. These were published by the White Wolf developers.
Source: Official Errata (provide download name or date)
p. 555 – Orange background signifies comments from the authors and developers. These are semi-official and taken from e-mails, conversations and messageboards.
Source: Author or Developer (provide source such as "WW Forum" or "Conversation 01-01-2001"
p. 444 – Text with a blue background is an unofficial, fan-written clarification that explains confusingly written rules or tries to make sense out of contradictory texts.
Source: Wiki User name
p. 333 – Objects with a green background are small unofficial, fan-made houserules that attempt to fill the holes in the Exalted system. These are only suggestions. Speak to your Storyteller about these.
Source: Wiki User name

Contents

Chapter One: The Chosen of the Void

Chapter Two: The Deathlords

Chapter Three: Character Creation

Chapter Four: Traits

p.*Cheating Death and Eternal Life. The Black Exaltation of an Abyssal shields her body from the injury that should have killed her and further heals her body of all damage. Like all Exalted, deathknights surge to full motes, full Willpower points and full Virtue channels in the moment of their Exaltation.
Source: [Official Errata]
p. 95Damned. Thaumaturgical prognostication using probabilistic modeling or consulting the Design of Autochthon is no more effective at determining an Abyssal's future than reading the stars of Creation, though rolling five or more successes reveals the taint of the Void marring the reading.
Source: [Official Errata]
p. 95Rejected by Creation. The -2 internal penalty for being in areas of living Essence applies only to non-reflexive actions. The penalty is a Crippling effect and may be defended against as such. Abyssals suffer in all realms of existence suffused with living Essence, which is to say all places save the realms of the dead and blight zones of Autochthonia. Areas the Storyteller deems closely associated with death like graveyards provide their own trappings of death to keep the penalty at bay. Committing motes to block the discomfort is a reflexive action.
Source: [Official Errata]
p. 95Feeding. Abyssals can feed on Alchemical Exalted to regain motes, though not past the moment of death (i.e. no minute long postmortem window of opportunity due to immediate physical dissolution). Though no Abyssals yet realize it, Primordial jouten are succulent beyond imagining, yielding five motes per health level consumed.
Source: [Official Errata]
p. 100Whispers. Storyteller-triggered insights into the future granted by an Abyssal's Whispers sometimes reveal tragedies and massacres that will result in a large number of deaths, even if the Neverborn should not be privy to that plan (such as a terrorism plot to detonate a Soulbreaker Orb known only to living conspirators). In such cases, the Neverborn have glimpsed some deeper horrid truth in the structure of the universe through their own nihilistic Charms. The dead titans cannot reliably do this, however, and so neither can their Whispers reliably provide such information on demand. Prophetic visions are a plot device, not a power.
Source: [Official Errata]
p. 101Anima Banner. Replace the second and third paragraph on page 101, under "Anima Banner," with the following: Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt's iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal's basic survival instinct to impose this unacceptable order.
Source: [Official Errata]
p. 103Dusk Anima. The anima effect of the Dusk Caste is identical to that of the Dawn Caste.
Source: [Official Errata]
p. 105Midnight Anima. Creating a zombie by touch is a (Speed 5, DV -0) diceless miscellaneous action. Smiting a mortal, natural animal or ghost is an unblockable, undodgeable (Speed 3, DV -1) attack that inflicts (Essence rating) levels of aggravated levels. If the target is protected by a Defend Other action, the midnight must smite the guardian instead (if a valid target) or remove that guardian before the ward may be attacked with this power.
Source: [Official Errata]
p. 107Daybreak Anima. By spending 5 motes, a Daybreak Caste may roll a number of dice equal to his Essence rating, negating a number of levels of damage from an attack in step 10 of attack resolution equal to the number of successes. When his anima banner flares at the 11m+ level of display, he automatically subtracts one level of damage from attacks in step 10 instead; the character may choose to waive this benefit to invoke his anima effect in response to a source of damage at normal cost, if desired. The anima powers of the Twilight and Defiler Castes also work in this manner.
Source: [Official Errata]
p. 112-116Dark Fate. Though the Neverborn can instill Resonance in their slaves, they are merely conduits of Oblivion. So long as Oblivion threatens the universe, the dark fate of the Abyssal Exalted is an immutable facet of their existence. Destroying the Neverborn will not free them from this curse. Only by becoming something else—most likely through redemption into a Solar—can the Chosen of the Void escape the doom they must bring upon the world. Like the Clarity of Alchemicals, dark fate is an intrinsic property of Abyssal Exaltation rather than an external malediction. Thus, it is categorically impossible to be an Abyssal and not suffer Resonance.
Source: [Official Errata]
p. 112Flawed Virtue. Abyssals do not gain Resonance for rolling a flawed Virtue solely to regain Willpower (usually a Conviction roll following sleep) or from channeling a Virtue in defense or direct support of their Lunar mates as explained below.
Source: [Official Errata]
p.*Resonance and Lunar Mates. The mystical ties that bind Lunar Exalted to their Solar mates offer Abyssal Exalted a tiny sliver of hope. Resonance is never gained from sins of life directly associated with the appropriate Lunar. If the deathknight's mate calls her by her forsaken name, she may answer to it. She can protect her mate from harm and love her with a positive Intimacy. The two can even have children together safely, for all that the Neverborn impotently roar in fury. If the Abyssal actually does hold a positive Intimacy for her mate, the protection goes even farther, shielding her from sins of death so long as her actions are in direct support or defense of the Lunar. Thus, an Abyssal with no positive Intimacy could safely protect her mate from demons, but not a horde of specters (since the sin of death for opposing creatures of death still applies even though defending the specific life is permitted). With a positive Intimacy, the deathknight can safely ignore her Liege's command to murder her mate and can even fight the Deathlord in defense of that one precious life.
Source: [Official Errata]
p.*Monstrance Magic Resistance. Monstrances may only be harmed by inflicting damage on them. Any magic which would harm them in another fashion (for example, Shaping magic that would dissolve a Monstrance outright) simply fails. Magic that could open them from the inside like Lock-Opening Touch must beat a flat 20 successes applied to the roll-off, though such magic works normally from the outside.
Source: [Official Errata]
p.*Unholy Monstrance Compulsion. In case it needs to be said, the compulsion a Monstrance of Celestial Portion exerts on the living to flee its presence is about as unnatural as mental influence gets.
Source: [Official Errata]
p.*Broken Solar Prisoners. Lawgivers trapped in a Monstrance who succumb to the despair of Oblivion can choose death, catatonia or defilement into an Abyssal. No matter what she chooses, her choice exerts an irresistible compulsion upon her of such terrible power that it overrides even the normally unacceptable nature of suicidal commands as an unnatural Servitude effect. Suicidal urges are carried out by the most expedient means available until successful. Catatonia means the Solar falls into a coma and cannot awaken or be awakened. Willingness to convert lasts until a conversion can be accomplished; the Solar cannot pursue any other goal until she has been twisted into an Abyssal. Magic that can cure a Servitude effect of this severity is rare, but causes the Solar to regain one Willpower point (at which time her will is no longer broken and she can once again choose her actions).
Source: [Official Errata]
p.*Destroying a Monstrance of Celestial Portion. Though some Deathlords attempt to control their servants with tales of Exalts' souls held hostage in their Monstrances, such threats are hollow lies. If an Abyssal's Monstrance is destroyed, the only repercussion for the Exalt is a sudden feeling of hope that replenishes all her Willpower.
Source: [Official Errata]
p. 117Dimming of the Light. A Solar corrupted into an Abyssal converts all Combos containing lost Charms back into experience, as well as all known Solar Circle sorcery spells. The new deathknight can teach previously known Charms, combos and spells as though he still knew them. These rules also apply when an Abyssal redeems into a Lawgiver.
Source: [Official Errata]
p. 117Call the Black Sun. There is no question that this spell can exist, but it is left to Storytellers to decide whether the Deathlords have yet done so. It is likely that at least some of the thirteen foresaw the danger of losing a Monstrance and developed the spell as a contingency plan. However, the epic mad genius of the Deathlords has not kept them from ill-conceived plans across the centuries, and failing to plan for loose Abyssals is exactly the sort of apocalyptically unwise move they seem prone to.

It is possible to cast Call the Black Sun without a Monstrance by having the necessary raw materials on hand and incorporating a standard prayer roll to the slain Primordials into the final Shape Necromancy action; if the prayer succeeds and the Neverborn approve the request, their unholy power shapes the raw materials into a new Monstrance into which the summoned Exaltation appears. It is even possible to use Call the Black Sun for the purposes of obtaining a blank Monstrance without summoning a specific Exaltation. Worst of all, Essence 7+ necromancers do not need to beseech the Neverborn, but may personally shape a blank Monstrance into being themselves as part of the spell.

Source: [Official Errata]

Chapter Five: Charms

p.126Writhing Blood Chain Technique grants completely independent actions in addition to the character's ordinary actions. As far as I can see each of these actions can only be used to either attack something or to aid in the main action if the main action is a clinch. The rate of the chains isn't listed, but I'd assume that each chain has a rate of 1. When the charm is active no Extra-action charms can be used. This seems to suggest that if the charm is made permanent the character may never use an Extra-action charm again. There is no indication of what the speed of the chain's attacks is, but I would assume (for simplicity's sake) that they always get to act on the same tick as the character.
Source: Bazzalisk 03:32, 20 April 2008 (PDT)
p.126Writhing Blood Chain Technique when this charm has been made permanent the character may still use extra action charms, but forgoes any actions provided by the chains whilst doing so.
Source: Bazzalisk 03:32, 20 April 2008 (PDT)
p.131Death Deflecting Technique doesn't say that it has one of the four flaws of Abyssal Invulnerability -- in fact since Heavenly Guardian Defence has a flaw of Invulnerability it could be argued that this charm should also have one of the four from the core-book. This is clearly not intentional, it should have an Abyssal flaw.
Source: Bazzalisk 11:25, 20 April 2008 (PDT)
p.133Lightning Clutch of the Raptor doesn't say that it has one of the four flaws of Abyssal Invulnerability, but as a perfect defence it probably should. As phrased the counterattack is compulsary at Essence 4+, it should probably be optional, as sometimes a counterattack is not beneficial. Several other Abyssal perfect defenses have the Spectral Keyword, but this one lacks that keyword.
Source: Bazzalisk 11:25, 20 April 2008 (PDT)
p. 140Immortal Malevolence Enslavement and Unconquered Hero's Faith. Unconquered Hero's Faith may never be learned or used by any character who possesses Immortal Malevolence Enslavement. Furthermore, Deathlords are incapable of learning Unconquered Hero's Faith or any other Charm based upon fundamental elements of Abyssal Exaltation.
Source: [Official Errata]
p.147Wounds Mean Nothing Several other Abyssal perfect defences have the Spectral Keyword, but this one lacks that keyword.
Source: Bazzalisk 11:25, 20 April 2008 (PDT)
p.186Void Avatar Prana If you want to include this charm in the tree I suggest changing the cost to 4m, Type to Reflexive(Step 2 for defense, Step 1 for attack) and Combo-OK. This makes the charm make a little more sense and its power becomes it´s versatility. The description suggest the damage be measured in levels not rolled dice.
Source: Turiel 13:34, 15 April 2009 (GMT)

Chapter Six: Necrotech, the Science of Death

Chapter Seven: Abyssal Storytelling

p.*Redemption: Errata Team Prime posted the Redemption rules cut from the book. They can be found on the Abyssal Redemption page!
Source: [Official Errata]


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