Second Edition Dreams of the First Age Solar Charms

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This page attempts to fix the Essence 4 and 5 Solar charms presented in Dreams of the First Age.

Contents

Excellencies

Ultimate Mastery of (Speciality)

This Charm does not exist.

This is because I'm not sure how to make it balanced - I like the idea, but the current mechanical implementation is very poor. Key issues with this Charm are pre-requisites (Essence 5 is too high), costs, exact mechanics and interaction with Infinite (Ability) Mastery and (Ability) Essence Flow.

Dawn Caste

Archery

Lambent Bolts of Annihilation

The attack supplemented by this charm is both Unblockable and Undodgeable. (Ignore from ‘The target must dodge…’ to ‘… rely on Resistance defenses.’)

Golden Artillerist Method

The prerequisite for this Charm is Inexhaustible Bolts of Solar Fire. It no longer has the Holy tag, and no longer inflicts Aggravated damage on Creatures of Darkness. The Charm is now Combo Basic, rather than Combo OK.

Boundless Arrow of the Unconquered Sun

The pre-requisite for this Charm is Accuracy Without Distance.

Martial Arts

Solar Hero Supremacy

The pre-requisite for this Charm should be 'Ox-Stunning Blow', and not 'Fists of Iron Technique'.

This Charm reduces the costs of all Solar Hero Charms by one mote, not three.

Ignore the final sentence about Ox-Stunning Blow; it should read "Furthermore, on any attack that is considered unarmed for the purpose of Solar Hero Style, you can activate Ox-Stunning Blow without it counting as a charm activation. This does not affect the cost of Ox-Stunning Blow (beyond the usual 1m discount), and can be used even if Ox-Stunning Blow was used on the previous action."

Swallowing the Lotus Roots

Martial Arts Essence Flow is no longer a prerequisite for this Charm.

Orichalcum Fists of Battle

Ignore the line beginning with "Her effective Essence and Martial Arts...".

The pre-requisite for this Charm is Shockwave Technique.

Melee

Golden Destruction Cut

Remove this Charm entirely; as written it's not interesting or unique enough.

Unassailable Aegis of Dual Armament

The pre-requisites for this charm are Ready in Eight Directions Stance and Heavenly Guardian Defense.

Sharp Light of Judgment Stance

This Charm does not exist as written - Melee attacks should not have a range of 700 yards!

Thrown

Torrent of Inner Light

No changes need to be made to this Charm.

Acuity of the Far Flung Hand

This Charm is no longer Permanent; instead it is an Simple charm, with a Duration equal to the action being attempted at range (generally a Speed 5, Miscellaneous Action). It costs 3m to use this charm, and it has the Combo OK and Obvious keywords. The pre-requisites for this Charm are unchanged.

Maelstrom of Celestial Dominance

At present, this charm has three effects:

  • every attack made turns into (Essence) undodgeable attacks, with x5 range
  • if you come within (Essence) yards of the Solar, take 1 attack, is also unblockable
  • Parry all non-perfect ranged attacks

This seems rather impressive, even for an Essence 7 charm. If someone wants to take this, talk to me and we can work out exactly which of the above effects will remain.

War

Forging of the Sun's Legions Practise

The pre-requisite for this Charm should be 'Legendary Warrior Curriculum', and not 'Fury Inciting Presence'.

Immunity to Armies Approach

This Charm does not exist, as it allows you to entirely negate the Mass Combat system and any Charms, equipment or resources expended by other characters in this area.

Zenith

Integrity

Lion's Roar Recovery

The charm text should read:

"The Lawgiver gain validation from the legendary excellence. When she uses a stunt to recover Willpower, the Solar may activate this Charm to instead recover a number of Willpower points equal to her lowest Virtue. (She can't increase her temporary Willpower above its normal maximum though)."

Sacrosanct Soul Retribution

The prerequisite for this Charm is Elusive Dream Defense.

This Charm has the Counterattack keyword.

Zeal

This Charm does not exist as written.

Performance

Infatuation-Gathering Idol Meditation

This Charm gains the Compulsion, Emotion and Combo-Basic keywords.

The Charm's type & Duration are no longer Permanent. It now has a cost of 15m, 1wp, has a type of Simple and a Duration of Scene.

The Solar needs to beat her target's MDV, and then get more excess successes than the target's Temperance. If she does this, those target's acquire an Intimacy towards her. [Keep original text about the functioning of this Intimacy]. This Intimacy counts as Unnatural Mental Influence and costs two willpower to resist.

In order to activate the secondary effect (the section beginning, "Furthermore..."), she needs to score more than five excess successes on the initial attack after beating the highest MDV in the crowd. The desire to pass on the Solar's words is a Compulsion effect and can be resisted by spending 1 willpower. The Solar's initial attack roll must be able to beat the MDVs of secondary targets before it can affect them.

Rocks and Storms Chorus

The prerequisites for this Charm are Respect Commanding Attitude and Husband-Seducing Demon Dance.

Catching the Sun's Glance

This Charm does not exist as written - it's a damage spell, not a Performance Charm.

Presence

Mind-Blanking Rebuke

Add the following to the charm text: "This Charm is a form of Unnatural Mental Influence. It cannot force a target to enact an Unacceptable Order, however - such attempts automatically fail with no willpower cost for the target. Once a target has spent two willpower to resist this Charm, further attempts to induce the same Compulsion using this Charm in the same scene automatically fail."

Searing After-Image Passion

The pre-requisite for this Charm is Mind Yields to Glory (a Solar Mirror of the Abyssal Charm Lurking Malice Insinuation, p.143 of Manual of Exalted Power: The Abyssals).

Eternal Empress of Love Attitude

The pre-requisite for this Charm is Worshipful Lackey Acquisition.

This Charm permanently supplements all Presence-based social attacks made by the Solar. If a supplemented social attack beats the MDV of a target with an MDV lower than the Solar's Presence, Eternal Empress of Love Attitude affects them, creating an Unnatural Intimacy of 'Love the Solar'. The target must spend 1 willpower per action to harm or oppose the Solar; once they have spent (Presencex2) willpower, the effect of this Charm ends, and the Intimacy changes to 'Hate the Solar'.

Resistance

Wound-Mending Purity Stance

This Charm is now Permanent.

"This Charm is an extension of Body-Mending Meditation. By spending an extra 2m, 1wp, the Lawgiver makes Body-Mending Meditation active instantly (ignoring the normal requirement for an hour's rest) for the duration of the scene. When active in this manner, Body-Mending Meditation starts to heal the Solar immediately. (need to work on actual healing rate)

Endurance of 10,000 Cuts

The pre-requisite for this Charm is Unbreakable Warrior's Mastery.

Incomparable Soul-Borne Warstrider

The pre-requisite for this Charm is Glorious Solar Plate.

This Charm 'merely' creates a standard Warstrider. Mobility/fatigue penalties still apply and the Solar will have to find an appropriately sized weapon.

Survival

Solar Flare Methodology

This Charm does not exist as written, as it has nothing to do with Survival.

Greater Blessing of Day

This Charm does not exist as written; it should be a spell of some kind, of at least the Celestial Circle.

God-King Benevolence

The pre-requisite for this Charm is City Moving Secrets.

Twilight

Craft

Keen Understanding of the Core Imperfection

This Charm functions as written.

Glorious Halo of the Builder's Grace

The pre-requisites for this Charm are Durability-Enhancing Technique and Craft Essence Flow

The Art of Permanence

The pre-requisite for this Charm is Glorious Halo of the Builder's Grace.

Investigation

Unknown Wisdom Epiphany

This Charm cannot see back infinitely far into the past, it can only see events that occurred within the last Essence x 100 years. This Charm counts as an Attack when opposing charms that attempt to occlude the past; ignore the line about perfect effects.

Oracular Magistrate Understanding

This Charm functions as written.

Heaven's Gaze

This Charm does not exist as written - go talk to Five Days Darkness instead!

Lore

Aspect of the Philosopher Prince

Remove this Charm, as it already exists as the Integrity Charm 'Unhesitating Dedication'.

Terrestrial Edification Programme

This Charm is no longer capable of awakening the Essence of mortals en masse (you must use another Charm to do this). It can raise the Essence of Enlightened beings, and aid in teaching them Thaumaturgy, Sorcery and Spells. Spells cannot be learnt until Terrestrial Circle Sorcery has been learnt, and the pre-requisites for learning TCS are unchanged (i.e. Essence 3, Occult 3). It also does not bypass the requirement for all sorcerers to pass through the Five Stations before learning TCS. The teacher can only train the subjects in Thaumaturgical Arts and Spells that she knows herself.

Wyld-Handling Science

The pre-requisite for this Charm is Wyld Cauldron Technology.

Medicine

Aura of Hygiene

The pre-requisites for this Charm should be 'Ailment-Rectifying Method' and 'Body-Purifying Admonitions' and not 'Contagion-Curing Touch'.

This Charm costs 10m.

Solar Apothecary Practise

The prerequisites for this Charm are Instant Treatment Methodology and Contagion-curing Touch.

Science of Mutation

The pre-requisite for this Charm is Wholeness Restoring Meditation.

Occult

Rings of Spiritual Frailty

This charm functions as written.

Magic Shattering Strike

The pre-requisite for this Charm is Ghost-Eating Technique.

Power From Darkness

The pre-requisite for this Charm is Solar Circle Sorcery; only those with the greatest mastery over Essence can attempt such feats.

Night

Athletics

Unparalleled Acumen Meditation

This charm functions as written.

Unconquered Might

The pre-requisite for this Charm is Increasing Strength Exercise.

Speed of Light Approach

The pre-requisite for this Charm is Racing Hare Method.

Awareness

Deific Vantage Stance

The pre-requisite for this Charm is 'Unsurpassed Sight Disciple', not Keen (Sense) Technique).

This charm lets the Solar shift her viewpoint to one directly above her that looks downwards. It can be up to Awareness x 100 yards above her.

Ever-Watchful Sentinel Dedication

This Charm allows you to declare a single trigger or situation, related to an Intimacy or your Motivation. When this trigger comes into play, Surprise Anticipation Method can be activated without it counting as a Charm activation, for a cost of 3 motes. The trigger can be changed by paying 1xp, and this Charm can be purchased up to (Awareness) times, with each purchase coming with its own trigger.

Omniscient Ears Approach

The pre-requisite for this Charm is Unsurpassed (Hearing) Discipline.

Dodge

Refinement of Flowing Shadows

This Charm is Permanent. It permanently extends the function of Seven Shadows Evasion, changing the duration to 'one action'. It also increases the cost of Seven Shadows Evasion to 6m.

Aegis of Altruistic Interposition

The pre-requisite for this Charm is Leaping Dodge Method.

Divine Witness of Utter Safety

This Charm does not exist as written. It's poorly written and the power it grants is lame.

Larceny

Shroud of Night's Law

The Charm gains the Compulsion keyword. Remove the reference to this Charm being a perfect effect ('...is a perfect effect that...'). It costs two willpower to resist the effects of this charm.

Elsewhere Fingers

The pre-requisite for this Charm is Stealing From Plain Sight Spirit.

Stealth

Hooding the Solar Lantern

This Charm functions exactly as written.

Going Elsewhere Stance

The pre-requisite for this Charm is Invisible Statue Spirit.

Eclipse

Bureaucracy

Halo of Ministerial Dominion

The pre-requisite for this Charm is 'Bureau Rectifying Method', not 'Speed the Wheels'.

The person resisting rolls the same dice pool as the Solar. The Solar gains his dots of Backing equal to his threshold successes, to a maximum of 5.

Market Buster Strike

The pre-requisites for this Charm are Frugal Merchant Method and Insightful buyer Technique.

Linguistics

Guiding Words of Solar Wisdom

Add the following to the Charm text:

'A subject who uses this Charm to go into xp debt must clear this debt before raising the same Ability, Attribute, Charm etc. It also only allows a subject to train up something they can already train; i.e. a book written about Essence or Solar Charms does not let a normal mortal raise their Essence or learn these Charms.'

Beautiful Essence-Born Rune

This Charm does not exist as written; the effect seems more like an Artifact.

Understanding of the Golden Tongue

The pre-requisites for this Charm are Excellent Emissaries Tongue and Twisted Words Technique.

Ride

Shining Inevitable Lasso

The pre-requisite for this Charm is 'Flashing Thunderbolt Steed', not 'Master Horseman's Techniques'.

Replace the Charm text with the following: 'The Solar lassos any normal animal within Essence yards, rolling Dexterity + Ride vs. the animals DDV. The Solar gets automatic successes on this roll equal to her Essence. If she succeeds, she can mount the animal and cannot be dismounted until the Charm expires. Her social attacks to tame the animal take only 5 ticks to perform and count as Unnatural Mental Influence (and cost two willpower each to resist). Finally, the target suffers an external penalty on all attack rolls against the Solar equal to her Ride score.'

Mounted Invincibility Companionship

The pre-requisite for this Charm is Single Spirit Method.

Sail

Omnipotent Admiral Authority

The pre-requisite for this Charm is 'Invincible Admiral Method', not 'Storm-Weathering Essence Infusion'. Otherwise, this Charm functions entirely as written.

Invincible Solar Vessel

The ship created by this Charm vanishes at dawn (Duration is one day). However, the charm can be reapplied to the ship (for the same cost as summoning the ship) in the moments before dawn, allowing it to exist for another day.

Misty Voyage

The pre-requisite for this Charm is Perfect Reckoning Technique.

This Charm functions as written, but the flavour is that the ship merely travels supremely quickly, rather than through an eerie place (as an existing Sidereal charm does that).

Socialise

Golden Courtier Misdirection

This Charm gains the Counterattack keyword. Change 'This charm is a perfect defense...' to 'This charm perfectly defends...'. If the Solar draws on Traits that she has occluded (e.g. uses her Motivation to boost her MDV) then anyone who tried to read her traits previously realises that something was wrong with their previous reading and may attempt to re-discover these Traits. When feeding a target false information, the target can spend two willpower to realise that the information is false (only this latter part of the Charm counts as a Counterattack).

Web-Cutting Eyes

Remove the last sentence from this Charm (beginning with "Furthermore, she instantly ...").

The pre-requisite for this Charm is Understanding the Court.

Mastery of Society Technique

The pre-requisite for this Charm are Taboo Inflicting Diatribe, Wise-Eyed Courtier Method and Wild Revelry Approach.

The Solar does not 'flawlessly determine the name, Motivation and location' of every person, but she does know if people spend 1 wp to act against it (though she'll have to find out who, and where, on her own).