Solar Charm edits for Social Conflict

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Strangelooper 06:58, 16 October 2007 (PDT)

War Charms

Mob-Dispersing Rebuke

This charm works as-written in mass combat. In social situations, this charm is a Presence Attack (MDV -1, 1 Composure) but with Rate 1. Roll Charisma + (War or Presence) to create a Compulsion (Temperance) "Flee" or "Disperse", as an Unnatural Influence. Parry MDVs are inapplicable against this attack.

Integrity Charms

Righteous Lion Defense

This charm may only target an Ideal / Belief (Conviction) or a Duty (Valour) intimacy; Passions (Compassion) and Taboos (Temperance) are invalid targets.

Temptation-Resisting Stance

Instead of adding Temperance (or another Virtue), this charm now works as follows:
For the duration of the charm, the character calculates their DMDV as (Willpower + Essence + Integrity)/2. Also, their DMDV becomes a valid static value for applying Integrity Excellencies.

Elusive Dream Defense

The new Intimacy has a strength equal to the Virtue it is based on. It remains for the duration of the story, and its strength is never reduced by acting against it. At the end of the story, it dissipates completely unless the character wishes to keep it.

Unhesitating Dedication

This charm can only create an Ideal / Belief (Conviction) or Duty (Valour) intimacy. For MDV modifiers, treat it as a Motivation (+ or - 3) rather than as an Intimacy. The strength of the Intimacy is equal to the Virtue it is based on. The strength of this Intimacy is never reduced by acting against it. However, acting in accordance with or against the Intimcay affects Virtue Channel gain and loss normally.

Performance Charms

Respect Commanding Attitude

Affected characters must spend 1 WP to make a Seize Debate attempt, to contest the Solar's Seize Debate attempts, or to leave the area. The maximum of 3 WP per scene is removed - there is now no maximum. However, if the Solar makes any non-Performance attacks, the charm ends. (The Solar is limited to the following actions while keeping the charm up: Seize Debate; Hold the Floor; Relinquish the Floor; Monologue; Performance Attack).

Heart-Compelling Method

This charm can create Emotion intimacies only. The MDV modifier for the intense Emotion created by this charm is +/- 2 instead of the usual +/- 1.

Phantom-Conjuring Performance

This character may add (Essence) dice to a Performance attack, or (Essence/2) to a Performance-based Parry MDV, at no mote cost. The increases do count against the limit for increasing dice pools with Charms, but they cost no motes and do not count as charm use. However, the manifested images carry the "Obvious" tag.

Memory-Weaving Discipline

This creates an Idea / Belief (Conviction) Intimacy as an Unnatural Mental Influence, with a Strength equal to the extra successes on the attack. The strength of the Intimacy is reduced by 1 for each scene in which the character spends WP to resist following it, as with natural Intimacies. However, as usual, NPCs will not spend WP to shake off the charm unless it contradicts their Motivation - or unless they are influenced by others to do so.

Husband-Seducing Demon Dance

This charm creates a Passion (Compassion) intimacy "Love" or "Devotion" as an Unnatural Mental Influence, with a Strength equal to the extra successes on the attack. The strength of the Intimacy is reduced by 1 for each scene in which the character spends WP to resist following it, as with natural Intimacies. However, as usual, NPCs will not spend WP to shake off the charm unless it contradicts their Motivation - or unless they are influenced by others to do so.

Presence Charms

Hypnotic Tongue Technique

The target may roll Perception + Investigation against a difficulty equal to the Solar's (Manipulation + Socialize)/2 at the time of the attack, before choosing an MDV with which to resist. Success allows the target to spend 4 WP to recognize the influence being created. If the influence is not recognized, then Parry MDVs are inapplicable.
The Compulsion created by this charm is an Unnatural Mental Influence.

Terrifying Apparition of Glory

CLARIFICATION: Note that this charm only applies to Natural Mental Influences.

Worshipful Lackey Acquisition

This charm creates a Duty (Valour) "Servitude" Intimacy as an Unnatural Mental Influence. At the end of the charm's duration, this becomes a Natural Mental Influence with a Strength equal to the target's Valour.

Investigation Charms

ALL INVESTIGATION CHARMS: whenever a penalty or difficulty of (Manipulation + Socialize)/2 is mentioned, replace it with (Manipulation + Socialize + Essence)/2.
Note that the Larceny Charms: Flawlessly Impenetrable Disguise and Perfect Mirror impose a +4 Difficulty modifier to supernatural Investigation rolls.

Evidence-Discerning Method

If used when the target is not present, the roll is Intelligence + Investigation. If used in the presence of the target, the Solar must listen to at least one complete Monologue or one Social Attack by the target. He may then roll Perception + Investigation, adding a number of automatic successes equal to his permanent Essence, against a difficulty of the target's (Manipulation + Socialize + Essence)/2.
In either case, the successes gained may be spent to profile the target as follows: 5 successes to learn the target's Motivation; 2 successes to identify a strong (rated 3+) Virtue; 1 success to learn an Intimacy. In addition to this, each success reduces external penalties as detailed in the charm description.

Irresistable Questioning Technique

Completely replace the charm text with the following: This charm makes a single Investigation Social Attack into an Unnatural Mental Influence.
Comment – Given that the target immediately has to Seize Debate, and, by the rules, appears able to fail to even if they make the attempt, this charm should probably also boost the target's seize debate if they accept the influence (say, the Solar's Investigation in autosuccesses, minimum). Either that, or investigation attacks need a little clarification.
Source: Kvetch 02:01, 6 August 2008 (PDT)

Occult Charms

Spirit Repelling Diagram

This charm creates a Compulsion (Temperance) "when dematerialized, leave the circle and remain outside the circle", as an Unnatural Mental Influence.

Bureaucracy Charms

No changes as yet, pending a new and improved bargaining system

Linguistics Charms

Flawless Brush Discipline

Completely replace the charm text with the following: Roll Charisma + Linguistics when writing the message, adding a number of automatic successes equal to the author's permanent Essence. When the message is read, the reader may choose one of his MDVs with which to defend. If the author's successes exceed the MDV of the reader, a Passion (Compassion) intimacy "Love the author" or "Admire the author" is created as an Unnatural Mental Influence, at a strength equal to the extra successes on the attack. This has a base cost of 1 WP (and 1 Limit) per scene to resist, but the strength of the Intimacy is reduced by 1 for every scene in which WP is spent to resist it, as if it were a Natural Influence.
The option of spending 3 WP to prevent a successful attack from taking effect has been removed

Letter-Within-a-Letter Technique

CLARIFICATION: Note the new rules for Social Surprise in Social Conflict.

Sagacious Reading of Intent

This charm is a perfect defense against any social attack, except those against which the solar would receive an overall (net) penalty to MDV from his Virtues, Intimacies/Influences, and Motivation.

Twisted Words Technique

This creates an Unnatural Mental Influence at a strength equal to the extra successes on the attack. This has a base cost of 1 WP (and 1 Limit) per scene to resist, but the strength of the Intimacy is reduced by 1 for every scene in which WP is spent to resist it, as if it were a Natural Influence.
The option of spending 3 WP to prevent a successful attack from taking effect has been removed

Unbreakable Fascination Method

This charm creates 2 Unnatural Mental Influences in all who can hear the Solar. The first is a Compulsion (Temperance) "Respect (the speaker)", and can only be resisted as described in the charm text. Characters affected by the first Compulsion must spend 1 WP to make a Seize Debate attempt, to contest the Solar's Seize Debate attempts, or to leave the area. This functions as the Performance charm Respect-Commanding Attitude, but the speaker is not limited to Performance based attacks.
The second Unnatural Mental Influence is a Compulsion (Compassion) "Abasement" and requires a roll as described in the charm text. Characters affected by the second Compulsion must spend 1 WP for every action in which they wish to rise from prostration before the Solar.

Socialize Charms

Wise-Eyed Courtier Method

This charm creates a Belief / Idea (Conviction) influence in a social unit's Policy, as an Unnatural Mental Influence.

Wild Revelry Approach

This charm creates an Emotion (Compassion) influence in a social unit's Policy, as an Unnatural Mental Influence.

Taboo-Inflicting Diatribe

This charm creates a Taboo (Temperance) influence in a social unit's Policy, as an Unnatural Mental Influence.

Mastery of Small Manners

Note that the Appearance gain may give one extra die on a social attack.

Replace the last sentence of the charm text with the following: "The character instantly understands the most dominant emotion of each character present, and can place those emotions in context of the scene. This is treated as though the Solar had achieved a simple success on a Read Motivation dramatic action against each other character present."