XML Abyssal Excellencies

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This article stores generic excellencies for use at the beginning of all Abyssal XML Charm Data. Simply change "Archery" to the ability of your choice. Ravening Mouth of (Ability) only exists for some abilities.

XML

	<card>
		<name>First Archery Excellency</name>
		<exalt>Abyssal</exalt>
		<ability>Archery</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>


	<card>
		<name>Second Archery Excellency</name>
		<exalt>Abyssal</exalt>
		<ability>Archery</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Archery Excellency</name>
		<exalt>Abyssal</exalt>
		<ability>Archery</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Infinite Archery Mastery</name>
		<exalt>Abyssal</exalt>
		<ability>Archery</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Archery Excellencies by 1 per <mote>2</mote> committed.</para>
			<para>Exalted with Essence 3 can commit up to <mote>6</mote>. Exalted with Essence 4+ can commit more.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>185</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Archery Essence Flow</name>
		<exalt>Abyssal</exalt>
		<ability>Archery</ability>
		<stats>
			<cost></cost>
			<type>Permanant</type>
			<duration>Instant</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>0</mote>: User may invoke First, Second and Third Archery Excellencies as innate powers.</para>
			<para>Charms invoked as innate powers do not count as Charm use for that action.</para>
			<para>Charm is incompatible with effects that reduce mote cost of Excellencies.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>187</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Ravening Mouth of Archery</name>
		<exalt>Abyssal</exalt>
		<ability>Archery</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>Combo-OK</keywords>
		<text>
			<para><mote>3</mote>: For the rest of the scene any time the Abyssal takes an action or uses a charm involving Archery she regains <mote>1</mote> for every health-level of damage the action (or charm) inflicts on a sentient being.</para>
			<para>No combination of charms can allow an Abyssal to regain more than <mote>20</mote> in a single action.</para>
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>122</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>