XML Abyssal Melee

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	<card>
		<name>First Melee Excellency</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>


	<card>
		<name>Second Melee Excellency</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Melee Excellency</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Infinite Melee Mastery</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Melee Excellencies by 1 per <mote>2</mote> committed.</para>
			<para>Exalted with Essence 3 can commit up to <mote>6</mote>. Exalted with Essence 4+ can commit more.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>185</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Melee Essence Flow</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost></cost>
			<type>Permanant</type>
			<duration>Instant</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>0</mote>: User may invoke First, Second and Third Melee Excellencies as innate powers.</para>
			<para>Charms invoked as innate powers do not count as Charm use for that action.</para>
			<para>Charm is incompatible with effects that reduce mote cost of Excellencies.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>187</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Ravening Mouth of Melee</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>Combo-OK</keywords>
		<text>
			<para><mote>3</mote>: For the rest of the scene any time the Abyssal takes an action or uses a charm involving Melee she regains <mote>1</mote> for every health-level of damage the action (or charm) inflicts on a sentient being.</para>
			<para>No combination of charms can allow an Abyssal to regain more than <mote>20</mote> in a single action.</para>
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>122</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Savage Shade Style</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>1</mote></cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		       <keyword>Combo-OK</keyword>
		       <keyword>Mirror (Hungry Tiger Technique)</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: You spend 1 mote and make an melee attack. You count successes on the attack roll twice when determining raw damage.</para>
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Artful Maiming Onslaught</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>3</mote>, <willpower>(+1)</willpower></cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		       <keyword>Combo-OK</keyword>
		       <keyword>Crippling</keyword>
		       <keyword>Mirror (Fire and Stones Strike)</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Supplement a single melee-based attack. The attack takes an external penalty equal to the target's essence rating.</para>
			<para><willpower>1</willpower>: Activate when a supplemented attack does at least two levels of damage. Inflict an amputation crippling effect on the target. If the victim has a higher Essence than the exalt then she may heal this effect with one day of rest. Otherwise the effect is permanent.</para>
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Soul Cleaving Wound</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 10)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		       <keyword>Combo-OK</keyword>
		       <keyword>Crippling</keyword>
		       <keyword>Obvious</keyword>
		       <keyword>Stackable</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: Activate when a melee attack made by the exalt would inflict one or more levels of damage. Replace all levels with a crippling effect: Either reduce permanent Essence by 1, Reduce all Virtues (except for flawed virtue on an Exalt) by one (minimum 1), Reduce Willpower by 2. This damage is permanent against Creatures of the Wyld and Mortals. Against other Essence Users each day of rest heals one such crippling effect.</para>
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Five Shadow Feint</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>2</mote>/DV</cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		       <keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2+</mote>: Supplement an attack. Each <mote>2</mote> spent reduces the target's DV by 1 against the supplemented attack.</para>
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>129</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Unfurling Iron Lotus</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
<stats>
			<cost><mote>2</mote> / attack</cost>
			<type>Extra Action</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Mirror (Peony Blossom Attack)</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / attack: You buy up to (permanent Essence +1) attacks.</para>
			<para>This is a	magical flurry, and you make these attacks regardless of your weapon's Rate, without multiple action penalties,
				and with a DV penalty equal to only the highest penalty for one attack.</para>	
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Time-Scything Technique</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
			<type>Extra Action</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Mirror (Iron Whirlwind Attack)</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: You make up to (Dexterity +1) attacks.</para>
			<para>This is a	magical flurry, and you make these attacks regardless of your weapon's Rate, without multiple action penalties,
				and with a DV penalty equal to only the highest penalty for one attack.</para>	
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>121</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>2</essence>
		</requirements>
	</card>


	<card>
		<name>Thousand Wounds Feinting</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost></cost>
			<type>Permanent</type>
			<duration></duration>
		</stats>
		<keywords>
		        <keyword>Mirror (Invincible Fury of the Dawn)</keyword>
		</keywords>
		<text>
			<para><mote>0</mote>: Increase the number of attacks received from Peony Blossom Attack and Iron Whirlwind attack by +2.</para>
			<para>This charm may increase custom melee extra-action charms at the Storyteller's discretion. The wounds inflicted by the flurry may spell out a witty insult at the user's disgression.</para>	
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>121</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Blade Summoning gesture</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>1</mote></cost>
			<type>Reflexive (Step 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		        <keyword>Mirror (Call the Blade)</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: If your desired weapon is within (Essence x 10) yards, and a flight path exists between the weapong and your hand, then draw the weapon into your grasp.</para>
			<para>You must own the weapon.</para>	
			<para>You can draw and ready a sheathed weapon reflexively.</para>
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>121</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Void Sheath Technique</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>1</mote></cost>
			<type>Simple (Speed 3)</type>
			<duration>Indefinite</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Mirror (Summoning the Loyal Steel)</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: Banish a melee weapon that you own and have used to inflict damage in battle to Elsewhere by commiting 1 mote.</para>
			<para>You can deraw the weapon directly from Elsewhere later as a miscellaneous action ending the charm.</para>	
			<para>If you cancel the committed Essence while the weapon is Elsewhere it immediatley falls to your side.</para>
			<para>You can draw this weapon from Elsewhere using the Charm Blade Summoning Gesture.</para>
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>121</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Resplendent Shadow Blade</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>6+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Mirror (Glorious Solar Saber)</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>6+</mote>, <willpower>1</willpower>: You manifest a blade of shadows. This
				weapon can be summoned to your hand as a miscellaneous action.</para>
			<para>This weapon has unlimited Rate, and you can define the traits of the weapon as either a light agile or large blade.</para>
			<para> You can summon paired blades by increasing the cost to <motes>10</motes>, <willpower>1</willpower>. You can purchase this charm up to Melee times for different blades.</para>
			<para>When this blade inflicts any health levels of damage it imposes an Emotion effect draining <willpower>1</willpower> unless the target spends <mote>Essence</mote>.</para>
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>121</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Thieving Raiton Claws</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Simple</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Obvious</keyword>
			<keyword>Servitude</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Target a weapon (other than an attuned artifact weapon or a weapon made of essence) within Essence x 8 yards. If the weapon is in its owner's hand or sheath roll an opposed check of Manipulation + Melee against the target's owner's Strength + Melee. The succesful exalt becomes the weapon's new owner and it flies to her hand. A weapon who's owner wins the contest cannot be targeted again for one scene.</para>
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>122</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Ebon Lightning Prana</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>3</mote>, <willpower>1</willpower></cost>
			<type>Simple (Speed 4)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Mirror (Blazing Solar Bolt)</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>, <willpower>1</willpower>: Target a character within Essence x 10 yards. The provided action is movement to the target's location, drawing a weapon if none is in hand, and a single Melee attack with Essence bonus dice and no multiple action penalties for the movement and weapon readying which is unexpected and deals Piercing damage.</para>
			<para>If activated instead of rolling Join Battle this charm causes the Abyssal's first action to occur at least one tick before the highest rolling other character regardless of the Abyssals Join Battle result.</para>
			<para>After making the attack the exalt may continue her movement past the target as long as her total movement is no more than Essence x 10 yards in a straight line.</para>
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>122</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Elegant Flowing Deflection</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>2</mote></cost>
			<type>Reflexive (Step 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Mirror (Dipping Swallow Defense)</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: You ignore all penalties that apply to your Parry DV. If your Parry DV is inapplicable then it's still 0, but it takes no further penalites.</para>
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>122</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Vengeful Riposte</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 9)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-Basic</keyword>
			<keyword>Counterattack</keyword>
			<kayword>Mirror (Solar Counterattack)</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: After you use your Parry DV you do a counterattack which is resolved on Step 9 of your attacker's resolution.</para>
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>122</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Broken Toys Riposte</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>Weapon Damage + 1</mote></cost>
			<type>Reflexive (Step 9)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Counterattack</keyword>
			<kayword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>Weapon Damage + 1</mote>: Activate after succesfully defending with Parry DV. Cost is based upon the Weapon Damage Modifier of the attacking weapon. The targeted weapon is destroyed unless it is magical in which case it is thrown Essence yards away.</para>
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>122</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Eye of the Tempest</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Mirror (Fivefold Bulwark Stance)</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: This charms removes the Onslaught penalty of character's attacks imposed on your DV. It also reduces the defense penalty of
				each action by one, to a minimum of zero.</para>
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>122</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Death deflecting Technique</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Mirror (Heavenly Guardian Defense)</keyword>
			<keyword>Obvious</keyword>
			<keyword>Spectral</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: This is a perfect parry against any attack that is not unexpected; you must have a weapon in your hand. Mundane weapons
				break when used to block an attack of 25L or more raw damage. This charm has one of the Four Abyssal Flaws of Invulnerability.</para>
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>123</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Fluttering Moth Defense</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost></cost>
			<type>Permanent</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		        <keyword>Mirror (Protection of Celestial Bliss)</keyword>
		</keywords>
		<text>
			<para><mote>0</mote>: You may prepare one invocation of Death Deflecting technique in advance (paying the willpower surcharge for being outside of the reams of the dead when one does so if necessary), but the motes remain committed until invoked to block an attack. Invoking this charm does not count as a charm use, and does not cost a willpower when done outside the realms of the dead.</para>
			<para>If you have Essence 6 or higher you may prepare invocations up to your Melee score. The cost to activate Death Deflecting Technique is 2 motes.</para>
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>123</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>5</essence>
		</requirements>
	</card>

	<card>
		<name>Hundred Razor Circle</name>
		<exalt>Abyssal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>5</mote></cost>
			<type>Simple</type>
			<duration>One Action</duration>
		</stats>
		<keywords>
		        <keyword>Combo-Basic</keyword>
		        <keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: Until next action make one reflexive melee attack against each target which comes within three yards. Whilst active the Abyssal may not make any other attacks, make any flurries, or move more than one yard.</para>
		</text>
		<source>
			<title>MoEP: Abyssals</title>
			<page>123</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>