XML Abyssal Ride

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<xml>
	<card>
		<name>First Ride Excellency</name>
		<exalt>Abyssal</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>


	<card>
		<name>Second Ride Excellency</name>
		<exalt>Abyssal</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Ride Excellency</name>
		<exalt>Abyssal</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Infinite Ride Mastery</name>
		<exalt>Abyssal</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Ride Excellencies by 1 per <mote>2</mote> committed.</para>
			<para>Exalted with Essence 3 can commit up to <mote>6</mote>. Exalted with Essence 4+ can commit more.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>185</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Ride Essence Flow</name>
		<exalt>Abyssal</exalt>
		<ability>Ride</ability>
		<stats>
			<cost></cost>
			<type>Permanant</type>
			<duration>Instant</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>0</mote>: User may invoke First, Second and Third Ride Excellencies as innate powers.</para>
			<para>Charms invoked as innate powers do not count as Charm use for that action.</para>
			<para>Charm is incompatible with effects that reduce mote cost of Excellencies.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>187</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Soul Reins</name>
		<exalt>Abyssal</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>5</mote></cost>
			<type>Simple</type>
			<duration>One Day</duration>
		</stats>
		<keywords>
		        <keyword>Mirror (Master Horseman's Techniques)</keyword>
		        <keyword>Obvious</keyword>
		        <keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: Target a single animal within Ride yards. If not already riding the target roll Dexterity + Ride with difficulty of the target's natural control rating. The target becomes a creature of darkness with no need for virtues and has a CR of 1 for the Exalt and the Exalt may not fall off unintentionally.</para>
			<para>When in the realms of the dead the target always knows the distance and direction to the Exalt and is compelled to move towards her as fast as it is able when she wishes.</para>
			<para>A natural animal affected by this charm has its CR permanently raised by 1, to a maximum of 6. This may be countered with a month of gentle care and treatment.</para>
		</text>
		<source>
			<title>MoEP:Abyssals</title>
			<page>176</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Spectral Steed</name>
		<exalt>Abyssal</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>10</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Day</duration>
		</stats>
		<keywords>
		        <keyword>Combo-OK</mirror>
		        <keyword>Mirror (Phantom Steed)</keyword>
		        <keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>10</mote>, <willpower>1</willpower> Create war horse with Control Rating 2.	Horse needs no sleep, rest or food, is a Creature of Darkness and has perfect morale.</para>
		</text>
		<source>
			<title>MoEP:Abyssals</title>
			<page>177</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Last Ride Glory</name>
		<exalt>Abyssal</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>Mount's Stamina in Days</duration>
		</stats>
		<keywords>
		        <keyword>Combo-OK</mirror>
		        <keyword>Mirror (Flashing Thunderbolt Steed)</keyword>
		        <keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: Target mount. Target can run all-out with no ill effects. Target gets 1 automatic success to keep footing and jump obstacles. Target can cover [Stamina x 10] miles per hour.</para>
			<para>If the target is a natural animal then they die at the end of the charm's duration.</para>
		</text>
		<source>
			<title>MoEP:Abyssals</title>
			<page>177</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Primal Terror Spurs</name>
		<exalt>Abyssal</exalt>
		<ability>Ride</ability>
		<stats>
			<cost></cost>
			<type>Permanent</type>
			<duration></duration>
		</stats>
		<keywords>
		        <keyword>Mirror (Wind-Racing Essence Infusion)</keyword>
		        <keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>0</mote>: Permenenntly enhances Last Ride Glory. When in the lands of the dead the target may now cover ([mount's Stamina + user's Essence] x 20) miles per hour.</para>
		</text>
		<source>
			<title>MoEP:Abyssals</title>
			<page>177</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Unholy Mount Warding</name>
		<exalt>Abyssal</exalt>
		<ability>Ride</ability>
		<stats>
			<cost></cost>
			<type>Permanent</type>
			<duration></duration>
		</stats>
		<keywords>
		        <keyword>Mirror (Worthy Mount Technique)</keyword>
		</keywords>
		<text>
			<para><mote>+1</mote>: Add to the cost of a reflexive charm which normally target's the Exalt to retarget it at the exalt's mount instead. Mount can also benefit from Surprise Anticipation Method for <mote>2</mote>.</para>
		</text>
		<source>
			<title>MoEP:Abyssals</title>
			<page>178</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Wretched Ridden Nightmare</name>
		<exalt>Abyssal</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
			<type>Reflexive</type>
			<duration>One Day</duration>
		</stats>
		<keywords>
		        <keyword>Avatar (1)</keyword>
		        <keyword>Combo-OK</keyword>
		        <keyword>Obvious</keyword>
		        <keyword>Shaping</keyword>
		        <keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: Target the exalt's mount. The target becomes a Creature of Darkness and gains one blight, one affliction, and two poxes of the exalt's choice which directy improve the mount's usefullness for combat or transport.</para>
			<para><mote>5</mote>: The same but targeting a mount created using charms.</para>
		</text>
		<source>
			<title>MoEP:Abyssals</title>
			<page>178</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Saddled in Epic Monstrosity</name>
		<exalt>Abyssal</exalt>
		<ability>Ride</ability>
		<stats>
			<cost></cost>
			<type>Permanent</type>
			<duration></duration>
		</stats>
		<keywords>
		        <keyword>Stackable</keyword>
		</keywords>
		<text>
			<para><mote>0</mote>: Each time this charm is purchased select either one abomination, one blight and one affliction, one blight and two poxes, three afflictions, or two afflictions and two poxes. Upon activating Wretched Ridden Nightmare choose one copy of this charm and apply its mutations in addition to those provided by Wretched Ridden Nightmare.</para>
		</text>
		<source>
			<title>MoEP:Abyssals</title>
			<page>179</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

</xml>