XML CMA Solar Hero Style

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<?xml version="1.0" encoding="UTF-8"?>
<cards>
	<card>
		<name>Fists of Iron Technique</name>
		<exalt>Celestial Martial Arts</exalt>
		<ability>Solar Hero</ability>
		<stats>
			<cost>
				<mote>1</mote>
			</cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para>
				<mote>1</mote>: Improve an unarmed Martial Arts attack's Accuracy by 1 and its Damage by 2. Additionally, damage is Lethal. 
			</para>
			<para>
				The character can parry Lethal hand-to-hand attacks without a stunt until his next action.
			</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>242</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>1</essence>
		</requirements>
	</card>
	<card>
		<name>Sledgehammer Fist Punch</name>
		<exalt>Celestial Martial Arts</exalt>
		<ability>Solar Hero</ability>
		<stats>
			<cost>
				<mote>3</mote>
			</cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para>
				<mote>3</mote>: Improve an unarmed Martial Arts attack by doubling its pre-soak damage, but only against inanimate objects.
			</para>
		</text>
		<source>
			<title>Second Edition Core </title>
			<page>242</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>
	<card>
		<name>Dragon Coil Technique</name>
		<exalt>Celestial Martial Arts</exalt>
		<ability>Solar Hero</ability>
		<stats>
			<cost>
				<mote>3</mote>
			</cost>
			<type>Reflexive (Step 1)</type>
			<duration>Until next action</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para>
				<mote>3</mote>: Add (Essence) to attempts to inflict, maintain or control a clinch. Add (Essence) to clinch crush damage, which becomes Lethal. 
			</para>
			<para>
				This Charm cannot be in the same Combo as an Extra Action Charm. 
			</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>242</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>
	<card>
		<name>Solar Hero Form</name>
		<exalt>Celestial Martial Arts</exalt>
		<ability>Solar Hero</ability>
		<stats>
			<cost>
				<mote>6</mote>
			</cost>
			<type>Simple</type>
			<duration>One scene</duration>
		</stats>
		<keywords>
			<keyword>Form-type</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para>
				<mote>6</mote>: Assume Solar Hero Form for a scene. Allows the character to parry ranged and lethal attacks with unarmed Martial Arts.
			</para>
			<para>
				<mote>1</mote>: (While Solar Hero Form is activated): Count the successes of an unarmed Martial Arts attack twice for determining damage. This power must be activated on Step 7. 
			</para>
		</text>
		<source>
			<title>Solar Edition Core</title>
			<page>242</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>
	<card>
		<name>Heaven Thunder Hammer</name>
		<exalt>Celestial Martial Arts</exalt>
		<ability>Solar Hero</ability>
		<stats>
			<cost>
				<mote>3</mote>
			</cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para>
				<mote>3</mote>: Improve an unarmed Martial Arts attack by sending the target backwards 1 yard per pre-soak damage point.
			</para>
			<para>
				If the target strikes a hard object, they take one die of damage for each yard they are prevented from taking. Damage is lethal if they hit a dangerous object.
			</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>242</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>
	<card>
		<name>Crashing Wave Throw</name>
		<exalt>Celestial Martial Arts</exalt>
		<ability>Solar Hero</ability>
		<stats>
			<cost>
				<mote>3</mote>
			</cost>
			<type>Reflexive</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para>This Charm is used when the character ends a clinch by throwing his opponent.</para>
			<para><mote>3</mote>: Increase the distance a character can throw his opponent to (Martial Arts x 5) vertical yards or (Martial Arts) horizontal yards. </para>
			<para>If the target strikes a hard object, they take one die of damage for each yard they are prevented from taking. Damage is lethal if they hit a dangerous object.</para>
			
		</text>
		<source>
			<title>Second Edition Core </title>
			<page>243</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>Ox-Stunning Blow</name>
		<exalt>Celestial Martial Arts</exalt>
		<ability>Solar Hero</ability>
		<stats>
			<cost>
				<mote>1</mote> / die
			</cost>
			<type>Simple</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Crippling</keyword>
		</keywords>
		<text>
			<para>
				<mote>1</mote> / die: Spend up to (Strength x 2) motes. The character makes an unarmed Martial Arts attack, but its normal damage is replaced by a (Extra successes) + (Motes spent) roll. Each success on that roll inflicts a -1 penalty to all of the target's dice pools and DVs for 3 actions. 
			</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>243</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>
	<card>
		<name>Hammer on Iron Technique</name>
		<exalt>Celestial Martial Arts</exalt>
		<ability>Solar Hero</ability>
		<stats>
			<cost>
				<mote>3</mote>,
				<willpower>1</willpower>
			</cost>
			<type>Extra Action</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para>
				<mote>3</mote>,<willpower>1</willpower>: Make (Essence + 1) unarmed Martial Arts attacks as a magical flurry against a single target, regardless of Rate, without multiple action penalties and with a DV penalty equal to the highest DV penalty for any one attack. 
			</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>244</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>
	<card>
		<name>Shockwave Technique</name>
		<exalt>Celestial Martial Arts</exalt>
		<ability>Solar Hero</ability>
		<stats>
			<cost>
				<mote>3</mote>
			</cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Counterattack</keyword>
			<keyword>Knockback</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para>
				<mote>3</mote>: Make an unarmed Martial Arts attack unblockable.
			</para>
			<para>
				If the attack hits, the character can make a second unarmed Martial Arts attack by throwing the first target at the second. This attack acts as if it was made with a weapon with -3 Accuracy, a range of (Martial Arts x 5) yards and +4B damage, and is also unblockable.
			</para>
			<para>
				If the second attack misses, deliberately or not, the first target is simply thrown (Martial Arts x 5) yards. If the target strikes a hard object, they take one die of damage for each yard they are prevented from taking. Damage is lethal if they hit a dangerous object.
			</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>244</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>
</cards>