XML DB Awareness

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<?xml version="1.0" encoding="utf-8"?>
<cards>

	<card>
		<name>First Awareness Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Awareness</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice: Add two dice per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Awareness Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Awareness</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Awareness Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Awareness</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Terrestrial Awareness Reeinforcement</name>
		<exalt>Terrestrial</exalt>
		<ability>Awareness</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice + <mote>1</mote> per subject</cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice + <mote>1</mote> per subject: Increase the ratings in the Charm Ability for up to [Essence] allies. This counts as dice bonuses through charms similar to the First Excellency.</para>
			<para>This Charm may not add more dice than the character already has in the Ability and the Ability may not be raised beyond the rating of the Charm User.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>All-Encompassing Earth Sense</name>
		<exalt>Terrestrial</exalt>
		<ability>Awareness</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>2</mote> +<mote>2</mote>/person</cost>
		</stats>
		<text>
			<para><mote>2</mote> +<mote>2</mote>/person: As long as she maintains her footing on the ground (including the lowest floor of a building), the Terrestrial and any allies she extends the Charm's effects to can not be surprised.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>140</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Entombed Mind Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Awareness</ability>
		<stats>
			<type>Simple</type>
			<duration>Five minutes</duration>
			<cost><mote>5</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Crippling</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: This is a dramatic action taking 5 minutes, which must hold the target's attention. The Terrestrial then rolls Manipulation + Presence diff. target's Essence. Each success causes the target to sleep for an hour. Nothing can wake the target. Once the time passes the target can be woken by normal means.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>141</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Essence Disruption Attack</name>
		<exalt>Terrestrial</exalt>
		<ability>Awareness</ability>
		<stats>
			<duration>Five ticks / Essence</duration>
			<type>Supplemental</type>
			<cost><mote>3+</mote>, <willpower>1</willpower></cost>
		</stats>
		<text>
			<para><mote>3</mote>, <willpower>1</willpower>: May spend up to (Essence) Additional motes. Target a visible character within (Essence x 10) yards. Roll Awareness + Essence diff. 3. If succeeded then roll Willpower + Essence diff. target's Essence. All the target's charms and spells have a mote surcharge applied equal to the excess successes plus the additional motes spent on this charm.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>142</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Feeling the Dragon's Bones</name>
		<exalt>Terrestrial</exalt>
		<ability>Awareness</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>2</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: Whilst standing on the ground may sense anything else standing on the ground in a radius of (Awareness x 25) feet. Roll Intelligence + Awareness - more successes provides more information.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>140</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Sense-Destroying Method</name>
		<exalt>Terrestrial</exalt>
		<ability>Awareness</ability>
		<stats>
			<duration>One action / Essence</duration>
			<type>Supplemental</type>
			<cost><mote>4</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Crippling</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>, <willpower>1</willpower>: Target a character within line of sight (but not onesself) roll Awareness + Essence diff. Target's perception. Target takes an internal penalty equal to the number of excess successes rolled on one named sense for the duration. If the penalty equals the target's Perception then the sense is entirely shut down.</para>
			<para>A target who's sense of touch is dulled by this charm may ignore one level of wound penalties per point of interal penalty, or all wound penalties if the sense is shut down.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>141</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Sense-Riding Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Awareness</ability>
		<stats>
			<type>Simple</type>
			<duration>Until disrupted</duration>
			<cost><mote>5</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: Target a character in line of sight. Roll opposed Awareness + Essence. If the exalt wins by at least one net success then he can sense anything the target can for the duration. If the target wins and is an exalt then she may roll a reflexive Awareness diff. 3 to realise that the charm targeted her.</para>
			<para>The exalt must concentrate for the entire duration, and takes a -3 internal penalty to sense anything around himself.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>141</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

</cards>