XML DB Craft

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<?xml version="1.0" encoding="utf-8"?>
<cards>

	<card>
		<name>First Craft Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Craft</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice: Add two dice per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Craft Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Craft</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Craft Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Craft</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Terrestrial Craft Reeinforcement</name>
		<exalt>Terrestrial</exalt>
		<ability>Craft</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice + <mote>1</mote> per subject</cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice + <mote>1</mote> per subject: Increase the ratings in the Charm Ability for up to [Essence] allies. This counts as dice bonuses through charms similar to the First Excellency.</para>
			<para>This Charm may not add more dice than the character already has in the Ability and the Ability may not be raised beyond the rating of the Charm User.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Charm of Greater Unmaking</name>
		<exalt>Terrestrial</exalt>
		<ability>Craft</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>10</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-Basic</keyword>
		</keywords>
		<text>
			<para><mote>10</mote>, <willpower>1</willpower>: Target an object with volume less than Essence cubic yards. Roll Craft + Essence diff. 1 for most objects, diff. 3 for exceptional objects, diff. 5 for objects made of the magical materials and all artifacts. Stay in contact for a number of Miscellaneous Actions equal to the difficulty. The object is rendered into its raw componenets.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>143</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Charm of Lesser Unmaking</name>
		<exalt>Terrestrial</exalt>
		<ability>Craft</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>5</mote></cost>
		</stats>
		<text>
			<para><mote>5</mote>: Target an object with volume less than Essence cubic yards. Roll Craft + Essence diff. 1 for simple objects, diff. 3 for sturdy objects, diff. 5 for intricate objects. Enchanted objects or artifacts rated at 1 raise the difficulty by 1. Artifacts rated at 2 raise it by 2.</para>
			<para>This charm does not affect more powerful artifacts or any artifacts made entirely of magical materials. Stay in contact for a number of Miscellaneous Actions equal to the difficulty. The object is disasembled into its constituent parts.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>143</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Flaw-Finding Examination</name>
		<exalt>Terrestrial</exalt>
		<ability>Craft</ability>
		<stats>
			<type>Simple (1 minute)</type>
			<duration>One minute</duration>
			<cost><mote>1</mote> or <mote>3</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: Target an object the exalt can touch.</para>
			<para><mote>3</mote>: Target an object the exalt can see.</para>
			<para>The next time the exalt strikes the targetted object after the charm has finished double any damage inflicted.</para>
			<para><willpower>1</willpower>: After the charm has completed the exalt may spend to make an Intelligence + Craft roll diff. 1 Success indicates that the item is repaired instantly.</para>
			<!-- This charm is close to giberish. It should almost certainly be instant and take a 1-minute Dramatic action. It can be comboed with charms of other abilities, but since it takes 1 minute doing so is pointless.-->
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>141</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Perfect Climbing Attitude</name>
		<exalt>Terrestrial</exalt>
		<ability>Craft</ability>
		<stats>
			<type>Simple</type>
			<duration>One Scene</duration>
			<cost><mote>1</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: The exalt may hang from any surface less difficult than sheer without a roll. The exalt gains two automatic successes on all Athletics rolls to climb sheer surfaces. The exalt may move accross sheer surfaces at a rate of 10 feet per action, or twice that for non-sheer surfaces.</para>
			<!--Why is this not Supplemental?-->
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>142</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Shaping Hand Style</name>
		<exalt>Terrestrial</exalt>
		<ability>Craft</ability>
		<stats>
			<type>Simple</type>
			<duration>One hour</duration>
			<cost><mote>2</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: This Charm allows an Exalt to enchant their hand to function as any kind of tool while retaining a usable hand. The charm may be used twice to affect both hands, and may be reactivated at any point to change tools.</para>
			<para>In addition the tool may add up to +2B or +1L to the Exalt's unarmed attacks.</para>
			<para>This charm allows a character to function as if she had a Rudimentary Workshop.</para>
			<!-- There are no rules for how often this charm will need to be reactivated when being used to craft items, of course. Also it should probably be supplemental. -->
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>142</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Stone-Carving Fingers Form</name>
		<exalt>Terrestrial</exalt>
		<ability>Craft</ability>
		<stats>
			<type>Simple (1 minute)</type>
			<duration>Instant</duration>
			<cost><mote>1</mote>/cubic foot</cost>
		</stats>
		<text>
			<para><mote>1</mote> / cubic foot: Target an amount of stone. Roll Wits + Craft. One success creates an opening or some stone blocks. Three successes makes a simple work of art or functional item. Five successes create astonishing works of art.</para>
		</text>
		<!-- Speed of Dramatic Action interpretted from Charm text, not listed in charm stats-->
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>142</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

</cards>