XML DB Integrity

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<?xml version="1.0" encoding="utf-8"?>
<cards>

	<card>
		<name>First Integrity Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Integrity</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice: Add two dice per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>


	<card>
		<name>Second Integrity Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Integrity</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Integrity Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Integrity</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Terrestrial Integrity Reeinforcement</name>
		<exalt>Terrestrial</exalt>
		<ability>Integrity</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice + <mote>1</mote> per subject</cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice + <mote>1</mote> per subject: Increase the ratings in the Charm Ability for up to [Essence] allies. This counts as dice bonuses through charms similar to the First Excellency.</para>
			<para>This Charm may not add more dice than the character already has in the Ability and the Ability may not be raised beyond the rating of the Charm User.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Chaos-Warding Prana</name>
		<exalt>Terrestrial</exalt>
		<ability>Integrity</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
		</stats>
		<text>

			<para><mote>5</mote>, <willpower>1</willpower>: The exalt's person and equipment are protected from all Shaping effects except for those originating from Celestial Exalted.</para>
			<para><mote>5</mote>, <willpower>1</willpower>: Target a person the exalt can touch whilst this charm is active. The protection extends to them also.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>145</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Defense-From-Anathema Method</name>
		<exalt>Terrestrial</exalt>
		<ability>Integrity</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>8</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>8</mote>, <willpower>1</willpower>: Add Essence to all DVs and MDVs against any attack made by an Anathema.</para>
			<para>Not available to Eclipses or Moonshadows.</para>
			<!--Missing Social Keyword-->
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>146</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Granite Curtain of Serenity</name>
		<exalt>Terrestrial</exalt>
		<ability>Integrity</ability>
		<stats>
			<type>Reflexive</type>
			<duration>One scene</duration>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: Increase the difficulty of any supernatural attempt to influence to Exalt. <!-- Man What? Doesn't that just mean adding Essence to both MDVs? This should have the social keyword.--></para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>145</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Inviolate Dragon Spirit</name>
		<exalt>Terrestrial</exalt>
		<ability>Integrity</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>10</mote>, <willpower>1</willpower>, <bashing>1</bashing></cost>
		</stats>
		<text>
			<para><mote>10</mote>, <willpower>1</willpower>, <bashing>1</bashing>: This charm automatically parries any social attack unless it is unnatural and originates from a source with a higher Essence than the exalt's. Furthermore this charm may be activated to destroy any existing Compulsion effect upon the exalt who uses it unless the Compulsion is both unnatural and originates from a character with a higher Essence.</para>
			<!-- This should totally have the Social keyword-->
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>145</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Oath of the Ten-Thousand Dragons</name>
		<exalt>Terrestrial</exalt>
		<ability>Integrity</ability>
		<stats>
			<type>Permanent</type>
			<duration>Permanent</duration>
			<cost><mote>0</mote></cost>
		</stats>
		<text>
			<para><mote>0</mote>: Each purchase of this charm applies to a paticular group to which the exalt has loyalty. Agains any social attack which would be opposed by this loyalty the exalt may add his Integrity to his MDV. This bonus only applies once against each attack regardless of how many purchasings of this charm the Exalt has.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>144</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Ten-Thousand Dragons Fight as One</name>
		<exalt>Terrestrial</exalt>
		<ability>Integrity</ability>
		<stats>
			<type>Reflexive</type>
			<duration>One scene</duration>
			<cost><mote>4</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Social</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Target a dragon-blood in the immediate vicinity. Gain an intimacy of loyalty to that terrestrial for the duration of teh charm. The number of intimacies which may be formed this way is equal to the exalt's Conviction.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>144</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Unflagging Vengeance Meditation</name>
		<exalt>Terrestrial</exalt>
		<ability>Integrity</ability>
		<stats>
			<type>Simple</type>
			<duration>Special</duration>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Social</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: Target a specific Vendetta which the Exalt holds and speaks aloud, and up to Essence allies who share the vendetta and spend <willpower>1</willpower>. The charm affects the user and all targeted allies.</para>
			<para>This vendetta becomes an intimacy, which adds Essence to their MDV against all effects which would deter them. Abandoning the Vendetta becomes an unacceptable order. They need no food, sleep nor rest while persuing the vendetta. They take no fatigue penalties and soak Lethal and Bashing damage with (Stamina+Integrity).</para>
			<para>Every (Essence) days they take <bashing>1</bashing>, unsoakable. This cannot be healed whilst the charm is active and only at half the normal speed afterwards.</para>
			<para>Ending the Charm prematurely causes (Essence of all participants) unsoakable Bashing damage.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>144</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Unsleeping Earth Meditation</name>
		<exalt>Terrestrial</exalt>
		<ability>Integrity</ability>
		<stats>
			<type>Simple</type>
			<duration>One day</duration>
			<cost><mote>1</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: The exalt need not sleep and takes no fatigue penalties for not sleeping.</para>
			<para>If this charm is used for more that Integrity + Essence days sequentialy the exalt loses <willpower>1</willpower> per day of further use. This willpower cannot be regained by any means until teh exalt has slept for 24 hours uninterupted.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>144</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Untiring Earth Meditation</name>
		<exalt>Terrestrial</exalt>
		<ability>Integrity</ability>
		<stats>
			<type>Simple</type>
			<duration>One day</duration>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: The exalt suffers no fatigue penalties for any reason and Wound Penalties up to his Essence.</para>
			<para>This charm ends instantly if the exalt's feet have been off the ground for six ticks.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>144</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

</cards>