XML DB Investigation

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<?xml version="1.0" encoding="utf-8"?>
<cards>

	<card>
		<name>First Investigation Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Investigation</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice: Add two dice per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>


	<card>
		<name>Second Investigation Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Investigation</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Investigation Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Investigation</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Terrestrial Investigation Reeinforcement</name>
		<exalt>Terrestrial</exalt>
		<ability>Investigation</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice + <mote>1</mote> per subject</cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice + <mote>1</mote> per subject: Increase the ratings in the Charm Ability for up to [Essence] allies. This counts as dice bonuses through charms similar to the First Excellency.</para>
			<para>This Charm may not add more dice than the character already has in the Ability and the Ability may not be raised beyond the rating of the Charm User.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Bloodhound's Nose Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Investigation</ability>
		<stats>
			<type>Simple (Dramatic Action)</type>
			<duration>One scene</duration>
			<cost><mote>6</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>6</mote>, <willpower>1</willpower>: This charm is a ten minute dramatic action investigating the scene of a crime or other event. Roll Intelligence + Investigation to find evidence, which may be augmented by other charms.</para>
			<para>With one success the exalt is led in the general direction of the person who left the evidence. With 3 or more successes the exalt recieves a glimpse of the suspect at the scene of the event. This charm automatically fails against supernatural attempts to conceal one's identity unless the Exalt has a higher essence than the perpetrator.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>165</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Clear Water Prana</name>
		<exalt>Terrestrial</exalt>
		<ability>Investigation</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
		</stats>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: Activate to fill the area with essence which glows when it encounters any item within the exalt's Essence in yards which has been intentionally hidden. This charm fails against Celestial levels charms and sorcery. Against other hiding effects the apropriate roll is (Perception + Essence).</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>165</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Falsehood Unearthing Attitude</name>
		<exalt>Terrestrial</exalt>
		<ability>Investigation</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
		</stats>
		<!-- Surely this should have the Social keyword? -->
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: Target a single individual with Essence lower than the Exalt's. Whilst the charm is active the exalt knows if the target directly lies. The target may conceal falsehoods by spending <willpower>1</willpower>, but only if she knows she is being tested supernaturally.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>165</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Homeward Trail Discovery Method</name>
		<exalt>Terrestrial</exalt>
		<ability>Investigation</ability>
		<stats>
			<type>Simple<!-- Reflexive, surely? --></type>
			<duration>Instant</duration>
			<cost><mote>4</mote>, <willpower>1</willpower></cost>
		</stats>
		<text>
			<para><mote>4</mote>, <willpower>1</willpower>: Instantly identify the target's most emotionally important home, if she has one.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>166</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Revelation of Associates Hunch</name>
		<exalt>Terrestrial</exalt>
		<ability>Investigation</ability>
		<stats>
			<type>Simple<!-- Might make more sense as Reflexive --></type>
			<duration>Instant</duration>
			<cost><mote>4</mote>, <willpower>1</willpower></cost>
		</stats>
		<!-- Why is there no Social keyword here? -->
		<text>
			<para><mote>4</mote>, <willpower>1</willpower>: Target a character. Roll (Perception + Investigation), each success grants the name and a description of two of the target's closest asosciates.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>166</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Scent-of-Crime Method</name>
		<exalt>Terrestrial</exalt>
		<ability>Investigation</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>2</mote></cost>
		</stats>
		<text>
			<para><mote>2</mote>: Roll Manipulation + Investigation. On any successes the exalt knows which character present is currently suffering the most guilt, for any reason.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>164</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Tampering Detection Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Investigation</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>2</mote></cost>
		</stats>
		<text>
			<para><mote>2</mote>: Target a single object. This charm reveals all alterations which have been made to it in the last year. It doesn't indicate who did it, or why. It gives general information about when.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>165</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

</cards>