XML DB Larceny

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<?xml version="1.0" encoding="utf-8"?>
<cards>

	<card>
		<name>First Larceny Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Larceny</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice: Add two dice per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>


	<card>
		<name>Second Larceny Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Larceny</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Larceny Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Larceny</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Terrestrial Larceny Reinforcement</name>
		<exalt>Terrestrial</exalt>
		<ability>Larceny</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice + <mote>1</mote> per subject</cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice + <mote>1</mote> per subject: Increase the ratings in the Charm Ability for up to [Essence] allies. This counts as dice bonuses through charms similar to the First Excellency.</para>
			<para>This Charm may not add more dice than the character already has in the Ability and the Ability may not be raised beyond the rating of the Charm User.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Ears of the Snowy Owl</name>
		<exalt>Terrestrial</exalt>
		<ability>Larceny</ability>
		<stats>
			<type>Simple</type>
			<duration>One minute</duration>
			<cost><mote>1</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: This Charm allows a Terrestrial to eavesdrop on conversations through walls and other obstructions, though this Charm does not eliminate the difficulties of distance.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>167</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Flood of Victory Prana</name>
		<exalt>Terrestrial</exalt>
		<ability>Larceny</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
		</stats>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: This Charm ensures a Terrestrial's victory in a game of chance. If more than one character is making use of this Charm, the one with the most Essence wins, if both have the same Essence they both roll (Wits + Larceny) to determine the winner, though anyone without the advantage of this Charm will still lose.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>168</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Imposter's Voice Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Larceny</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>2</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: This Charm allows a Terrestrial to mimic any sound he hears. He rolls (Perception + Larceny) difficulty is determined by the nature of the sound. Difficulty 1 for persons, 2 or 3 for unusual animals, very difficult sounds like a 3 headed god who speaks only in music is 5.</para>
			<para> This charm will not duplicate any supernatural effect associated with the sound.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>168</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Naked Thief Style</name>
		<exalt>Terrestrial</exalt>
		<ability>Larceny</ability>
		<stats>
			<type>Supplemental</type>
			<duration>One task</duration>
			<cost><mote>2</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>, <willpower>1</willpower>: This Charm allows a Terrestrial to produce any necessary tools for picking locks, cutting through bars or jimmying doors from pure Essence. The charm has to be used again if a new tool is needed.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>167</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Observer Awareness Method</name>
		<exalt>Terrestrial</exalt>
		<ability>Larceny</ability>
		<stats>
			<type>Reflexive</type>
			<duration>Instant</duration>
			<cost><mote>1</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: 1 Succes on a (Perception + Larceny) indicates to a Terrestrial whether she is being watched, additional successes will pinpoint their locations.</para>
			<para>This is a reflexive charm that can be used freely without the need for a combo. It can be used on any tick.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>166</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Perfect Gambling Prana</name>
		<exalt>Terrestrial</exalt>
		<ability>Larceny</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>4</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: This Charm allows a Terrestrial to pre-determine the outcome of a single random event in a game, such as a roll of the dice or draw of the cards. This Charm is illegal in both the Realm and Lookshy. The Terrestrial must be the one throwing the dice or drawing the card to gain these advantages. Each new roll or draw you want to influence demands another use of this charm.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>168</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Precise Ink Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Larceny</ability>
		<stats>
			<type>Simple</type>
			<duration>One task</duration>
			<cost><mote>3</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: This Charm allows a Terrestrial to copy the writing method and style of a target. He must currently have a sample or recall having seen it with a (Perception + Larceny) roll Difficulty 1. The Terrestrial can write a maximum number of pages equal to his essence per charm use. </para>
			<para>If charms or similar magic are used to analyze the truth of the document the difficulty to discover the truth is increased by the Terrestrials essence.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>168</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Trackless Walk Style</name>
		<exalt>Terrestrial</exalt>
		<ability>Larceny</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>2</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: Under the auspices of this Charm a Terrestrial will leave behind no physical evidence of her presence at a location, unless deliberately left behind.</para>
			<para> This charm does not prevent supernatural tracking attempts, but it does negate the effect of Bloodhound’s Nose Technique (MoEP: Dragon-Blooded page 165).</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>167</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Waters of Honesty Method</name>
		<exalt>Terrestrial</exalt>
		<ability>Larceny</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>4</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>, <willpower>1</willpower>: This Charm indicates to a Terrestrial if someone is cheating in a game or other competition she is observing, and how the cheating is being accomplished.</para>
			<para>The Terrestrial can only observe 1 game at a  time with this charm.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>168</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Window-in-the-Door Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Larceny</ability>
		<stats>
			<type>Simple</type>
			<duration>Three ticks</duration>
			<cost><mote>2</mote></cost>
		</stats>
		<text>
			<para><mote>2</mote>: This Charm allows a Terrestrial to let a one foot area in front of her eyes to become transparent. The maximum thickness that can be penetrated with this charm is 3 inches of stone, 6 inches of wood or weaker materials and only 1inch for iron. Magical materials can not be penetrated with this charm.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>168</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>2</essence>
		</requirements>
	</card>

</cards>