XML DB Lore

From Fixalted
Jump to: navigation, search
<?xml version="1.0" encoding="utf-8"?>
<cards>

	<card>
		<name>First Lore Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Lore</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice: Add two dice per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>


	<card>
		<name>Second Lore Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Lore</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Lore Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Lore</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Terrestrial Lore Reinforcement</name>
		<exalt>Terrestrial</exalt>
		<ability>Lore</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice + <mote>1</mote> per subject</cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice + <mote>1</mote> per subject: Increase the ratings in the Charm Ability for up to [Essence] allies. This counts as dice bonuses through charms similar to the First Excellency.</para>
			<para>This Charm may not add more dice than the character already has in the Ability and the Ability may not be raised beyond the rating of the Charm User.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Elemental Bolt Attack</name>
		<exalt>Terrestrial</exalt>
		<ability>Lore</ability>
		<stats>
			<duration>Instant</duration>
			<type>Simple</type>
			<cost><mote>1</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Cooperative</keyword>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2L: Fire a bolt of energy with (Dexterity + (Athletics or Archery)). Accuracy is (Essence). Range is (Essence of all participants x20) yards. Maximum (Stamina) motes may be spent by each participant. When cooperating, only the leader rolls, adding +1 dice per participant. </para>
			<para>This charm also has an elemental effect depending on the Terrestrial. Air subtracts 2 dice from her next action. Earth requires the target to roll (Dexterity + Athletics) difficulty 4 or fall. Fire adds +4L fire damage. Water adds 3 ticks before the target next acts. Wood requires the target to roll (Stamina + Resistance) difficulty (Essence) or suffer a -1 penalty for a scene.</para>
			<para>Every participant adds his elemental effect.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>133</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Elemental Burst Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Lore</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>1</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Cooperative</keyword>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 1L: Fire a bolt of energy with (Dexterity + (Athletics or Archery)). Accuracy is (Essence). Range is (Essence of all participants x20) yards. Area of Effect is (Essence of all participants) yards. Maximum (Stamina) motes may be spent by each participant. When cooperating, only the leader rolls, adding +1 dice per participant.</para>
			<para>This charm also has an elemental effect depending on the Terrestrial. Air subtracts 2 dice from her next action. Earth requires the target to roll (Dexterity + Athletics) difficulty 4 or fall. Fire adds +4L fire damage. Water adds 3 ticks before the target next acts. Wood requires the target to roll (Stamina + Resistance) difficulty (Essence) or suffer a -1 penalty for a scene.</para>
			<para>Every participant adds his elemental effect.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>134</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Elemental Concentration Trance</name>
		<exalt>Terrestrial</exalt>
		<ability>Lore</ability>
		<stats>
			<type>Simple</type>
			<duration>One Day</duration>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
		</stats>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: This Charm allows a Terrestrial who has all the necessary research material handy. To absorb a week’s worth of study in a single day.</para>
			<para>If this charm is used for more then Lore days the Terrestrial without interruption, the user suffers suffers 1 unsoakable level of Lethal damage for each extra day. This damage can't be healed while under the effects of this charm.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>132</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Elemental Empowerment Meditation</name>
		<exalt>Terrestrial</exalt>
		<ability>Lore</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Elemental</keyword>
		</keywords>
		<text>
			<para><willpower>1</willpower>: This Charm allows a Terrestrial to regain Essence through physical contact with an expression of their aspected element. They regain (Lore) Motes for every <willpower>1</willpower> spent</para>
			<para>If more Willpower is spend then the Terrestrials essence then for each extra <willpower>1</willpower> the Terrestrial suffers 1 unsoakable level of Bashing damage.</para>
			<para>The Terrestrial must be able to physically touch the element to which he is aligned.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>133</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Elemental Succor Method</name>
		<exalt>Terrestrial</exalt>
		<ability>Lore</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>5</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-Basic</keyword>
			<keyword>Elemental</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower> / Lethal Health level: This Charm heals 1 Lethal Health Level per <mote>5</mote>, <willpower>1</willpower> spend.</para>
			<para><mote>2</mote> / Bashing Health Level: This Charm heals 1 Bashing Health Level per <mote>2</mote> spend.</para>
			<para>This charm does not heal aggravated nor can it restore lost limbs or heal other such mutilations. The Dragon-Blooded needs to fully immerse himself in his element to gain the benefits from this Charm.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>133</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Eternal Mind Meditation</name>
		<exalt>Terrestrial</exalt>
		<ability>Lore</ability>
		<stats>
			<type>Simple</type>
			<duration>Simple</duration>
			<cost><mote>2</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>, <willpower>1</willpower>: This Charm allows an Exalt to recall events he has experienced or things he has read or heard. Roll (Intelligence + Lore) Difficulty is determined by how far back the memories are. Difficulty 1 for events like a hurried conversation a few years back or difficulty 5 for remembering early childhood events with perfect clarity.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>132</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>3</essence>
		</requirements>
	</card>

</cards>