XML DB Martial Arts

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<?xml version="1.0" encoding="utf-8"?>
<cards>

	<card>
		<name>First Martial Arts Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice: Add two dice per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Martial Arts Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Martial Arts Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Terrestrial Martial Arts Reinforcement</name>
		<exalt>Terrestrial</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice + <mote>1</mote> per subject</cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice + <mote>1</mote> per subject: Increase the ratings in the Charm Ability for up to [Essence] allies. This counts as dice bonuses through charms similar to the First Excellency.</para>
			<para>This Charm may not add more dice than the character already has in the Ability and the Ability may not be raised beyond the rating of the Charm User.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Become the Hammer</name>
		<exalt>Terrestrial</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>1</mote></cost>
			<type>Supplemantal</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: A punch or kick delivered with this charm inflicts Lethal damage and counts as a Lethal weapon for the purpose of determining whether the target can parry.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>169</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Blade-Deflecting Palm</name>
		<exalt>Terrestrial</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>1</mote></cost>
			<type>Reflexive (Step 5)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: A Terrestrial can with this charm freely use his Parry DV to parry any martial arts or melee attack with his bare hands, even those that inflict Lethal damage.</para>
			<para>This is a reflexive charm that can be used without the need for a combo. It can be activated on any tick on which the Exalt is subject to an attack.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>169</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Disarming Strike Prana</name>
		<exalt>Terrestrial</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>3</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>, <willpower>1</willpower>: This charm negates the normal -2 internal penalty for disarming an opponent. The Charm does not allow the Terrestrial to break or take the weapon, but he can choose in which direction the weapon will land, which will be (5+1 per additional success) yards away from its wielder.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>169</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Dragon-claw Air Strike</name>
		<exalt>Terrestrial</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>1</mote></cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: On a successful barehanded attack the Terrestrial directs a mighty burst of wind at the target, forcing the target to roll (Dexterity + Athletics), difficulty 4, to keep from falling.</para>
			<para>A Terrestrial can learn multiple versions of this charm but he needs to learn the one associated with his element first. The Charm is always considered a Water aspected Charm for purposes of determining the one-mote surcharge for out-of-aspect Charms applies.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>169</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Dragon-claw Earth Strike</name>
		<exalt>Terrestrial</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>1</mote></cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: On a successful barehanded attack the Terrestrial roots the target to his spot, preventing him from moving and inflicting a -2 penalty on his Dodge DV and any actions he takes until the Terrestrials next action.</para>
			<para>A Terrestrial can learn multiple versions of this charm but he needs to learn the one associated with his element first. The Charm is always considered a Water aspected Charm for purposes of determining the one-mote surcharge for out-of-aspect Charms applies.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>169</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Dragon-claw Fire Strike</name>
		<exalt>Terrestrial</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>1</mote></cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: On a successful barehanded attack the Terrestrial sets the target ablaze for a single action, inflicting four levels of lethal damage in addition to the Terrestrials normal damage.</para>
			<para>A Terrestrial can learn multiple versions of this charm but he needs to learn the one associated with his element first. The Charm is always considered a Water aspected Charm for purposes of determining the one-mote surcharge for out-of-aspect Charms applies.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>169</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Dragon-claw Water Strike</name>
		<exalt>Terrestrial</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>1</mote></cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: On a successful barehanded attack the Terrestrial fills the target's lungs with seawater, adding three ticks before his next action due to violent coughing.</para>
			<para>A Terrestrial can learn multiple versions of this charm but he needs to learn the one associated with his element first.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>169</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Dragon-claw Wood Strike</name>
		<exalt>Terrestrial</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>1</mote></cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: On a successful barehanded attack the Terrestrial poisons the target's blood, causing him to suffer a -1 internal penalty on all actions for the scene if he fails a reflexive (Stamina + Resistance) roll.</para>
			<para>A Terrestrial can learn multiple versions of this charm but he needs to learn the one associated with his element first. The Charm is always considered a Water aspected Charm for purposes of determining the one-mote surcharge for out-of-aspect Charms applies.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>169</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Pasiap's Humility</name>
		<exalt>Terrestrial</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive</type>
			<duration>One scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: This Charm lets the Terrestrial see immaterial spirits. Use of this charm renders the physical world more difficult to perceive. The Terrestrial suffers a -2 internal penalty to all actions intended to affect any corporeal target, even a materialized spirit.</para>
			<para>A Terrestrial can end the charm early, to do this he needs to refocus his attention on the real world as an unrolled miscellaneous action.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>194</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Moment of Daana'd</name>
		<exalt>Terrestrial</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>3</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-Basic</keyword>
			<keyword>Enlightening</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>, <willpower>1</willpower>: With this Charm active the Terrestrial can interact physically with dematerialized spirits.</para>
			<para>A Terrestrial must still use Pasiap's humility if they wish to see their target. Additionally, using Moment of Daana'd eliminates the -2 internal penalty from using Pasiap's humility.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>194</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Walker-Among-Irises Perception</name>
		<exalt>Terrestrial</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Simple</type>
			<duration>One scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-Basic</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: This Charm lets the Terrestrial see immaterial spirits as god-shaped silhouettes filled with an endless field of irises. Use of this charm renders the physical world more difficult to perceive because of irises constantly growing at the edge of the Terrestrials vision. The Terrestrial suffers a -2 internal penalty to all actions intended to affect any corporeal target, even a materialized spirit.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>195</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Iris-bulb Discourse</name>
		<exalt>Terrestrial</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
			<type>Reflexive</type>
			<duration>One scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Enlightening</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: When in use this Charm creates large, foot wide irises blossom wherever the Terrestrial steps. This Charm allows a Terrestrial to strike and harm a dematerialized spirit, also when this charm is in use the Terrestrial increases her MDV by her difference between her Essence and any present god or elemental with less Essence. When the Terrestrial is confronted by a god or elemental with greater Essence, that entity gains a similar benefit.</para>
			<para>A Terrestrial using this Charm does not suffer the -2 internal penalty form using Walker-Among-Irises Perception. Also the Terrestrial does not see any dematerialized spirits he needs other Charms for this.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>195</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Tiger-And-Bear Awareness</name>
		<exalt>Terrestrial</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>6</mote></cost>
			<type>Reflexive (step2)</type>
			<duration>One scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>6</mote>: For the duration of the Charm the Terrestrial is automatically aware of all beings within a number of yards equal to his Essence unless an entity is expending Essence to conceal itself.</para>
			<para>A Terrestrial can activate this Charm when subject to a surprise attack in order to automatically notice the assault.</para>
			<para>This Charm does not grant the ability to see immaterial spirits or dematerialized elementals in the vicinity.</para>
		</text>								
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>195</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Tiger-and-Bear Unity</name>
		<exalt>Terrestrial</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>4</mote>, <willpower>1</willpower></cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Enlightening</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>, <willpower>1</willpower>: Attacks supplemented by this Charm gain a number of automatic successes equal to no more than the attacker's Martial Arts score. She chooses the exact number of successes to apply, minimum zero, after step six of combat resolution.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>195</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

</cards>