XML DB Medicine

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<?xml version="1.0" encoding="utf-8"?>
<cards>

	<card>
		<name>First Medicine Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Medicine</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice: Add two dice per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>


	<card>
		<name>Second Medicine Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Medicine</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Medicine Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Medicine</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Terrestrial Medicine Reinforcement</name>
		<exalt>Terrestrial</exalt>
		<ability>Medicine</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice + <mote>1</mote> per subject</cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice + <mote>1</mote> per subject: Increase the ratings in the Charm Ability for up to [Essence] allies. This counts as dice bonuses through charms similar to the First Excellency.</para>
			<para>This Charm may not add more dice than the character already has in the Ability and the Ability may not be raised beyond the rating of the Charm User.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Disease-Banishing Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Medicine</ability>
		<stats>
			<type>Supplemental</type>
			<duration>Instant</duration>
			<cost><mote>4</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>, <willpower>1</willpower>: The Terrrestrial must first diagnose successfully what disease ails the patient. 
			He then touches the patient and cures any mundane disease. Terrestrials with an Essence score equal to the magical treatment 
			difficulty may cure magical diseases as well.</para>
			<para>This charm can't be used to cure the Great Contagion.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>175</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Dread Infection Strike</name>
		<exalt>Terrestrial</exalt>
		<ability>Medicine</ability>
		<stats>
			<type>Supplemental</type>
			<duration>Instant</duration>
			<cost><mote>2</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: This charm increases the difficulty to resist infection from a lethal wound inflicted by the 
			user of this charm by 2. The motes must be spend before the attack roll and the attack must inflict at least 1 lethal damage.</para>
			<para>This charm is explicitly allowed to be used in combos with charms of other abilities.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>174</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Grievous Wound Alteration Energy</name>
		<exalt>Terrestrial</exalt>
		<ability>Medicine</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>3</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>, <willpower>1</willpower> / aggravated health level: This Charm converts Aggravated damage to Lethal. </para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>176</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Infection-Banishing Prana</name>
		<exalt>Terrestrial</exalt>
		<ability>Medicine</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>1</mote></cost>
		</stats>
		<keywords>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: This Charm cures a target of any existing infections with a touch and prevents infection 
			from any wounds the target had during the use of this charm.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>174</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Jade Crucible Method</name>
		<exalt>Terrestrial</exalt>
		<ability>Medicine</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>X</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>0</mote>, <willpower>1</willpower>: The Terrestrial chooses how many Lethal health levels he sacrifices before rolling (Essence + Medicine). 
			Each success gives <mote>1</mote> peripheral mote back to the Terrestrial for each <lethal>1</lethal> sacrificed.</para>
			<para>Wound penalties suffered because of health levels sacrificed start counting from the end of the charm.</para>
			<para>This charm can give you more motes then your peripheral pool allows but all excess motes are lost at the end of the scene.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>176</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Madness-Analyzing Stare</name>
		<exalt>Terrestrial</exalt>
		<ability>Medicine</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>3</mote></cost>
		</stats>
		<text>
			<para><mote>3</mote>: The Terrestrial rolls (Perception + Medicine) at a difficulty of 2. If success the Terrestrial 
			detects the existence of any external influence that cloud the targets mind and the nature of any derangements. 
			With 4+ successes the Terrestrial traces the external magical influence back to its source or instantly understand 
			the root cause of any derangement (adding 2 dice to cure the patient of its mental illness).</para>
			<para>This charm can not be used on oneself.</para>
			<para>This charm can identify the virtue flaw of a patient in limit break but it can neither diagnose nor aid in the curing of the Great Curse.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>176</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Most Beneficent Seed of the Five Dragons</name>
		<exalt>Terrestrial</exalt>
		<ability>Medicine</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>8</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>8</mote>, <willpower>1</willpower>: This Charm allows a Terrestrial to temporarily change 
			her elemental aspect. This changes her anima power, and she doesn't need to pay the mote surcharge for 
			out of aspect charms of that element but she has to pay them now for her own old element. All charms 
			that have an effect depending on elemental aspect you have and can not be used out of aspect change
			 power to the new aspect. This charm may be ended on any tick as a reflexive action.</para>
			<para>This charm may be used in combos with charms of other abilities.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>176</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>5</essence>
		</requirements>
	</card>

	<card>
		<name>Purity of Mind Method</name>
		<exalt>Terrestrial</exalt>
		<ability>Medicine</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: After using Madness-Analyzing Stare to determine the 
			problem. Multiple times if the target suffers from many mental maladies. This Charm can be used to 
			banish any normally acquired derangement, end the effects of unnatural mental influence except 
			servitude effects. This charm can counteract mental influence caused by sorcery but only if the spell's effect was instant.</para>
			<para>If this charm is used to remove unnatural mental influence of a celestial exalt the mote cost is <mote>10</mote>.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>176</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Verdant Curtain of Serenity</name>
		<exalt>Terrestrial</exalt>
		<ability>Medicine</ability>
		<stats>
			<type>Reflexive</type>
			<duration>One scene</duration>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: This Charm increases the difficulty of any supernatural 
			effects that seek to sway emotions, control the mind or induce madness by the Terrestrials essence.</para>
			<para>This charm has no effect on the Great Curse.</para>
			<para>This is a reflexive charm that can be used freely without the need for a combo. It can be activated on any tick.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>176</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Wound-Closing Touch</name>
		<exalt>Terrestrial</exalt>
		<ability>Medicine</ability>
		<stats>
			<duration>Instant</duration>
			<type>Simple</type>
			<cost><mote>2</mote> / <lethal>1</lethal> healed, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords> 
		<text>
			<para><mote>2</mote> / <lethal>1</lethal> healed, <willpower>1</willpower>: This Charm turns Lethal wounds into Bashing at the cost of <mote>2</mote> per converted Lethal health level. This charm also stops any bleeding.</para>
			<para>This charm can be used on oneself.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>175</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

</cards>