XML DB Melee

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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<cards>

	<card>
		<name>First Melee Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice: Add two dice per mote to a single Melee roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than (Melee + Specialty) dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>


	<card>
		<name>Second Melee Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single Melee roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than (Melee + Specialty) dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Melee Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single Melee roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by  (Melee + Specialty), rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Terrestrial Melee Reeinforcement</name>
		<exalt>Terrestrial</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice + <mote>1</mote> per subject</cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice + <mote>1</mote> per subject: Increase the ratings in the Charm Ability for up to (Essence) allies. This counts as dice bonuses through charms similar to the First Excellency.</para>
			<para>This Charm may not add more dice than the character already has in the Ability and the Ability may not be raised beyond the rating of the Charm user.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Blinding Spark Distraction</name>
		<exalt>Terrestrial</exalt>
		<ability>Melee</ability>
		<stats>
			<type>Reflexive</type>
			<duration>Instant</duration>
			<cost><mote>2</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: After successfully applying your Parry DV to an attack with a metal weapon, or after spending an action to strike a metal or stone object, cause your nearest opponent to make a (Wits + Dodge) roll, suffering a 2 die internal penalty if succesfull and a 2 success external penalty if failed.</para>
			<para>These penalties are from blindness and do not stack with any other penalty from impaired vision.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>155</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Dragon-Graced Weapon</name>
		<exalt>Terrestrial</exalt>
		<ability>Melee</ability>
		<stats>
			<type>Supplemental</type>
			<duration>Instant</duration>
			<cost><mote>1</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Elemental</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: On a sucessful attack, cause an effect that depends on your Aspect.</para>
			<para>Air: Apply a two die internal penalty to your target's next action.
			Earth: Your target must make a (Dexterity + Athletics) roll, difficulty 4, or suffer knockdown.
			Fire: Add 4L in fire damage to the damage of your attack.
			Water: Delay your target's next action by three ticks.
			Wood: Your target must make a (Stamina + Resistance) roll or suffer a 1 die internal penalty (from poison) for the rest of the scene.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>155</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Ghost-Fire Blade</name>
		<exalt>Terrestrial</exalt>
		<ability>Melee</ability>
		<stats>
			<type>Supplemental</type>
			<duration>One Action</duration>
			<cost><mote>2m or 4m</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Holy</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: Every attack made during this action gains the ability to harm dematerialized targets.</para>
			<para><mote>4</mote>: As above, plus every attack made during this action deals aggravated damage to creatures of darkness.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>156</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Portentous Comet Deflecting Mode</name>
		<exalt>Terrestrial</exalt>
		<ability>Melee</ability>
		<stats>
			<type>Reflexive (Step 5)</type>
			<duration>Instant</duration>
			<cost><mote>3</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>, <willpower>1</willpower>: Roll (Dexterity + Melee); if successful, apply a perfect parry to an attack that is not a spell or enhanced by a charm. Mundane weapons break when used to block an attack of 25L or more raw damage.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>156</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Refining the Inner Blade</name>
		<exalt>Terrestrial</exalt>
		<ability>Melee</ability>
		<stats>
			<type>Simple (Speed 3, DV -1)</type>
			<duration>One Scene</duration>
			<cost><mote>3</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Elemental</keyword>
			<keyword>Holy</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>, <willpower>1</willpower>: Create a melee weapon out of Essence that lasts for the duration of the scene. The weapon is identical to a normal weapon of its type, except that it deals aggravated damage against creatures of darkness, and has one of the following (depending on your Aspect) special effects upon a successful attack:</para>
			<para>Air: Apply a two die internal penalty to your target's next action.
			Earth: Your target must make a (Dexterity + Athletics) roll, difficulty 4, or suffer knockdown.
			Fire: Add 4L in fire damage to the damage of your attack.
			Water: Delay your target's next action by three ticks.
			Wood: Your target must make a (Stamina + Resistance) roll or suffer a 1 die internal penalty (from poison) for the rest of the scene.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>156</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Ringing Anvil Onslaught</name>
		<exalt>Terrestrial</exalt>
		<ability>Melee</ability>
		<stats>
			<duration>Instant</duration>
			<type>Extra</type>
			<cost><mote>8</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>8</mote>: Roll (Melee): each success grants an extra melee attack action; all attacks made during the action this charm is used must be against the same target.</para>
			<para>This is a magical flurry, and you make these attacks regardless of your weapon's Rate, without multiple action penalties, and with a DV penalty equal to only the highest penalty for one attack.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>156</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Threshing Floor Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Melee</ability>
		<stats>
			<duration>One Action</duration>
			<type>Simple</type>
			<cost><mote>2</mote> + <mote>1</mote> / selected ally</cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> + <mote>1</mote> / ally: The selected allies may ignore normal limitations (including terrain, circumstances) for purposes of determining how many of them may simultaneously attack the target of this charm.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>156</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>2</essence>
		</requirements>
	</card>

</cards>