XML DB Performance

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<?xml version="1.0" encoding="utf-8"?>
<cards>

	<card>
		<name>First Performance Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Performance</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice: Add two dice per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>


	<card>
		<name>Second Performance Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Performance</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Performance Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Performance</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Terrestrial Performance Reeinforcement</name>
		<exalt>Terrestrial</exalt>
		<ability>Performance</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice + <mote>1</mote> per subject</cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice + <mote>1</mote> per subject: Increase the ratings in the Charm Ability for up to [Essence] allies. This counts as dice bonuses through charms similar to the First Excellency.</para>
			<para>This Charm may not add more dice than the character already has in the Ability and the Ability may not be raised beyond the rating of the Charm User.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Talented Improvisation</name>
		<exalt>Terrestrial</exalt>
		<ability>Performance</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>1</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: This Charm allows a Dragon-Blood to instantly, though temporarily, grasp the technique and use of a musical instrument. He can also effortlessly understand forms of musical notation alien to him for the duration of the charm.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>176</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Dance of Flashing Swords</name>
		<exalt>Terrestrial</exalt>
		<ability>Performance</ability>
		<stats>
			<type>Reflexive</type>
			<duration>One scene</duration>
			<cost><mote>2</mote>, <willpower>1</willpower> + <mote>1</mote> / extra</cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Illusion</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>, <willpower>1</willpower> + <mote>1</mote> / extra: The Terrestrial can cause others to perceive a combat as if it were not serious, like drunken stumbling or performance art. This Charm can only be used on the Exalt and one heroic opponent. Additional extra opponents cost <mote>1</mote> each.</para>
			<para>If there are multiple heroic enemies, then the Charm fails. The Charm does not affect characters with an Essence higher than that of the Terrestrial, or with a Dodge MDV higher than his (Performance + Essence).</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>177</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Blossom Hides Thorns</name>
		<exalt>Terrestrial</exalt>
		<ability>Performance</ability>
		<stats>
			<duration>Instant</duration>
			<type>Reflexive (Step 3)</type>
			<cost><mote>3</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Illusion</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: While performing, the Terrestrial may launch a concealed attack as part of his performance. The target can attempt a reflexive (Wits + Awareness) roll with a difficulty of (Essence). If the roll fails, the target is surprised for this attack.</para>
			<para>If the attack misses, then the target might not notice it was being attacked in the first place if not a single success was rolled on the attempt to resist surprise. If the attack kills the target, bystanders might not notice until after the performance.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>177</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>New Voice Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Performance</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>2</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: This Charm allows a Terrestrial to mimic any sound he hears. He rolls (Perception + Performance) difficulty is determined by the nature of the sound. Difficulty 1 for persons, 2 or 3 for unusual animals, very difficult sounds like a 3 headed god who speaks only in music is 5.</para>
			<para>This charm will not duplicate any supernatural effect associated with the sound.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>178</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Hidden Petal Aria Method</name>
		<exalt>Terrestrial</exalt>
		<ability>Performance</ability>
		<stats>
			<type>Reflexive (Step 3)</type>
			<duration>Special</duration>
			<cost><mote>2</mote> / subject</cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / target: This Charm allows a Terrestrial to conceal messages within a performance that only the targets can understand. The messages transmitted may be of any length, unrelated to the performance. The targets hear them in a slow monotnous voice. This Charm also does not allow for replies from the targets and it can not be used to communicated highly specialized or technical knowledge.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>178</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Soul-Stirring Performance Method</name>
		<exalt>Terrestrial</exalt>
		<ability>Performance</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Compulsion</keyword>
			<keyword>Emotion</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: This Charm allows a Terrestrial to compel her audience to think or do something, though audience members will not violate their core principles, and the Dragon-Blood has no real control over the audience after setting the task or thought upon them.</para>
			<para>Only heroic mortals can resist, if their MDV exceeds the successes the Terrestrial rolls on a (Manipulation + Performance) roll. Exalted and spirits are completely immune to the effects.</para>
			<para>To determine the influence, the Exalt rolls (Charisma + Performance). A single success is enough for a small crowd, three successes influence hundreds and five influence thousands. The character can limit the influence only to select parts of his audience, if he wishes.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>178</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Protective Performance</name>
		<exalt>Terrestrial</exalt>
		<ability>Performance</ability>
		<stats>
			<duration>(Essence) hours</duration>
			<type>Simple</type>
			<cost><mote>8</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Compulsion</keyword>
		</keywords>
		<text>
			<para><mote>8</mote>: This Charm protects a Terrestrial's audience from other mental influences throughout the performance and for a short time afterward. While the performance lasts, the difficulty of all mind affecting effects is increased by (Essence).</para>
			<para>Additionally, a secondary effect protects the Terrestrial. Turning the audience members against the Exalt with unnatural mental influence has it's difficulty increased by 2 for (Essence) hours after the end of the performance.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>179</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Invisible Street Performer Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Performance</ability>
		<stats>
			<type>Simple</type>
			<duration>Until performance ends</duration>
			<cost><mote>3</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Illusion</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: As long as the Dragon-Blood plays a musical instrument, this Charm conceals the Exalt from those around her. She is not invisible, but simply an unimportant presence and perhaps some pleasant background noise. Anyone who might observe the Dragon-Blooded rolls (Wits + Awareness) with a difficulty of Terrestrial's (Performance + Specialty). Even if successful, the Dragon-Blooded might still not draw attention to himself if he fits into the surroundings. </para>
			<para>This Charm only works with instruments that are not particularly loud.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>179</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Tireless String-Plucking Meditation</name>
		<exalt>Terrestrial</exalt>
		<ability>Performance</ability>
		<stats>
			<type>Simple</type>
			<duration>One day</duration>
			<cost><mote>5</mote> + <mote>1</mote> / attack</cost>
		</stats>
		<keywords>
			<keyword>Combo-Basic</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: This Charm lengthens and hardens an Exalt's fingernails, making them quite useful as picks for stringed instruments. The character can play as long as she wishes without pain, exhaustion or even hunger, as long as she keeps paying the daily essence cost.</para>
			<para><mote>5</mote> + <mote>1</mote> / attack: Additioanlly, the Terrestrial can use his hardened fingernails to attack.  By further strengthening her nails with Essence she may inflict Lethal damage with her bare hands.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>179</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Vibrating Strings Defense</name>
		<exalt>Terrestrial</exalt>
		<ability>Performance</ability>
		<stats>
			<type>Reflexive (Step 5)</type>
			<duration>One scene</duration>
			<cost><mote>5</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: This Charm allows a Terrestrial to use his music to parry blows aimed at him. Instead of calculating his Parry DV normally, he can use Dexterity + Performance + Specialties. This also means that Performance Excellencies can be used to improve the Parry DV as normal.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>179</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Three-String Sword Prana</name>
		<exalt>Terrestrial</exalt>
		<ability>Performance</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>1</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Cooperative</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2L: This Charm allows a Terrestrial (or more than one) to make an attack using the force of their musical performance. Roll (Wits + Performance) to attack. The weapon has Accuracy: (Essence), Range: (Essence x20) yards and a damage based on the motes spent. No more than (Performance) motes can be spent.</para>
			<para>Multiple Dragon-Blooded cooperating can pool their Essence to determine maximum Range and Accuracy uses the highest Essence + 2 / additional particpant. Also each performer can spend motes up to his Performance limit to add to the damage pool.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>179</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

</cards>