XML DB Presence

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<?xml version="1.0" encoding="utf-8"?>
<cards>

	<card>
		<name>First Presence Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Presence</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice: Add two dice per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>


	<card>
		<name>Second Presence Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Presence</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Presence Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Presence</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Terrestrial Presence Reinforcement</name>
		<exalt>Terrestrial</exalt>
		<ability>Presence</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice + <mote>1</mote> per subject</cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice + <mote>1</mote> per subject: Increase the ratings in the Charm Ability for up to [Essence] allies. This counts as dice bonuses through charms similar to the First Excellency.</para>
			<para>This Charm may not add more dice than the character already has in the Ability and the Ability may not be raised beyond the rating of the Charm User.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Aura of Invulnerability</name>
		<exalt>Terrestrial</exalt>
		<ability>Presence</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>3</mote></cost>
		</stats>
		<text>
			<para><mote>3</mote>: This Charm gives a Terrestrial a bonus of +1 to bashing and lethal soak. The Terrestrial also gains three temporary -0 Health Levels. These Health Levels are lost first and can’t be healed.</para>
			<para>At the end of the scene, the extra Health Levels fade automatically, even if they have not been used up. No one can benefit from this charm more than once per scene.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>157</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Auspicious First Meeting Attitude</name>
		<exalt>Terrestrial</exalt>
		<ability>Presence</ability>
		<stats>
			<type>Reflexive</type>
			<duration>One scene</duration>
			<cost><mote>2</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Emotion</keyword>
			<keyword>Social</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: This Charm gives a Terrestrial two extra dice to roll on every Bureaucray, Presence or Socialize roll the first time you meet someone. The second time you meet someone it is only one extra dice.</para>
			<para>The Storyteller will warn the Terrestrial if an intended action or statement may effect the target’s MDV(positively or negatively). If the Terrestrial deliberately antagonizes the subject in any way, the effect ends.</para>
			<para>This is a reflexive charm that can be used freely without the need for a combo. It cannot be used in physical combat, but can be invoked during any long tick of social combat.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>158</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Glowing Coal Radiance</name>
		<exalt>Terrestrial</exalt>
		<ability>Presence</ability>
		<stats>
			<type>Simple</type>
			<duration>One action</duration>
			<cost><mote>2</mote></cost>
		</stats>
		<keywords>
			<keyword>Compulsion</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: Anyone attempting to look or to make a melee attack against the Terrestrial must score at least 1 succes on a reflexive Willpower check. Even if that roll is successful, any attack made on the Terrestrial suffers a dice penalty equal to the Terrestrial’s Presence. This effect lasts until the Terrestrial’s next action.</para>
			<para>This charm only affects individuals within a number of yards equal to the Terrestrial’s Essence. This charm does not affect ranged attacks.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>156</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Moth to the Candle</name>
		<exalt>Terrestrial</exalt>
		<ability>Presence</ability>
		<stats>
			<type>Simple</type>
			<duration>One action</duration>
			<cost><mote>4</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Compulsion</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>, <willpower>1</willpower>: The Terrestrial targets 1 individual within 10yards and rolls (Manipulation + Presence) versus the targets Dodge MDV. If successful the target can’t take any action other than to approach the Terrestrial and attack him. The target can’t be compelled to approach through obviously suicidal means, but she is willing to cross dangerous hazards such as fires or raging rivers.</para>
			<para>Target must have a lower Essence than the Terrestrial. No Parry MDV is allowed against this charm.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>157</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Passion Transmuting Nuance</name>
		<exalt>Terrestrial</exalt>
		<ability>Presence</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>3</mote></cost>
		</stats>
		<keywords>
			<keyword>Emotion</keyword>
			<keyword>Social</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: The Terrestrial can transmute lust, rage or terror into one of the other two. She can do this after a conversation lasting at least 10-Essence long ticks.</para>
			<para>The Terrestrial rolls (Manipulation + Presence) difficulty targets Essence minus 1 for every point of Essence above the target the Terrestrial has. If successful the Terrestrial gains 2 dice on all subsequent social attack rolls to play off the target’s new emotional state. Target’s Temperance is reduced to 1 for the duration of the scene.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>159</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Terrifying Air Dragon Roar</name>
		<exalt>Terrestrial</exalt>
		<ability>Presence</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>4</mote></cost>
		</stats>
		<keywords>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: The Terrestrial yells and focuses the Terrestrial’s Essence on a man-sized target, within a umber of feet equal to the Terrestrial’s (Essence x20).</para>
			<para>This charm shatters glass and deafens living creatures for the remainder of the scene. This charm is always considered a Fire-aspected charm for purposes of determining whether the one-mote surcharge for out-of-aspect charms applies.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>157</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Terrifying Earth Dragon Roar</name>
		<exalt>Terrestrial</exalt>
		<ability>Presence</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>4</mote></cost>
		</stats>
		<keywords>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: The Terrestrial yells and focuses the Terrestrial’s Essence on a man-sized target, within a umber of feet equal to the Terrestrial’s (Essence x20).</para>
			<para>This charm can blast a man sized hole in a stone wall or explode the ground beneath the target’s feet, inflicting 4levels of bashing damage which can be soaked. This charm is always considered a Fire-aspected charm for purposes of determining whether the one-mote surcharge for out-of-aspect charms applies.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>157</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Terrifying Fire Dragon Roar</name>
		<exalt>Terrestrial</exalt>
		<ability>Presence</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>4</mote></cost>
		</stats>
		<keywords>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: The Terrestrial yells and focuses the Terrestrial’s Essence on a man-sized target, within a umber of feet equal to the Terrestrial’s (Essence x20).</para>
			<para>This charm ignites flammable objects, and while the yell cannot damage flesh directly, if the target’s clothing catches fire, she suffers two levels of lethal damage every action until she puts out the flames. This charm is always considered a Fire-aspected charm for purposes of determining whether the one-mote surcharge for out-of-aspect charms applies.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>157</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Terrifying Water Dragon Roar</name>
		<exalt>Terrestrial</exalt>
		<ability>Presence</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>4</mote></cost>
		</stats>
		<keywords>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: The Terrestrial yells and focuses the Terrestrial’s Essence on a man-sized target, within a umber of feet equal to the Terrestrial’s (Essence x20).</para>
			<para>This charm drenches the target with enough water todouse a campfire, and if the target is living she must roll(Strength + Athletics) at difficulty 4 to keep from being knocked prone. This charm is always considered a Fire-aspected charm for purposes of determining whether the one-mote surcharge for out-of-aspect charms applies.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>157</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Terrifying Wood Dragon Roar</name>
		<exalt>Terrestrial</exalt>
		<ability>Presence</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>4</mote></cost>
		</stats>
		<keywords>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: The Terrestrial yells and focuses the Terrestrial’s Essence on a man-sized target, within a umber of feet equal to the Terrestrial’s (Essence x20).</para>
			<para>This charm can shatter a wooden door completely or , if used against a living target, splinter any wooden bows, arrows or other weapons the target carries. This charm is always considered a Fire-aspected charm for purposes of determining whether the one-mote surcharge for out-of-aspect charms applies.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>157</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Unbearable Taunt Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Presence</ability>
		<stats>
			<duration>[Ess] actions or long ticks</duration>
			<type>Simple</type>
			<cost><mote>2</mote></cost>
		</stats>
		<keywords>
			<keyword>Compulsion</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>This Charm enhances a taunt directed at a target, roll (Manipulation + Presence) versus the targets MDV, adding her Essence in automatic successes. If in combat only use the targets Dodge MDV. If successful the target suffers -1 penalty to DDV and PDV when fighting anyone other than the Terrestrial.</para>
			<para>Outside combat in social situations the roll is against Parry MDV. If successful the targets suffers a grave embarrassment from a cutting remark and suffers a -2 penalty to social rolls for the remainder of the charm. Duration is ticks during combat and long ticks during social combat.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>156</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Warlord's Convocation</name>
		<exalt>Terrestrial</exalt>
		<ability>Presence</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene or instant</duration>
			<cost><mote>8</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Compulsion</keyword>
		</keywords>
		<text>
			<para><mote>8</mote>, <willpower>1</willpower>: The Terrestrial rolls (Manipulation + Presence) versus MDV. If successful the target develops a loyalty towards the Terrestrial for a period of 1week per net success, during which the target is at -1to her MDV to resist social attacks from the Terrestrial.</para>
			<para>If the Terrestrial asks only trivial or minor tasks and makes a show of valuing the target the duration is 1month per net success. If the roll had 5 net successes the target becomes a new henchmen as the background.</para>
			<para>This charm can be used against only mortals and other Terrestrial Exalted. It automatically fails against Celestial Exalted and spirits.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>158</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

</cards>