XML DB Ride

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<?xml version="1.0" encoding="utf-8"?>
<cards>

	<card>
		<name>First Ride Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice: Add two dice per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>


	<card>
		<name>Second Ride Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Ride Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Terrestrial Ride Reeinforcement</name>
		<exalt>Terrestrial</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice + <mote>1</mote> / subject</cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice + <mote>1</mote> / subject: Increase the ratings in the Charm Ability for up to [Essence] allies. This counts as dice bonuses through charms similar to the First Excellency.</para>
			<para>This Charm may not add more dice than the character already has in the Ability and the Ability may not be raised beyond the rating of the Charm User.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Charge of One Hundred Generals</name>
		<exalt>Terrestrial</exalt>
		<ability>Ride</ability>
		<stats>
			<duration>One charge</duration>
			<type>Supplemental</type>
			<cost><mote>1</mote> / rider, <willpower>1</willpower> or <mote>5</mote> / magnitude, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>War</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / rider, <willpower>1</willpower>: Target up to Essence x 5 riders. Supplements Join Battle, <!-- I think, otherwise the charm text is gibberish --> the exalt's Join Battle Roll is applied to all targeted individuals. <!-- Left out the bit about delayed actions, which means nothing in 2e --> Any defender who takes damage from any of the affected characters during the first action of combat must make a Ride or Athletics roll to keep from being knocked down.</para>
			<para><mote>5</mote> / magnitude, <willpower>1</willpower>: Target a cavalry unit of magnitude no higher than 2 which is undergoing a charge. Increase Drill, Might, and Morale by 1 each. If the unit causes another unit to take a rout check increase the difficulty by 1.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>181</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Dance of the Jade Bridle</name>
		<exalt>Terrestrial</exalt>
		<ability>Ride</ability>
		<stats>
			<type>Supplemental</type>
			<duration>Special</duration>
			<cost><mote>10</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Compulsion</keyword>
		</keywords>
		<text>
			<para><mote>10</mote>, <willpower>1</willpower>: Supplements an attempt to break a creature as a mount. Roll Charisma + Ride opposed by the target's Stamina + Willpower. The target becomes a useable mount for the exalt, who takes no penalties for riding it. The target also becomes a valid target for Elemental Halo’s Mercy and Five-Dragon Horseman Prana, but the cost of these charms is increased by <mote>5</mote>.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>182</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Ebony Spur Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Ride</ability>
		<stats>
			<type>Supplemental</type>
			<duration>Instant</duration>
			<cost><mote>1</mote> / 2 damage dice</cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 damage dice: Supplements an attack made whilst mounted. Make a reflexive Dexterity + Ride roll, difficulty 1. On a success the exalt may add his ride ability to his damage pool.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>181</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Elemental Halo's Mercy</name>
		<exalt>Terrestrial</exalt>
		<ability>Ride</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>3</mote></cost>
		</stats>
		<text>
			<para><mote>3</mote>: This Charm protects a mount from the Terrestrial's volatile elemental anima flux.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>182</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Five-Dragon Horseman Prana</name>
		<exalt>Terrestrial</exalt>
		<ability>Ride</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>10</mote>, <willpower>1</willpower> or <mote>6</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords> 
		<text>
			<para><mote>10</mote>, <willpower>1</willpower>: Target a single mount, the target gains a power based upon the exalt's aspect. Air grants immunity to cold and multiplies jumping distance by the rider's Essence. Earth grants a bonus to bashing and lethal soak equal to the rider's Essence and the ability to soak lethal with full Stamina. Fire multiplies movement rate by the rider's Essence with flaming hoof prints. Water frants complete freedom of movement in or on water. Wood allows to move through wooded areas without penalties, also making tracks untracable by mundane means.</para>
			<para><mote>6</mote>, <willpower>1</willpower>: As above but targetting a Familiar.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>182</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Great Heart Companion</name>
		<exalt>Terrestrial</exalt>
		<ability>Ride</ability>
		<stats>
			<type>Reflexive</type>
			<duration>One scene</duration>
			<cost><mote>4</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Target a mount. For the duration the mount has perfect morale and acts as if it is perfectly trained. The exalt never suffers any penalty for attempting actions whilst mounted and nothing short of the death of the mount can force the rider from the saddle. The charm ends immediately if the exalt leaves the saddle for any reason.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>181</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Heaven-Graced Riding Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Ride</ability>
		<stats>
			<type>Reflexive</type>
			<duration>Instant</duration>
			<cost><mote>3</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Add the exalt's Ride to her mount's movement rate and jumping distance. The exalt gains a +2 bonus on all Ride pools and +1 Ride for the purpose of capping other abilities.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>180</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Irresistible Penetrating Charge</name>
		<exalt>Terrestrial</exalt>
		<ability>Ride</ability>
		<stats>
			<type>Supplemental</type>
			<duration>Essence long ticks</duration>
			<cost><mote>3</mote> per magnitude, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>War</keyword>
		</keywords>
		<text>
			<para><mote>3</mote> / magnitude, <willpower>1</willpower>: Target a single unit of cavalry. This charm supplements Join War <!-- Gibberish otherwise, close to gibberish with --> allowing the exalt to add his Ride + Essence to the pool. In addition for the duration one third of the exalt's Ride + Essence is added to the unit's close-combat rating. The first action the unit takes must be a charge.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>181</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

</cards>