XML DB Sail

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<?xml version="1.0" encoding="utf-8"?>
<cards>

	<card>
		<name>First Sail Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Sail</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice: Add two dice per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>


	<card>
		<name>Second Sail Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Sail</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Sail Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Sail</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Terrestrial Sail Reinforcement</name>
		<exalt>Terrestrial</exalt>
		<ability>Sail</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice + <mote>1</mote> per subject</cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice + <mote>1</mote> per subject: Increase the ratings in the Charm Ability for up to [Essence] allies. This counts as dice bonuses through charms similar to the First Excellency.</para>
			<para>This Charm may not add more dice than the character already has in the Ability and the Ability may not be raised beyond the rating of the Charm User.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Deck-Striding Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Sail</ability>
		<stats>
			<type>Reflexive</type>
			<duration>One scene</duration>
			<cost><mote>3</mote> or <mote>6</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>(Obvious)</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: While this charm is in effect, the Terrestrial can make any normal movements on a ship without the risk of falling. This charm negates any environmental movement penalties. This charm can be used on others for the same cost. This charm can only be used aboard a ship of some sort.</para>
			<para>This charm can be used freely without the need for a Combo. The Terrestrial can use it on himself on any tick. To use it on someone else he needs to touch the target and during his action.</para>
			<para><mote>6</mote>: If the Terrestrial has Sail 5 the Charm works as above but he can do impossible feats of movement on a ship like walking alongside the ships hull or standing up side down on the mast. </para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>171</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Fine Passage Negotiating Style</name>
		<exalt>Terrestrial</exalt>
		<ability>Sail</ability>
		<stats>
			<type>Reflexive</type>
			<duration>One scene</duration>
			<cost><mote>3</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: This Charm allows a Terrestrial to intuitively detect all static submerged hazards to her vessel within five miles, effectively adding 3 dice to any sail roll to avoid these hazards. This charm does not protect the ship from harm. This charm does not detect hazards such as a ship of pirates or an approaching behemoth.</para>
			<para>This charm can be used freely without the need for a Combo. During combat, it can be activated on a tick upon which the Terrestrial acts but not on any intervening ticks that come between them. In Mass combat, it can be used on any long tick.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>170</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Hurricane-Predicting Glance</name>
		<exalt>Terrestrial</exalt>
		<ability>Sail</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>1</mote></cost>
		</stats>
		<text>
			<para><mote>1</mote>: This Charm allows a Terrestrial to predict the patterns of mundane weather for the day. This Charm must be used while on water. This charm will not help the Terrestrial predict supernatural changes to the weather made after her prediction.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>170</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Seven Seas Wind-Luring Chanty</name>
		<exalt>Terrestrial</exalt>
		<ability>Sail</ability>
		<stats>
			<type>Simple</type>
			<duration>One hour</duration>
			<cost><mote>5</mote></cost>
		</stats>
		<text>
			<para><mote>5</mote>: This Charm, which may only be invoked at sea, calls a wind that protects the Terrestrial from Archery attacks by adding half his Essence to his DV. It can also be used to increase or decrease a sailing ships speed by adding or substracting half his Essence to the ships speed. Summoning the Air spirit takes 5 minutes. If the Terrestrial wants to change the winds direction he has to take a miscellaneous action (5ticks).</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>170</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Storm-Outrunning Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Sail</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>3</mote></cost>
		</stats>
		<text>
			<para><mote>3</mote>: As long as the vessel is not totally becalmed, this Charm allows a Dragon-Blood to double a ship's speed over water. This charm does not allow a ship to move without any currents or wind.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>170</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Sturdy Bulkhead Concentration</name>
		<exalt>Terrestrial</exalt>
		<ability>Sail</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>3</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: While a Terrestrial uses this charm onboard a ship the ships hull gains 3 additional Health Levels and 2additional soak. This charm lasts for a scene or until the Terrestrial leaves the ship.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>170</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

</cards>