XML DB Socialize

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<?xml version="1.0" encoding="utf-8"?>
<cards>

	<card>
		<name>First Socialize Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Socialize</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice: Add two dice per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>


	<card>
		<name>Second Socialize Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Socialize</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Socialize Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Socialize</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Terrestrial Socialize Reinforcement</name>
		<exalt>Terrestrial</exalt>
		<ability>Socialize</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice + <mote>1</mote> per subject</cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice + <mote>1</mote> per subject: Increase the ratings in the Charm Ability for up to [Essence] allies. This counts as dice bonuses through charms similar to the First Excellency.</para>
			<para>This Charm may not add more dice than the character already has in the Ability and the Ability may not be raised beyond the rating of the Charm User.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Brother-Against-Brother Insinuation</name>
		<exalt>Terrestrial</exalt>
		<ability>Socialize</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>4</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Compulsion</keyword>
			<keyword>Social</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>, <willpower>1</willpower>: The Terrestrial rolls (Manipulation + Socialize) to use an off-hand comment to turn friend against friend. Add Essence automatic successes to the roll. The target can only use Dodge MDV. 1 success: the target gains feelings of resentment. 3+ successes: Effect likely moves the target to violence.</para>
			<para>After a scene the targets normal feelings reassert themselves. Unless the target gets the Terrestrial’s Manipulation successes on a (Intelligence + Socialize) check he doesn’t remember the Terrestrial.</para>
			<para>This charm automatically fails when used against a being with higher essence than the Terrestrial or when trying to turn a Terrestrial against a member of her sworn brotherhood.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>160</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Friend-to-All-Nations Attitude</name>
		<exalt>Terrestrial</exalt>
		<ability>Socialize</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>2</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Social</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: If the Terrestrial can speak the local language, she can ignore any penalties caused by being a foreigner. If the Terrestrial doesn’t speak the local language she can reduce any penalties caused by being a foreigner by her Essence.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>160</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Jade Defense</name>
		<exalt>Terrestrial</exalt>
		<ability>Socialize</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>5</mote></cost>
		</stats>
		<keywords>
			<keyword>Social</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: When this charm is activated the Terrestrial can add half his Socialize rating to the difficulty of any Charisma, Manipulation and Socialize rolls made by others attempting to manipulate him.</para>
			<para>Also the Terrestrial’s Essence is considered 1 higher for the purpose of comparing his Essence to other beings using Charms that do not affect individuals with a higher Essence than the one using the charm.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>159</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Smoothing-over-the-Past Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Socialize</ability>
		<stats>
			<type>Reflexive</type>
			<duration>One scene</duration>
			<cost><mote>3</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Compulsion</keyword>
			<keyword>Social</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>, <willpower>1</willpower>: This Charm causes a target to forget a single past wrong for a scene. He can use this charm multiple times to let the target forget multiple past wrongs, including the use of this Charm. The Terrestrial rolls (Manipulation + Socialize) adding Essence automatic successes. Only the targets Dodge MDV may be used, if successful the target forgets the event. Once the scene is over the target’s memories return. This charm automatically fails if used against a target with higher Essence than the User of this charm.</para>
			<para>This Charm can be used freely without the need for a Combo on any long tick during social combat.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>160</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Sweeten-the-Tap Method</name>
		<exalt>Terrestrial</exalt>
		<ability>Socialize</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>2</mote></cost>
		</stats>
		<keywords>
			<keyword>Emotion</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: This Charm improves the quality and strength of nearby alcohol. If the affected alcohol is drunk the difficulty of any Socialize rolls made against the drinkers decreases by one for the scene.</para>
			<para>If any of the drinkers botches a Socialize roll, the result will almost certainly be some degree of personal embarrassment, from a drunken brawl to an ill-advised seduction attempt.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>159</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Warm-Faced Seduction Style</name>
		<exalt>Terrestrial</exalt>
		<ability>Socialize</ability>
		<stats>
			<type>Supplemental</type>
			<duration>Instant</duration>
			<cost><mote>1</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Emotion</keyword>
			<keyword>Social (seduction only)</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: This Charm greatly enhances the seductiveness of a Terrestrial. During a seduction attempt the Terrestrial can increase her Socialize by 5 or double its normal rating whichever is less.</para>
			<para>Targets whose sexual orientation would not normally permit them to feel attraction to the Terrestrial gain a +2 bonus to MDV.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>160</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Wary Yellow Dog Attitude</name>
		<exalt>Terrestrial</exalt>
		<ability>Socialize</ability>
		<stats>
			<type>Reflexive</type>
			<duration>Instant</duration>
			<cost><mote>1</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: During an unexpected combat situation the Terrestrial can add 3 dice to her join battle roll and gains a +1DV bonus for the first three actions of combat.</para>
			<para>This is a reflexive charm which can be used freely without the need for a Combo. It can be activated on any tick.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>160</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

</cards>