XML DB Survival

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<?xml version="1.0" encoding="utf-8"?>
<cards>

	<card>
		<name>First Survival Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice: Add two dice per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Survival Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Survival Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Terrestrial Survival Reinforcement</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice + <mote>1</mote> per subject</cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice + <mote>1</mote> per subject: Increase the ratings in the Charm Ability for up to [Essence] allies. This counts as dice bonuses through charms similar to the First Excellency.</para>
			<para>This Charm may not add more dice than the character already has in the Ability and the Ability may not be raised beyond the rating of the Charm User.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Air Shelter Creation Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<type>Simple</type>
			<duration>One day</duration>
			<cost><mote>5</mote></cost>
		</stats>
		<keywords>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: This Charm creates a shelter. It is only useful in extreme cold, snowy climates and causes ice crystals to form out of the air itself into a simple igloo that retains heat remarkably well. The shelter forms over 30 minutes and lasts for a day or until the Terrestrial releases commitment whatever is longer. The shelter can protect the Exalt and up to 6 human sized companions. The exalt can increase the capacity by paying <mote>1</mote> / person but by no more than (Essence).</para>
			<para>A Terrestrial can learn multiple versions but must learn the one associated with his element first. It is always considered a wood aspected Charm for out-of-aspect mote surcharges.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Earth Shelter Creation Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<type>Simple</type>
			<duration>One day</duration>
			<cost><mote>5</mote></cost>
		</stats>
		<keywords>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: This Charm creates a shelter. It is most useful in open fields or on mountaintops and causes rocky slabs to slowly rise up out of the earth to form a lean-to. The shelter forms over 30 minutes and lasts for a day or until the Terrestrial releases commitment whatever is longer. The shelter can protect the Exalt and up to 6 human sized companions. The exalt can increase the capacity by paying <mote>1</mote> / person but by no more than (Essence).</para>
			<para>A Terrestrial can learn multiple versions but must learn the one associated with his element first. It is always considered a wood aspected Charm for out-of-aspect mote surcharges.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Fire Shelter Creation Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<type>Simple</type>
			<duration>One day</duration>
			<cost><mote>5</mote></cost>
		</stats>
		<keywords>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: This Charm creates a shelter. It is primarily used in the dessert and causes sand to form into jagged silicate slabs that form a sheltered outcropping. The shelter is remarkably cool and free of sand. The shelter forms over 30 minutes and lasts for a day or until the Terrestrial releases commitment whatever is longer. The shelter can protect the Exalt and up to 6 human sized companions. The exalt can increase the capacity by paying <mote>1</mote> / person but by no more than (Essence).</para>
			<para>A Terrestrial can learn multiple versions but must learn the one associated with his element first. It is always considered a wood aspected Charm for out-of-aspect mote surcharges.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Water Shelter Creation Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<type>Simple</type>
			<duration>One day</duration>
			<cost><mote>5</mote></cost>
		</stats>
		<keywords>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: This Charm creates a shelter. It is primarily used on the ocean or large bodies of water. It causes seaweed and sunken debris and other material to the surface and cling together, forming a life raft. The shelter forms over 30 minutes and lasts for a day or until the Terrestrial releases commitment, whichever is longer. The shelter can protect the Exalt and up to 6 human sized companions. The exalt can increase the capacity by paying <mote>1</mote> / person but by no more than (Essence).</para>
			<para>A Terrestrial can learn multiple versions but must learn the one associated with his element first. It is always considered a wood aspected Charm for out-of-aspect mote surcharges.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Wood Shelter Creation Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<type>Simple</type>
			<duration>One day</duration>
			<cost><mote>5</mote></cost>
		</stats>
		<keywords>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: This Charm creates a shelter. It can be used in a forest, causing saplings to sprout to form a crude but camouflaged hut: Observers must get more successes on a (Perception + Survival) roll than the exalt's Essence. The hut is also warded against intrusion by mundane animals. The shelter forms over 30 minutes and lasts for a day or until the Terrestrial releases commitment, whichever is longer. The shelter can protect the Exalt and up to 6 human sized companions. The exalt can increase the capacity by paying <mote>1</mote> / person but by no more than (Essence).</para>
			<para>A Terrestrial can learn multiple versions but must learn the one associated with his element first. It is always considered a wood aspected Charm for out-of-aspect mote surcharges.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Extension of the Air Dragon's Bless.</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<type>Reflexive</type>
			<duration>One day</duration>
			<cost><mote>10</mote> + <mote>2</mote> / ally</cost>
		</stats>
		<keywords>
			<keyword>Elemental</keyword>
		</keywords>
		<text>
			<para><mote>10</mote> + <mote>2</mote> / ally: This Charm negates all external environmental penalties to Survival rolls if caused by extremes of cold. This Charm also allows the Terrestrial to find food and water even on a frozen tundra, and protects against natural environmental conditions, though not direct environmental damage.</para>
			<para>All Essence spent on this Charm is committed for the Charm's duration. A Terrestrial can learn more then one version of this Charm but needs to learn the one associated with his element first. It is always considered a Wood charm for determining out-of-aspect mote surcharge.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>185</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Extension of the Earth Dragon's Bless.</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<type>Reflexive</type>
			<duration>One day</duration>
			<cost><mote>10</mote> + <mote>2</mote> / ally</cost>
		</stats>
		<keywords>
			<keyword>Elemental</keyword>
		</keywords>
		<text>
			<para><mote>10</mote> + <mote>2</mote> / ally: This Charm negates all external environmental penalties to Survival rolls if caused by for example Choking dust clouds, she will not trigger a rockslide or if caught in an avalanche or otherwise buried alive, she survives on a limited air supply. This Charm also allows the Terrestrial protection against natural environmental conditions, though not direct environmental damage.</para>
			<para> All Essence spent on this Charm is committed for the Charm's duration. A Terrestrial can learn more then one version of this Charm but needs to learn the one associated with his element first. It is always considered a Wood charm for determining out-of-aspect mote surcharge.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>185</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Extension of the Fire Dragon's Bless.</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<type>Reflexive</type>
			<duration>One day</duration>
			<cost><mote>10</mote> + <mote>2</mote> / ally</cost>
		</stats>
		<keywords>
			<keyword>Elemental</keyword>
		</keywords>
		<text>
			<para><mote>10</mote> + <mote>2</mote> / ally: This Charm negates all external environmental penalties to Survival rolls if caused by extremes of heat. This Charm also allows the Terrestrial to find food and water even in a dessert, and protects against natural environmental conditions, though not direct environmental damage.</para>
			<para> All Essence spent on this Charm is committed for the Charm's duration. A Terrestrial can learn more then one version of this Charm but needs to learn the one associated with his element first. It is always considered a Wood charm for determining out-of-aspect mote surcharge.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>185</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Extension of the Water Dragon's Bless.</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<type>Reflexive</type>
			<duration>One day</duration>
			<cost><mote>10</mote> + <mote>2</mote> / ally</cost>
		</stats>
		<keywords>
			<keyword>Elemental</keyword>
		</keywords>
		<text>
			<para><mote>10</mote> + <mote>2</mote> / ally: This Charm negates all external environmental penalties to Survival rolls if caused by for example sunstroke while adrift at sea, or ignore the effect of the heaviest rains. This Charm also allows the Terrestrial to find food easily on the water and she can drink seawater as if it were fresh water, and protects against natural environmental conditions, though not direct environmental damage.</para>
			<para> All Essence spent on this Charm is committed for the Charm's duration. A Terrestrial can learn more then one version of this Charm but needs to learn the one associated with his element first. It is always considered a Wood charm for determining out-of-aspect mote surcharge.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>185</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Extension of the Wood Dragon's Bless.</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<type>Reflexive</type>
			<duration>One day</duration>
			<cost><mote>10</mote> + <mote>2</mote> / ally</cost>
		</stats>
		<keywords>
			<keyword>Elemental</keyword>
		</keywords>
		<text>
			<para><mote>10</mote> + <mote>2</mote> / ally: This Charm negates all external environmental penalties to Survival rolls if caused by for example easy movement through overgrown forest, ignore natural poisons whose toxicity does not exceed the Terrestrials Essence. This Charm also allows the Terrestrial to find food and water easily in the most poisonous jungle, and protects against natural environmental conditions, though not direct environmental damage.</para>
			<para> All Essence spent on this Charm is committed for the Charm's duration. A Terrestrial can learn more then one version of this Charm but needs to learn the one associated with his element first. It is always considered a Wood charm for determining out-of-aspect mote surcharge.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>185</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Hostile Environment Prep. Method</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<type>Simple</type>
			<duration>One day</duration>
			<cost><mote>3</mote> + <mote>1</mote> / companion</cost>
		</stats>
		<text>
			<para><mote>3</mote> + <mote>1</mote> / companion: For one day, the Terrestrial and his companions get three automatic successes on survival rolls to resist adverse environmental conditions.</para>
			<para>The Terrestrial can protect a maximum number of allies equal to his Essence.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Nature's Healing Bounty</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<type>Reflexive</type>
			<duration>Instant</duration>
			<cost><mote>1</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice: If a Terrestrial uses plants and herbs to fulfil his medicinal needs he can improve his medicine dice pool by 2 dice per mote spent. The Terrestrial can't get more dice than his survival ability plus any applicable speciality.</para>
			<para>This charm can stack with the First Medicine Excellency and is an exception to the normal limits on adding dice.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>185</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Quarry Revelation Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<type>Simple</type>
			<duration>One day</duration>
			<cost><mote>2</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: A Terrestrial can track any quarry whose trail is less than a week old. The tracker needs only a single success on a (Perception + Survival) roll to successfully track any target not protected by supernatural stealth or evasion.</para>
			<para>Supernatural effects that hide a quarry's tracks are cancelled by this charm, allowing the Terrestrial to find his prey with a follow up normal Survival roll.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>182</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Ration-Enhancing Method</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<type>Simple</type>
			<duration>One hunt</duration>
			<cost><mote>1</mote> + <mote>1</mote> / additional hunter</cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> + <mote>1</mote> / additional hunter: During a single hunt in which the Terrestrial must participate, the hunters find twice as much food as the results on any survival roll would otherwise indicate.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Tireless Caravan Prana</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<type>Simple</type>
			<duration>One journey</duration>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Cooperative</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: As long as the Charm is maintained, all who travel with the exalt gain her (Essence -2) as automatic successes on all fatigue rolls. All travel times decrease by 5% per point of Essence.</para>
			<para>This charm can at most affect (Essence x10) people (and their mounts). If multiple Terrestrials activate this charm together, each can affect a number of people equal to (Essence x10) and the Essence of all exalts is combined for the calculation of the automatic successes. Travel times are reduced by 5% per Essence of the highest Essence Terrestrial and with another 2% per point of Essence of the other Terrestrials. Essence spent on this charm is committed for the duration.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Trail-Concealing Measurement</name>
		<exalt>Terrestrial</exalt>
		<ability>Survival</ability>
		<stats>
			<type>Simple</type>
			<duration>One day</duration>
			<cost><mote>3</mote></cost>
		</stats>
		<text>
			<para><mote>3</mote>: This Charm conceals a Terrestrial's tracks, making it impossible to follow her by mundane means. If the tracker is using supernatural means, the two effects cancel each other out, and normal tracking rules apply.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>182</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

</cards>