XML DB Thrown

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<?xml version="1.0" encoding="utf-8"?>
<cards>

	<card>
		<name>First Thrown Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Thrown</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice: Add two dice per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>


	<card>
		<name>Second Thrown Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Thrown</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Ability + Specialty] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Thrown Excellency</name>
		<exalt>Terrestrial</exalt>
		<ability>Thrown</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Terrestrial Thrown Reinforcement</name>
		<exalt>Terrestrial</exalt>
		<ability>Thrown</ability>
		<stats>
			<cost><mote>1</mote> / 2 dice + <mote>1</mote> per subject</cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 dice + <mote>1</mote> per subject: Increase the ratings in the Charm Ability for up to [Essence] allies. This counts as dice bonuses through charms similar to the First Excellency.</para>
			<para>This Charm may not add more dice than the character already has in the Ability and the Ability may not be raised beyond the rating of the Charm User.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>128</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Deadly Blades of the Five Dragons</name>
		<exalt>Terrestrial</exalt>
		<ability>Thrown</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>3</mote> / weapon</cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>3</mote> / weapon: The Terrestrial summons up to (Essence) throwing weapons with a base damage and accuracy bonus of (Essence) and a range of (Essence x10). 
			A summoned weapon can be thrown reflexively with the full (Dexterity + Thrown) dice pool. Multiple weapons need to be thrown as part of a flurry.</para>
			<para>All weapons have an elemental effect based on the Exalt’s aspect. 
			Air: -2 internal penalty to the target's next action. 
			Earth: Target rolls (Dexterity + Athletics) difficulty 4 or falls prone. 
			Fire: +4L fire damage. 
			Water: add 3 ticks to the target until his next action. 
			Wood: target rolls (Stamina + Resistance) difficulty Terrestrial’s Essence or suffers -1 internal penalty (poison) for a scene, 
			multiple uses of this poison are cumulative.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>139</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Elemental Armor Technique</name>
		<exalt>Terrestrial</exalt>
		<ability>Thrown</ability>
		<stats>
			<duration>One scene</duration>
			<type>Simple</type>
			<cost><mote>1</mote> or <mote>2</mote> / soak, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Elemental</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / soak: Increase the Exalt's soak by 1B/1L. No more than (Thrown) motes may be spent. This soak is compatible with armor. </para>
			<para>This charm has elemental effects based on the aspect of the Exalt. Air: +(Essence/2) to soak against ranged. Earth: +(Essence/2) to DV against ranged. Fire: +(Essence/2) to DV against melee. Water: +(Essence/2) to soak against melee. Wood: Affect anyone within (Essence) yards with the Anima poison.</para>
			<para><mote>2</mote> / soak, <willpower>1</willpower>: The terrestrial can grant the above benefits to a target. The target can not be of different aspect than the user and only one application of this Charm can be active at a time.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>139</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Invisibly Hidden Chakram Method</name>
		<exalt>Terrestrial</exalt>
		<ability>Thrown</ability>
		<stats>
			<type>Simple</type>
			<duration>Instant</duration>
			<cost><mote>10</mote> / weapon, <willpower>1</willpower></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>10</mote> / weapon, <willpower>1</willpower>: The Terrestrial can hide a number of thrown weapons elsewhere equal to twice his Essence. The cost of this charm is paid for each st ored weapon. He can summon them at any time and instantly attack without penalty.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>138</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Loyal Weapon</name>
		<exalt>Terrestrial</exalt>
		<ability>Thrown</ability>
		<stats>
			<type>Supplemental</type>
			<duration>Instant</duration>
			<cost><mote>1</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: When a Terrestrial throws a weapon and uses this charm the weapon, whether it hit or not, returns on the next action ready to be thrown again. Anyone in the path of the returning weapon can attempt to pluck it out of the air, but doing so requires a successful (Dexterity + Athletics) roll, followed by an immediate reflexive opposed (Strength + Athletics) roll against the weapons owner.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>138</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Persistent Hornet Attack</name>
		<exalt>Terrestrial</exalt>
		<ability>Thrown</ability>
		<stats>
			<type>Simple</type>
			<duration>(Essence) actions</duration>
			<cost><mote>3</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: A weapon thrown with this charm continues to make attacks. The weapon makes (Essence) extra attacks, each at the normal speed.
			Roll the Exalt'ss (Perception + Thrown) as usual. The weapon does not change targets. Attempting to strike the weapon out of the air requires an attack against a (Essence) DV. Success cancels this Charm..</para>
			<para>If used in a combo then the Terrestrial must pay the Essence cost for the other charms each time the weapon uses them, and the additional charm must be used on each attack made. The Loyal Weapon charm is an exception and must be paid only once, the weapons will return after having made Essence attacks.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>138</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Vengeful Gust Counterattack</name>
		<exalt>Terrestrial</exalt>
		<ability>Thrown</ability>
		<stats>
			<type>Reflexive</type>
			<duration>Instant</duration>
			<cost><mote>2m</mote> ,or <mote>4</mote></cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Counterattack</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: If the Terrestrial is the target of a ranged attack he can opt to roll (Dexterity + Thrown) instead of using his DV. Each success on this roll subtracts a success from the attacker’s successes and if the defense successes exceed the attacker’s the projectile returns to the attacker as an attack roll with a number of attack dice equal to the net successes.</para>
			<para><mote>4</mote>: He can use the Charm as above to protect an ally within Essence yards.</para></para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>139</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Whirlwind Shield Form</name>
		<exalt>Terrestrial</exalt>
		<ability>Thrown</ability>
		<stats>
			<type>Simple</type>
			<duration>One scene</duration>
			<cost><mote>3</mote> + <mote>1</mote> / ally</cost>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote> + <mote>1</mote> / ally: While this charm is in effect, the (Essence) is subtracted from any ranged attack dice pool rolled against the Charm user or his protected allies, as long as they remain within (Essence) yards. The Essence spent on this charm is committed for the duration of this charm.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>139</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

</cards>