XML Lunar Stamina

From Fixalted
Jump to: navigation, search
<?xml version="1.0" encoding="UTF-8" ?>
<cards>

	<card>
		<name>First Stamina Excellency</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>			
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll or one point per mote to Stamina for the purposes of calculating one static value.</para>
			<para>No Charm or combination of Charms may add more than Attribute dice to a single roll or more than Attribute points to the Attribute for the purposes of calculating a static value.</para>
			<para>Can be comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>140</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Stamina Excellency</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>			
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll or 2 points per 2 motes to Attribute for purposes of calculating one use of a static value.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than Attribute dice to a single roll or more than Attribute points to the Attribute for the purposes of calculating a static value.</para>
			<para>Can be comboed or used with First Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>140</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Stamina Excellency</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>			
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one.</para>
			<para>Alternatively use this Charm to double the Attribute for the purpose of calculating a static value.</para>
			<para>This may not affect any roll or static value that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>141</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Instinctive Stamina Unity</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Stamina Excellencies by 1 per <mote>2</mote> committed.</para>
			<para>The Lunar can commit up to [Essence x 2] motes.</para>
			<para>Apply this discount to the total expenditure on Excellencies relating to a given roll.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>141</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Flawless Stamina Focus</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost></cost>
			<type>Permanent</type>
			<duration>Permanent</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>0</mote>: Purchase of this charm provides one free Stamina ability specialty and allows the purchase of more.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>141</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Fertile Breath Inversion</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive</type>
			<duration>Indefinite</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Fury-OK</keyword>
			<keyword>Gift</keyword> 
		</keywords>
		<text>
			<para><mote>4</mote>: The Lunar Exalt adds one additional substance they are able to breathe (such as smoke, water, or fire), 
			but air is still preferable. Although this charm may let the exalt breathe fire, it does not protect against environmental damage from it.</para>
			<para>When used concurrently with Deadly Beastman Transformation the cost is reduced to <mote>1</mote>, but the substance must 
			be something the transformation would allow them to logically breath (such as a shark breathing water).</para>
			<para><fury>The exalt may breathe everything.</fury></para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>155</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Moonsilver Stomach Conversion</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive</type>
			<duration>Indefinite</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Gift</keyword> 
		</keywords>
		<text>
			<para><mote>3</mote>: The Lunar is able to safely consume nearly anything he puts into his mouth. He takes no harm from 
			this and even derives the same sustenance as from decent food.</para>
			<para>When used with Deadly Beastman Transformation the Lunar may commit <mote>1</mote> to eat materials appropriate to 
			the hybrid form.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>156</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>	
	
	<card>
		<name>Ox-Body Technique</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>0</mote></cost>
			<type>Permanent</type>
			<duration>Permanent</duration>
		</stats>
		<keywords>
			<keyword>Stackable</keyword>
		</keywords>
		<text>
			<para><mote>0</mote>: This Charm gives the Lunar additional health levels. A player may purchase 
			this Charm up to once per dot of the Stamina Attribute her character possesses. </para>
			<para>Each purchase provides one of the following, at the player's option, determined 
			at the time of purchase: two -1 health levels, or four -2 health levels.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>156</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>
	
	
	<card>
		<name>Steadfast Yeddim Meditation</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>2</mote>+</cost>
			<type>Reflexive</type>
			<duration>One scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Fury-OK</keyword>
			<keyword>Stackable</keyword> 
		</keywords>
		<text>
			<para><mote>2</mote> / penalty: For every <mote>2</mote> the Lunar can ignore one point of internal penalties from wounds, 
			fatigue or other manners of deprivation or pain. A lunar may not spend more than Stamina motes.</para>
			<para>This Charm may be used even if the character does not have any penalties and this Charm always cancels penalties 
			caused by wounds. Excess reduction may be applied and changed as the player sees fit.</para>
			<para><fury>The Lunar ignores all wound penalties.</fury></para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>156</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>	
	
	<card>
		<name>Bear Sleep Technique</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>10</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>Indefinite</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>10</mote>, <willpower>1</willpower>: This Charm allows a Lunar to hibernate. When going to sleep he can 
			declare up to (Essence) conditions that will cause him to reawaken. One of these conditions is the maximum amount of 
			time that the Exalt will sleep.</para>
			<para>While in hibernation, the Lunar does not age, need food, air or water. A wound always ends the hibernation.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>156</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>4</essence>
		</requirements>
	</card>	
	
	<card>
		<name>Unstoppable Juggernaut Incarnation</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive</type>
			<duration>Indefinite</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Stackable</keyword> 
		</keywords>
		<text>
			<para><mote>3</mote>: This Charm is used when the Lunar takes a lethal wound in her Incapacitated health level. This 
			blow deals no damage but one "waiting damage" is added. This damage is delayed until the motes are decommitted.</para>
			<para>If she takes another "killing blow" she may activate another instance of the Charm to prevent all damage 
			and add one to the already existing pool of waiting damage. If multiple instances are active they can only be decommitted 
			together.</para>
			<para>When the Charm ends, the first waiting damage fills all of the Lunar's wound boxes with lethal damage. 
			Each additional damage fills one of his Dying Boxes.</para>
			<para>This Charm does not delay aggravated damage.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>156</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>	
	
	<card>
		<name>Luna's Fortitude</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive</type>
			<duration>One action</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Fury-OK</keyword> 
		</keywords>
		<text>
			<para><mote>4</mote>: While this Charm is active, the Lunar can not fall unconscious or die, until his next action. 
			This Charm may be activated successively to keep the character from dying or losing consciousness.</para>
			<para><fury>As long as the lunar is in Fury, he can not die or fall unconscious. When the rage ends he may activate 
			this Charm as normal.</fury></para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>157</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>	
	
	<card>
		<name>Center Mastery Technique</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>6</mote></cost>
			<type>Reflexive</type>
			<duration>Indefinite</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>6</mote>: The Lunar is immune to a specific type of Environmental Damage. This means that the Lunar is 
			resistant to environmental crippling effects. She takes no damage from avalanches, cave-ins, rubble crashing down on 
			her or sandstorms.</para>
			<para>This Charm is part of a series of Charms called (Directional) Mastery Techniques. It's effects only
			work if the effect is not caused deliberately by a character.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>157</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>	
	
	<card>
		<name>East Mastery Technique</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>6</mote></cost>
			<type>Reflexive</type>
			<duration>Indefinite</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>6</mote>: The Lunar is immune to a specific type of Environmental Damage. She is unaffected by 
			plant-based toxins. Irritating insects and other swarming creatures ignore her. Insects that actually damage her 
			subtract three from both their dice pools and raw damage values.</para>
			<para>This Charm is part of a series of Charms called (Directional) Mastery Techniques. It's effects only
			work if the effect is not caused deliberately by a character.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>157</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>	
	
	<card>
		<name>North Mastery Technique</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>6</mote></cost>
			<type>Reflexive</type>
			<duration>Indefinite</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>6</mote>: The Lunar is immune to a specific type of Environmental Damage. She is unaffected by 
			extreme cold and chill. Ice storms and similar environments do not phase her and she feels - at most - 
			pleasantly cool.</para>
			<para>This Charm is part of a series of Charms called (Directional) Mastery Techniques. It's effects only
			work if the effect is not caused deliberately by a character.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>157</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>	
	
	<card>
		<name>South Mastery Technique</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>6</mote></cost>
			<type>Reflexive</type>
			<duration>Indefinite</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>6</mote>: The Lunar is immune to a specific type of Environmental Damage. She may walk through 
			flames (magical and mundane) without pain. Even her clothing and equipment is unaffected. The same goes for 
			extreme heat or southern environments such as sandstorms. She is even immune to having unpleasant sand stuck 
			in her clothing.</para>
			<para>This Charm is part of a series of Charms called (Directional) Mastery Techniques. It's effects only
			work if the effect is not caused deliberately by a character.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>157</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>	
	
	<card>
		<name>West Mastery Technique</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>6</mote></cost>
			<type>Reflexive</type>
			<duration>Indefinite</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>6</mote>: The Lunar is immune to a specific type of Environmental Damage. She is comfortable 
			and can easily breathe at all depths beneath the waves. The venoms of marine life do not affect her and 
			schools of small, dangerous fish (such as piranhas) do not attack her.</para>
			<para>This Charm is part of a series of Charms called (Directional) Mastery Techniques. It's effects only
			work if the effect is not caused deliberately by a character.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>157</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>	
	
	<card>
		<name>External Hide Perfection</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>0</mote></cost>
			<type>Permanent</type>
			<duration>Permanent</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>0</mote>: This Charm permanently enhances all (Directional) Mastery Technique Charms the Lunar knows.
			It eliminates the exception made for other character's deliberation and intention. The character never takes damage
			for effects covered by these Charms.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>158</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>	
	
	<card>
		<name>Might-Bolstering Blow</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>2</mote></cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Fury-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: When the attack supplemented with this Charm hits, the Lunar regains <mote>1</mote> for each
			success exceeding the target's DV, but never more than (Stamina).</para>
			<para>If it inflicts damage, the Lunar also regains <mote>1</mote> for each level of damage he inflicts, up to a
			maximum of (Stamina).</para>
			<para>This only works if the attack is a display of the Lunar's prowess or skill. Attacks that are no challenge do not
			return any motes.</para>
			<!-- This charm is Fury-OK but lists no Fury effect. -->
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>158</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Breath-Drinking Executioner Attack</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>2</mote></cost>
			<type>Simple (Speed 4)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Fury-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: If a character died within the last minute close to the Lunar, he may use this Charm to 
			regain motes from this death. The player rolls (his Essence + target's Essence). Each success, up to a maximum
			of (Stamina) regains <mote>2</mote>. This can not increase the Lunar's Essence Pool beyond the maximum.</para>
			<para><fury>The character regains <mote>1</mote> each time he kills a target.</fury></para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>158</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Silver Lunar Resolution</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>0</mote></cost>
			<type>Permanent</type>
			<duration>Permanent</duration>
		</stats>
		<keywords>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>0</mote>: The Lunar increases his Peripheral Essence pool by <mote>10</mote> each time the Charm is 
			purchased, up to a maximum number of (Essence) times.
			These motes can only be regained by protecting a social or military unit from danger or dissolution. Each hour 
			spent doing so allows the Lunar to regain a number of motes equal to the Magnitude of the unit. Alternatively 
			other mote recovery charms may be used. The motes from this pool can not be commmitted to artifacts.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>158</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>	
	
	<card>
		<name>Relentless Lunar Fury</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>1</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>(Essence x 2) actions</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>, <willpower>1</willpower>: The Lunar adds one automatic success to all combat actions - this
			does not affect DV. She also ignores fatigue (all) and wound penalties until they exceed -1. Additionally the limit on physical attribute
			Excellencies is increased by (Essence).</para>
			<para>In Fury she can not perform non-combat actions but must continue to fight. To hold back or perform non-combat 
			actions at -2 dice, a (Willpower) roll is necessary. To stop the Fury altogether, this roll has a difficulty of (Valor).</para>
			<para><mote>2</mote>: The Lunar may activate a Fury-OK Charm together with this Charm without a Combo. A maximum number of 
			(Essence) Charms may be activated in this manner. If more than 3 Charms are activated, this Charm becomes Obvious.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>158</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>	
	
	<card>
		<name>Durable Battle-Mind</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>0</mote></cost>
			<type>Permanent</type>
			<duration>Permanent</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>0</mote>: This Charm increases the duration of the Charm
			Relentless Lunar Fury by four actions.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>159</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>	
	
	<card>
		<name>Bruise-Relief Method</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>1</mote>+</cost>
			<type>Reflexive</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Gift</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>+: This Charm heals <bashing>1</bashing> for each <mote>1</mote> spent, up to a maximum of
			(Stamina) levels in a single action. This Charm may be activated even if the Lunar is unconscious.</para>
			<para><mote>2</mote>: When activating Deadly Beastman Transformation, <mote>2</mote> may be committed. The Lunar
			does then regenerate <bashing>1</bashing> each turn. This does not stack with regular activations of this Charm.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>159</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>2</essence>
		</requirements>
	</card>	
	
	<card>
		<name>Halting the Scarlet Flow</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>2</mote></cost>
			<type>Reflexive</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Obvious</keyword>
			<keyword>Gift</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: The Lunar heals <lethal>1</lethal>.</para>
			<!-- This charm has a gift effect that is not explained, it also mentions a miscellaneous healing action -->
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>160</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>	
	
	<card>
		<name>Hide-Toughening Essence</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>1</mote> / 2 soak</cost>
			<type>Reflexive (Step 7)</type>
			<duration>One scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 2 soak: Each <mote>1</mote> spent increases the bashing and lethal soak of the Lunar by 2.
			Up to (Essence) motes may be spent. This soak is innate and stacks with armor.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>160</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>	
	
	<card>
		<name>Frenzied Bear Fortification</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 10)</type>
			<duration>One action</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Fury-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: This Charm reduces any bashing or lethal damage the Lunar takes by 1, after soak. 
			At Essence 4 or higher it also applies to aggravated damage.</para>
			<para><fury>The Charm lasts for the duration of the Fury. It does not stack with further deliberate activations.</fury></para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>160</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>	
	
	<card>
		<name>Wound-Mastering Body Evolution</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>12</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>12</mote>, <willpower>1</willpower>: The Lunar becomes immune against one type of attack or event after it
			has harmed him once (at least one health level of damage or one dot of trait degradation). Further activations of this 
			Charm do not stack and the Lunar may always be only immune against one source of damage.</para>
			<para>Example groups of sources are: Bladed mundane weapons, blunt mundane weapons, bladed artifact weapons, 
			blunt artifact weapons, strangulation, fire, crushing, acid and others.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>160</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>	
	
	<card>
		<name>Armor-Forming Technique</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>1</mote> / 3 soak</cost>
			<type>Reflexive (Step 7)</type>
			<duration>One scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Gift</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / 3 soak: The Lunar adds 3 to his Bashing and Lethal soak and 1 to his Aggravated Soak for every
			<mote>1</mote> spent. He may spend up to (Essence) motes in this manner. The soak created in this way is Obvious and is
			considered armor for the purposes of Charms and piercing weapons. It can not be combined with other armors except 
			Moon-Faced Mail or Moonsilver armor.</para>
			<para>When shifting into war form, the Lunar may commit the motes and keep the Charm active for as long as he remains
			in his war form.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>160</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>		
	
	<card>
		<name>Stone Rhino's Skin</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 7)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: After being hit by an attack, the Lunar can use this Charm to gain a Hardness equal to his
			bashing and lethal soak values, ignoring the soak from armor.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>160</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>	
	
	<card>
		<name>Invulnerable Moonsilver Carapace</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>6</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 7)</type>
			<duration>One action</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>6</mote>, <willpower>1</willpower>: The Lunar gains +15 to his soak against bashing, lethal and aggravated
			damage. This soak stacks with regular armor. Additionally, attacks against him have a minimum damage of zero.</para>
			<para>When this Charm would end the Lunar may expend <mote>6</mote> to keep the Charm active for yet another action. 
			This does not count as Charm use.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>160</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>	
	
	<card>
		<name>Scorpion and Toad Absolution</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>2</mote></cost>
			<type>Reflexive</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: When suffering from a poison or disease, the Lunar can activate this Charm to
			immunize himself. She gains three automatic successes to all (Stamina + Resistance) rolls to endure 
			the effect.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>161</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>	
	
	<card>
		<name>Scorpion and Toad Assumption</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Simple (Dramatic)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: The Lunar spends at least five minutes treating a target for poison or disease.
			She takes the effect of the poison or sickness from the target into her own body, with which she must 
			then deal on her own.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>161</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>3</essence>
		</requirements>
	</card>	
	
	<card>
		<name>Scorpion and Toad Immunity</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>0</mote></cost>
			<type>Permanent</type>
			<duration>Permanent</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>0</mote>: The Lunar with this Charm becomes immune against any poison or disease that she
			has survived. The Lunar may include certain substances (such as alcohol) from this protection but once
			the Lunar has become immune against a substance, this can not be undone.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>161</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	
	<card>
		<name>Scorpion and Toad Mastery</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>1</mote>+</cost>
			<type>Reflexive</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Poison</keyword>
			<keyword>Sickness</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>+: Once the Lunar has survived the effects of a drug, poison or disease, she may reproduce it. 
			A poison or drug costs twice it's Resources value in motes, a disease a number of motes equal to it's virulence.
			Such a replicated substance may be used as follows.</para>
			<para>She may channel it into her own system, feeling the effect immediately</para>
			<para>She may coat a weapon (natural or not) with it and inflict it onto an opponent wounded with this weapon. This
			is done reflexively in Step 1.</para>
			<para>She may milk it and then use it later.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>161</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	
	<card>
		<name>Adder Fang Method</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>0</mote></cost>
			<type>Permanent</type>
			<duration>Permanent</duration>
		</stats>
		<keywords>
			<keyword>Gift</keyword>
			<keyword>Poison</keyword>
		</keywords>
		<text>
			<para><mote>0</mote>: The Lunar may create supernatural poisons via Scorpion and Toad Mastery.</para>
			<para>Luna's Spite: Damage (Essence x2)/tick, Toxicity (Stamina +1), Tolerance -/-, Penalty -(Essence).</para>
			<para>For <experience>4</experience> the Lunar may learn other toxins. See the book for more examples.</para>
			<para><mote>4</mote>: When activated with the beastman form, she chooses one of the learned venoms. This poison
			now affects every single one of the Lunar's attacks.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>162</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>
	
	<card>
		<name>Cobra Eye Method</name>
		<exalt>Lunar</exalt>
		<ability>Stamina</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Simple</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: The Lunar may, after experiencing them, add acids and other reagents to the list of substances
			he can create.</para>
			<para>With a single attack he tries to inflict the acid on his target. A natural attack coated with the acid
			is possible, or the Lunar may spit the acid by rolling (Dexterity + [Athletics or Thrown]) with -2 accuracy and a 
			range of 5. Attacks need not deal damage, only exceed DV to inflict the acid.</para>
			<para>Burning Tar: It inflicts 8 Lethal Damage when inflicted and on each round afterwards until it is removed with
			a miscellaneous action.</para>
			<para>For <experience>4</experience> the Lunar may learn other acids. See the book for more examples.</para>
		</text>
		<source>
			<title>MoEP: Lunars</title>
			<page>162</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

</cards>