XML Lunar Wits

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<?xml version="1.0" encoding="UTF-8" ?>
<cards>
	<card>
		<name>First Wits Excellency</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>			
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll or one point per mote to Wits for the purposes of calculating one static value.</para>
			<para>No Charm or combination of Charms may add more than Attribute dice to a single roll or more than Attribute points to Wits for the purposes of calculating a static value.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>140</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>


	<card>
		<name>Second Wits Excellency</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>			
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll or 2 points per 2 motes to Wits for purposes of calculating one use of a static value.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than Wits dice to a single roll or more than Wits points to Wits for the purposes of calculating a static value.</para>
			<para>Can be Comboed or used with First Excellency. Is incompatible with Third Excellency.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>140</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Wits Excellency</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>			
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll using Wits, and take the new result if it is better than the old one.</para>
			<para>Alternatively use this Charm to double Wits for the purpose of calculating a static value.</para>
			<para>This may not affect any roll or static value that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>141</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Instinctive Wits Unity</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Wits Excellencies by 1 per <mote>2</mote> committed.</para>
			<para>The Lunar can commit up to [Essence x 2] motes.</para>
			<para>Apply this discount to the total expenditure on Excellencies relating to a given roll.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>141</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Flawless Wits Focus</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost></cost>
			<type>Permanent</type>
			<duration>Permanent</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>0</mote>: Purchase of this charm provides one free Wits ability specialty and allows the purchase of more.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>141</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>The Spider's Trap Door</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Illusion</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Supplements any action to conceal something by making the concealed object immune to casual notice by non-supernaturally augmented Awareness rolls.</para>
			<para>If the motes used are committed, add Essence to the successes rolled; any searcher whose MDV is less than this total must pay <willpower>1</willpower> or suffer a complete Illusion that the object is not present.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>190</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Thieving Magpie Prana</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Simple</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Make a Wits-based action to conceal something in 6 ticks instead of whatever time it would normally take.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>191</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Secure Den Prana</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost><mote>4</mote>,<willpower>1</willpower></cost>
			<type>Simple (Speed 7, -3 DV)</type>
			<duration>Indefinite</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>, <willpower>1</willpower>: Create and enter a den in Elsewhere; stay there for as long as the motes remain committed, after which you reappear where you entered Elsewhere.</para>
			<para><mote>4</mote> / person: Bring a companion with you into the Elsewhere den. You may bring up to Essence in companions.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>191</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Invisible Warren Creation</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost></cost>
			<type>Permanent</type>
			<duration>Permanent</duration>
		</stats>
		<keywords>
			<keyword>Social</keyword>
			<keyword>War</keyword>
		</keywords>
		<text>
			<para><mote>0</mote>: Extends the charm of Secure Den Prana; allows you to pay <mote>20</mote>, <willpower>1</willpower> in order to bring with a unit of Magnitude equal to (Essence - 2). This extends the charm's Speed to long ticks.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>191</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>5</essence>
		</requirements>
	</card>

	<card>
		<name>Rats in the Basement Style</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost><mote>5</mote></cost>
			<type>Simple</type>
			<duration>Indefinite</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Social</keyword>
			<keyword>War</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: Supplements any action to conceal a group of people by making the group immune to casual notice by non-supernaturally augmented Awareness rolls. The group cannot have a Magnitude higher than your Essence.</para>
			<para>If the motes used are committed, add Essence to the successes rolled; any searcher whose MDV is less than this total must pay <willpower>1</willpower> or suffer a complete Illusion that the group is not there.</para>
			<para>If the group moves from its position at the time of concealment, this charm is canceled. Individual members can leave concealment without canceling the charm.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>192</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Meerkat Alertness Practice</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost><mote>2</mote></cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: Add (Essence) in successes to any Join Battle, Join War, or Join Debate action.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>193</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Furious Unhappy Recourse</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost><mote>6</mote></cost>
			<type>Reflexive (Step 9)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Counterattack</keyword>
		</keywords>
		<text>
			<para><mote>6</mote>: Make a counterattack at your normal dice pool, and add a number of automatic successes equal to the onslaught penalty imposed by the attack you are responding to.</para>
			<para>If your counterattack hits, and the provoking attack was part of a flurry, your attacker must roll (Stamina + Resistance) against a difficulty of your Essence. Failure means the flurry is disrupted and your attackers remaining actions are lost.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>193</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Hungry Eagle Method</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost><mote>5</mote></cost>
			<type>Reflexive (Step 9)</type>
			<duration>Until Next Action</duration>
		</stats>
		<keywords>
			<keyword>Combo-Basic</keyword>
			<keyword>Counterattack</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: Make a counterattack at your normal dice pool against anyone who makes a Melee or Martial Arts attack against you from now until your next action.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>193</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Silver-Swift Retort</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost><mote>2</mote>/tick</cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Social</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / tick: Reduce the Speed of a social attack (to a minimum of 3).</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>193</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Serpent's Tooth Reply</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost><mote>5</mote></cost>
			<type>Reflexive (Step 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Social</keyword>
			<keyword>Counterattack</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: Augment a social parry by rolling appropriate Attribute+Ability and adding the successes to your DV - if your adjusted DV exceeds the successes rolled on the social attack, you make an unrolled social counterattack of your own that has a number of successes equal to the difference.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>193</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Wasp Sting Blur</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost><mote>2</mote> / tick</cost>
			<type>Reflexive</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Fury-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / tick: Reduce the Speed of a physical action by 1 (to a minimum of 3).</para>
			<para><fury>Reduce the Speed of all attacks by 1.</fury></para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>193</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Many-Armed Monkey Style</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost><mote>3</mote> / action</cost>
			<type>Extra Action</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>3</mote> per action: You buy up to (Wits) in additional actions. These actions do not have to be attacks.</para>
			<para>This is a magical flurry, and allows you to make additional actions regardless of your weapons' Rate, without multiple action penalties, and with a DV penalty equal to only the highest penalty for one attack.</para> 
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>193</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Blinking Eye of Chaos</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost><mote>10</mote>, <willpower>1</willpower></cost>
			<type>Extra Action</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Obvious</keyword>
			<keyword>Wyld</keyword>
		</keywords>
		<text>
			<para><mote>10</mote>, <willpower>1</willpower>: Take two fully independent actions during your turn. Use of this charm does not count a charm use for either of these two independent actions.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>193</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Lodestone Reckoning Manner</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost><mote>2</mote></cost>
			<type>Reflexive</type>
			<duration>Indefinite</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: Gain perfect direction sense and ability to retrace your tracks for as long as the motes paid remain committed. Charm cannot be used or ceases to function if you have not seen the moon in the past 24 hours.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>194</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Blood on the Wind</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost><mote>4</mote>, <willpower>1</willpower></cost>
			<type>Supplemental</type>
			<duration>Indefinite</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>, <willpower>1</willpower>: This charm supplements a roll to track an opponent. It guarantees that you achieve at least (target's successes + 1) successes on the tracking contest, after taking all penalties into account.</para>
			<para>If another charm contests this effect, add (Essence) in automatic successes to the opposed roll to maintain the effects of this charm.</para>
			<para>If you have ever tasted the blood of the target you are tracking, your target can never accumulate enough successes on the opposed tracking contest to shake you off the trail.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>194</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Predator and Prey Recognition</name>
		<exalt>Lunar</exalt>
		<ability>Wits</ability>
		<stats>
			<cost><mote>1</mote></cost>
			<type>Simple</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: On a successful (Wits + Survival) roll, instantly know what species are common, and which are dangerous and which are good food, for (successes x 5) miles in radius around you.</para>
			<para>Using this charm in the Wyld or in an area where the ecosystem has been artificially disrupted may impose a one to four die penalty on the roll.</para>
		</text>
		<source>
			<title>MoEP: The Lunars</title>
			<page>194</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>3</essence>
		</requirements>
	</card>
</cards>