XML Sidereal Athletics

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<?xml version="1.0" encoding="utf-8"?>
<cards>

	<card>
		<name>First Athletics Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Athletics</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Athletics Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Athletics</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Athletics Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Athletics</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Athletics Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Athletics</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Athletics Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Athletics</ability>
		<stats>
			<cost><mote>2</mote>+, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2</mote>+, <willpower>1</willpower>: Reduce the mote cost of the first three Athletics Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Invisible Motion</name>
		<exalt>Sidereal</exalt>
		<ability>Athletics</ability>
		<stats>
			<cost><mote>10</mote>, <willpower>1</willpower>, <lethal>1</lethal></cost>
			<type>Simple (Speed 6, DV -2)</type>
			<duration>One day</duration>
		</stats>
		<keywords>
			<keyword>Prayer Strip</keyword>
		</keywords>
		<text>
			<para><mote>10</mote>, <willpower>1</willpower>, <lethal>1</lethal>: For 1 day the sidereal gains the effect of inexorable advance, and doubles move and dash distances. </para>
			<para>The sidereal gains athletic successes to distribute between her physical actions. These successes refresh when her DV refreshes and can then be applied again. </para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>155</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Inexorable Advance</name>
		<exalt>Sidereal</exalt>
		<ability>Athletics</ability>
		<stats>
			<cost><mote>1</mote></cost>
			<type>Simple (Speed 6, DV -2)</type>
			<duration>Five actions</duration>
		</stats>
		<keywords>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: The sidereal suffers no penalties from wounds or armor, or any environmental penalties that reduce her move or dash speed.</para>
			<para> Outside combat this charm’s duration becomes 25ticks. </para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>153</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Unswerving Juggernaut Principle</name>
		<exalt>Sidereal</exalt>
		<ability>Athletics</ability>
		<stats>
			<cost><mote>5</mote></cost>
			<type>Simple(Speed 6, DV -1)</type>
			<duration>Indefinite</duration>
		</stats>
		<keywords>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: While moving the sidereals soak increases by +5L/+5B, she suffers no fatigue penalties, she needs no sleep and adds essence dice to her athletics rolls to make forward progress. </para>
			<para> These benefits apply to the sidereal mount if she is riding. </para>
			<para> The sidereal must make forward progress. She can only run, sprint, jump, swim, ride, use mobility-enhancing charms or use the lesser sign of Mercury. </para>
			<para> If the reasons for the sidereals journey changes she may make a reflexive(Perception + Awareness) roll to notice this. </para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>153</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Burn Life</name>
		<exalt>Sidereal</exalt>
		<ability>Athletics</ability>
		<stats>
			<cost><mote>3</mote> / dot</cost>
			<type>Simple (Speed 5, DV -2)</type>
			<duration>One scene</duration>
		</stats>
		<keywords>
			<keyword>Virtue-Conviction</keyword>
		</keywords>
		<text>
			<para><mote>3</mote> / dot: Roll (essence + Athletics). Every succes may become a dot of strength, dexterity or stamina. </para>
			<para> These bonus dice count against the maximum number of bonus dice a sidereal can receive from charms. </para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>153</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Forgotten Earth</name>
		<exalt>Sidereal</exalt>
		<ability>Athletics</ability>
		<stats>
			<cost><mote>1</mote></cost>
			<type>Reflexive</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: Leaping distance triples for a single jump. </para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>153</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Forward Thinking Technique</name>
		<exalt>Sidereal</exalt>
		<ability>Athletics</ability>
		<stats>
			<cost><mote>10</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>Indefinite</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>10</mote>, <willpower>1</willpower>: Can’t botch athletics rolls devoted to making forward progress, these are regular failures. Add Essence to Dodge Defense Value. If (Wits + Survival) roll succeed Sidereal may cover tracks without slowing down. </para>
			<para>Climb and Swim speed is as fast as Dash speed</para>
			<para>The sidereal must have Unswerving Juggernaut Principle active for this charm. </para>
			<para>In combat time Swim or Climb speed is equal to (Dexterity + 6 – wound penalties – armor penalty) and counts as a move action instead of a Dash action. </para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>153</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>3</essence>
		</requirements>
	</card>
</cards>