XML Sidereal Excellencies

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	<card>
		<name>First Archery Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Archery</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Archery Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Archery</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Archery Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Archery</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Archery Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Archery</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Archery Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Archery</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Archery Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Athletics Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Athletics</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Athletics Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Athletics</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Athletics Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Athletics</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Athletics Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Athletics</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Athletics Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Athletics</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Athletics Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Awareness Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Awareness</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Awareness Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Awareness</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Awareness Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Awareness</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Awareness Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Awareness</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Awareness Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Awareness</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Awareness Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Bureaucracy Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Bureaucracy</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Bureaucracy Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Bureaucracy</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Bureaucracy Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Bureaucracy</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Bureaucracy Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Bureaucracy</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Bureaucracy Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Bureaucracy</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Bureaucracy Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Craft Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Craft</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Craft Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Craft</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Craft Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Craft</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Craft Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Craft</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Craft Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Craft</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Craft Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Dodge Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Dodge</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Dodge Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Dodge</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Dodge Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Dodge</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Dodge Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Dodge</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Dodge Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Dodge</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Dodge Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Integrity Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Integrity</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Integrity Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Integrity</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Integrity Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Integrity</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Integrity Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Integrity</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Integrity Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Integrity</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Integrity Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Investigation Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Investigation</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Investigation Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Investigation</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Investigation Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Investigation</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Investigation Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Investigation</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Investigation Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Investigation</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Investigation Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Larceny Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Larceny</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Larceny Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Larceny</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Larceny Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Larceny</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Larceny Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Larceny</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Larceny Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Larceny</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Larceny Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Linguistics Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Linguistics</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Linguistics Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Linguistics</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Linguistics Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Linguistics</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Linguistics Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Linguistics</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Linguistics Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Linguistics</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Linguistics Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Lore Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Lore</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Lore Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Lore</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Lore Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Lore</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Lore Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Lore</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Lore Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Lore</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Lore Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Martial Arts Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Martial Arts Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Martial Arts Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Martial Arts Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Martial Arts Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Martial Arts</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Martial Arts Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Medicine Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Medicine</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Medicine Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Medicine</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Medicine Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Medicine</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Medicine Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Medicine</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Medicine Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Medicine</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Medicine Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Melee Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Melee Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Melee Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Melee Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Melee Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Melee Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Occult Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Occult</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Occult Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Occult</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Occult Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Occult</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Occult Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Occult</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Occult Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Occult</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Occult Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Performance Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Performance</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Performance Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Performance</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Performance Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Performance</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Performance Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Performance</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Performance Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Performance</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Performance Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Presence Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Presence</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Presence Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Presence</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Presence Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Presence</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Presence Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Presence</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Presence Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Presence</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Presence Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Resistance Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Resistance</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Resistance Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Resistance</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Resistance Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Resistance</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Resistance Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Resistance</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Resistance Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Resistance</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Resistance Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Ride Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Ride Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Ride Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Ride Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Ride Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Ride Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Sail Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Sail</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Sail Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Sail</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Sail Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Sail</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Sail Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Sail</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Sail Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Sail</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Sail Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Socialize Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Socialize</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Socialize Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Socialize</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Socialize Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Socialize</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Socialize Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Socialize</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Socialize Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Socialize</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Socialize Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Stealth Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Stealth</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Stealth Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Stealth</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Stealth Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Stealth</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Stealth Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Stealth</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Stealth Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Stealth</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Stealth Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Survival Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Survival</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Survival Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Survival</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Survival Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Survival</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Survival Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Survival</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Survival Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Survival</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Survival Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First Thrown Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Thrown</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Thrown Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Thrown</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Thrown Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Thrown</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth Thrown Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>Thrown</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious Thrown Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>Thrown</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Thrown Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>First War Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second War Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third War Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth War Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious War Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three War Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>