XML Sidereal War

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<?xml version="1.0" encoding="utf-8"?>
<cards>

	<card>
		<name>First War Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Essence] dice to a single roll. Buying dice to counteract internal penalties do not count towards this limit.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second War Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as one added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third War Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Fourth War Excellency</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>1</mote>+ or <mote>4</mote>, <willpower>1</willpower></cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
		</keywords>
		<text>
			<para><mote>1</mote>+: For every <mote>1</mote> spent, the target number of a roll is reduced by 1. This cannot reduce a target number below 4.</para>
			<para><mote>4</mote>, <willpower>1</willpower>: By reducing the target number to 3 and spending <willpower>1</willpower> the Sidereal forgoes the roll and converts every dice in his pool to an automatic success.</para>
			<para>If this is used in defense, then the appropriate Defense Value is doubled against that attack.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Propitious War Alignment</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2</mote>+, <willpower>1</willpower>: Reduce the mote cost of the first three War Excellencies by 1 per <mote>2</mote> committed. For every dot the Sidereal has in the associated College, the cost is reduced by <mote>1</mote>.</para>
			<para>A Sidereal can commit up to [Essence x2] motes to this Charm but only one instance of this Charm may be active at a time.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
			<para>When using the Fourth Excellency for an ability that has this Charm active, then this Charm immediately ends.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>127</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Spirit-Binding Battle Pattern</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>10</mote>, <willpower>1</willpower>, <lethal>1</lethal></cost>
			<type>Simple</type>
			<duration>Until Battle's End</duration>
		</stats>
		<keywords>
			<keyword>Obvious</keyword>
			<keyword>Prayer Strip</keyword>
			<keyword>Servitude</keyword>
			<keyword>Virtue-Conviction</keyword>
			<keyword>War</keyword>
		</keywords>
		<text>
			<para><mote>10</mote>, <willpower>1</willpower>, <lethal>1</lethal>: The user must first activate Predestined Triumph Practice and name a god or elemental (max Essence of 5 + 1 for the first Sidereal of each caste, except that of the user, participating).</para>
			<para>The dice pool to summon and bind the spirit starts at 0. Each death of a spirit or Exalt in the unit, or every 20 mortals adds 1 to the pool. When the user decides, they roll the number of dice they have accumlated against the spirit's Essence. If the roll succeeds, the chosen spirit appears, already bound to the user. Either it must perform one task with no retribution, or the spirit must serve the user for a year and a day.</para>
			<para>A unit may only benefit from one Battle Pattern Charm in a given battle.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>161</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Auspicious Recruitment Drive</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>5</mote></cost>
			<type>Simple (Dramatic Action)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>War</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: User may recruit one dot worth of Magnitude in a unit in half the time.</para>
			<para>The user can increase a unit's Magnitude by only one dot at a time with this charm.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>158</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Training Mandate of War-God Puiss.</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>15</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One week</duration>
		</stats>
		<keywords>
			<keyword>Training</keyword>
		</keywords>
		<text>
			<para><mote>15</mote>, <willpower>1</willpower>: The user can affect [Esscence x5] spirits who retain these effects so long as they remain under the user's direct command. Each target gains 1 temp. dot in Esscence, 10 motes, and any 2 spirit Charms the spirit does not already have. The cost of the Materialize Charm drops by [user's Essence x5] to a minimum of 1.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>160</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Predestined Triumph Practice</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>8</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One battle</duration>
		</stats>
		<keywords>
			<keyword>Virtue-Valor</keyword>
			<keyword>War</keyword>
		</keywords>
		<text>
			<para><mote>8</mote>, <willpower>1</willpower>: When the effect is successful, the affected unit adds the user's [Essence] to the unit's Morale, while the opposing forces suffer a 1-die penalty to their attacks and DVs.</para>
			<para>If the user is leading the unit, the charm is always successful. If the user must act through another commander, the Charm requires a successful [Charisma + War], difficulty 1 if the leader cooperates, difficult 3 if the leader doubts the user's advice, and difficulty 5 if the leader refuses.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>160</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Training Mandate of Celestial Empowerment</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>12</mote>, <willpower>1</willpower></cost>
			<type>Simple (Dramatic Action)</type>
			<duration>Two weeks</duration>
		</stats>
		<keywords>
			<keyword>Training</keyword>
		</keywords>
		<text>
			<para><mote>12</mote>, <willpower>1</willpower>: The user may train a unit of spirits and Exalted up to [War + Essence] individuals. These individuals are treated as one person for Astrology effects from the House of Battles.</para>
			<para>The solo unit's Essence equals the average of the group's members (rounded down) for detemining Scope.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>160</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Demon-Blocking Battle Pattern</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>8</mote></cost>
			<type>Simple</type>
			<duration>Until Battle's End</duration>
		</stats>
		<keywords>
			<keyword>Holy</keyword>
			<keyword>Virtue-Compassion</keyword>
			<keyword>War</keyword>
		</keywords>
		<text>
			<para><mote>8</mote>: The user must first activate Predestined Triumph Practice and then succeed on an [Intelligence + War] roll. The maximum number of successes that can be achieved is the user's permanent Essence.</para>
			<para>During the battle, every hero or sorcerer imposes the number of successes on the first roll on on special character on the opposing side. Alternatively, every hero or sorcerer can impose a cumulative -1 penalty on the enemy's commander's War rolls. This penalty cannot exceed the user's Essence or reduce the commander's dice pool below 0.</para>
			<para>This Charm can only be used against inhabitants of the Demon Relm. An army may only benefit from one Battle Pattern in a given battle.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>161</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Red Haze</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>Five days</duration>
		</stats>
		<keywords>
			<keyword>Holy</keyword>
			<keyword>Stackable</keyword>
			<keyword>War</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: Target unit whose Magnitude cannot exceed the user's Esscence gains +1 to their Drill rating when fighting creatures of darkness or the Fair Folk.</para>
			<para>Several users can affect the target unit simultaniously, though the maximum bonus equals the higest Esscence rating among the users, but the unit's Magnitude cannot exceed the lowest Essence of the users.</para> 
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>158</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Training Mandate of Auspicious Battle</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>10</mote>, <willpower>1</willpower></cost>
			<type>Simple (Dramatic Action)</type>
			<duration>One week</duration>
		</stats>
		<keywords>
			<keyword>Training</keyword>
		</keywords>
		<text>
			<para><mote>10</mote>, <willpower>1</willpower>: Choose one of Archery, Athletics, Melee, Prescence, or War per dot of the user's Essence. Mass combat rolls involving these Abilities have their target numbers reduced by 1 for the duration of this charm. Also, each soldier counts as two for the purpose of enacting Battle Pattern Charms.</para>
			<para>The unit's Magnitude cannot exceed the user's War rating.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>159</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>2</essence>
		</requirements>
	</card>

	<card>
		<name>Essence-Draining Battle Pattern</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>8</mote></cost>
			<type>Simple</type>
			<duration>Until Battle's End</duration>
		</stats>
		<keywords>
			<keyword>Virtue-Compassion</keyword>
			<keyword>War</keyword>
		</keywords>
		<text>
			<para><mote>8</mote>: The user must first activate Predestined Triumph Practice. Then the user must succeed on an [Intelligence + War] roll. The maximum number of successes that can be achieved is the user's perminant Essence.</para>
			<para>During the battle, every hero or sorcerer special character receives one extra mote per action. Each such character also adds a number of motes equal to the User's successes to the cost of any Charms or Sorcery used by the opposing army. This increase cannot more than double the cost of a charm or spell.</para>
			<para>An army can only benefit from one Battle Pattern Charm in a given battle.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>161</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Chaos-Quelling Battle Pattern</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>8</mote></cost>
			<type>Simple</type>
			<duration>Until Battle's End</duration>
		</stats>
		<keywords>
			<keyword>Virtue-Compassion</keyword>
			<keyword>War</keyword>
		</keywords>
		<text>
			<para><mote>8</mote>: The user must first activate Predestined Triumph Practice. Then the user must succeed on an [Intelligence + War] roll. The maximum number of successes that can be achieved is the user's perminant Essence.</para>
			<para>During the battle, every hero or sorcerer imposes the number of successes on the first roll on on special character on the opposing side. Alternatively, every hero or sorcerer can impose a cumulative -1 penalty on the enemy's commander's War rolls. This penalty cannot exceed the user's Essence or reduce the commander's dice pool below 0.</para>
			<para>This Charm can only be used against the Fair Folk, and an army can benefit from only one Battle Pattern Charm in a given battle.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>161</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Ghost-Banishing Battle Pattern</name>
		<exalt>Sidereal</exalt>
		<ability>War</ability>
		<stats>
			<cost><mote>8</mote></cost>
			<type>Simple</type>
			<duration>Until Battle's End</duration>
		</stats>
		<keywords>
			<keyword>Holy</keyword>
			<keyword>Virtue-Compassion</keyword>
			<keyword>War</keyword>
		</keywords>
		<text>
			<para><mote>8</mote>: The user must first activate Predestined Triumph Practice. Then the user must succeed on an [Intelligence + War] roll. The maximum number of successes that can be achieved is the user's perminant Essence.</para>
			<para>During the battle, every hero or sorcerer imposes the number of successes on the first roll on on special character on the opposing side. Alternatively, every hero or sorcerer can impose a cumulative -1 penalty on the enemy's commander's War rolls. This penalty cannot exceed the user's Essence or reduce the commander's dice pool below 0.</para>
			<para>This Charm can only be used against inhabitants of the Underworld. An army can benefit from only one Battle Pattern in a given battle.</para>
		</text>
		<source>
			<title>MoEP: The Sidereals</title>
			<page>161</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>
</cards>