XML Solar Melee

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<?xml version="1.0" encoding="UTF-8" ?>
<cards>

	<card>
		<name>First Melee Excellency</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Melee Excellency</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Melee Excellency</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Infinite Melee Mastery</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Melee Excellencies by 1 per <mote>2</mote> committed.</para>
			<para>Exalted with Essence 3 can commit up to <mote>6</mote>. Exalted with Essence 4+ can commit more.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>185</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Melee Essence Flow</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost></cost>
			<type>Permanent</type>
			<duration>Instant</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>0</mote>: User may invoke First, Second and Third Melee Excellencies as innate powers.</para>
			<para>Charms invoked as innate powers do not count as Charm use for that action.</para>
			<para>Charm is incompatible with effects that reduce mote cost of Excellencies.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>187</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Hungry Tiger Technique</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>1</mote></cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: You spend 1 mote and make an melee attack. You count successes on the attack roll twice when determining raw damage.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>190</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>1</essence>
		</requirements>
	</card>
	
	<card>
		<name>Fire and Stones Strike</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: You spend up to (Strength) motes and make a melee attack. If attack hits add one die to the post-soak damage for each <mote>1</mote> spent.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>190</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>1</essence>
		</requirements>
	</card>
	
	<card>
		<name>One Weapon, Two Blows</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>1</mote></cost>
			<type>Reflexive (Step 1)</type>
			<duration>One Action</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: You add one to the Rate and Accuracy of your weapon until your next action.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>191</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>1</essence>
		</requirements>
	</card>
	
	<card>
		<name>Peony Blossom Attack</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>2</mote> / attack</cost>
			<type>Extra Action</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / attack: You buy up to (permanent Essence +1) attacks.</para>
			<para>This is a	magical flurry, and you make these attacks regardless of your weapon's Rate, without multiple action penalties,
				and with a DV penalty equal to only the highest penalty for one attack.</para>	
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>191</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>
	
	<card>
		<name>Iron Whirlwind Attack</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
			<type>Extra Action</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: You make up to (Dexterity +1) attacks.</para>
			<para>This is a	magical flurry, and you make these attacks regardless of your weapon's Rate, without multiple action penalties,
				and with a DV penalty equal to only the highest penalty for one attack.</para>	
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>191</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>2</essence>
		</requirements>
	</card>
	
	<card>
		<name>Invincible Fury of the Dawn</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost></cost>
			<type>Permanent</type>
			<duration>N/A</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>0</mote>: Increase the number of attacks received from Peony Blossom Attack and Iron Whirlwind attack by +2.</para>
			<para>This charm may increase custom melee extra-action charms at the Storyteller's discretion.</para>	
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>191</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>
	
	<card>
		<name>Call the Blade</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>1</mote></cost>
			<type>Reflexive (Step 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: If your desired weapon is within (Essence x 10) yards, and a flight path exists between the weapong and your hand, then draw the weapon into your grasp.</para>
			<para>You must own the weapon.</para>	
			<para>You can draw and ready a sheathed weapon reflexively.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>192</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>2</essence>
		</requirements>
	</card>
	
	<card>
		<name>Summoning the Loyal Steel</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>1</mote></cost>
			<type>Simple (Speed 3)</type>
			<duration>Indefinite</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: Banish a melee weapon that you own and have used to inflict damage in battle to Elsewhere by commiting 1 mote.</para>
			<para>You can deraw the weapon directly from Elsewhere later as a miscellaneous action ending the charm.</para>	
			<para>If you cancel the committed Essence while the weapon is Elsewhere it immediatley falls to your side.</para>
			<para>You can draw this weapon from Elsewhere using the Charm Call the Blade.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>192</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>
	
	<card>
		<name>Glorious Solar Saber</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>6+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Holy</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>6+</mote>, <willpower>1</willpower>: You manifest a gleaming blade as bright as a torch of the Sun that inflicts aggravated damage to creatures of darkness. This
				weapon can be summoned to your hand as a miscellaneous action.</para>
			<para>This weapon has unlimited Rate, and you can define the traits of the weapon as either a light agile or large blade.</para>
			<para> You can summon paired blades by increasing the cost to <motes>10</motes>, <willpower>1</willpower>. You can purchase this charm up to Melee times for different blades.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>192</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	
	<card>
		<name>Iron Raptor Technique</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>2</mote> or	<mote>4</mote></cost>
			<type>Simple (Speed 5)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: You can male melee attacks against targets up to (Essence x 8) yards away.</para>
			<para><mote>4</mote>: If you have Essence 3 or more you can throw a burning arc of energy instead of the weapon. This attack cannot be blocked without a stunt or a charm.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>192</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>
	
	<card>
		<name>Blazing Solar Bolt</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>3</mote>, <willpower>1</willpower></cost>
			<type>Simple (Speed 4)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Holy</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>, <willpower>1</willpower>: You make a melee attack (Dexterity+Melee+Essence), which ignores cover, casting solar fire at your target (Essenceex10) yards
				away. It cannot be blocked without a charm or other magic.</para>
			<para>It does a base Lethal damage of (Strength+Willpower). It deals Aggravated damage against Creatures of Darkness.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>192</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>
	
	<card>
		<name>Dipping Swallow Defense</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>2</mote></cost>
			<type>Reflexive (Step 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: You ignore all penalties that apply to your Parry DV. If your Parry DV is inapplicable then it's still 0, but it takes no further penalites.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>192</page>
		</source>
		<requirements>
			<trait>2</trait>
			<essence>1</essence>
		</requirements>
	</card>
	
	<card>
		<name>Bulwark Stance</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>5</mote></cost>
			<type>Reflexive (Step 2)</type>
			<duration>Until next action</duration>
		</stats>
		<keywords>
			<keyword>Combo-Basic</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: You ignore any penalties that apply to your Parry DV, including penalties invoked by your own attack. Effects of inapplicability are not considered penalties to DV.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>193</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>
	
	<card>
		<name>Heavenly Guardian Defense</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: This is a perfect parry against any attack that is not unexpected; you must have a weapon in your hand. Mundane weapons
				break when used to block an attack of 25L or more raw damage. This charm has one of the Four Flaws of Invulnerability.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>193</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>
	
	<card>
		<name>Fivefold Bulwark Stance</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>, <willpower>1</willpower>: This charms removes the Onslaught penalty of character's attacks imposed on your DV. It also reduces the defense penalty of
				each action by one, to a minimum of zero.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>194</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>2</essence>
		</requirements>
	</card>
	
	<card>
		<name>Solar Counterattack</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Reflexive (Step 9)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Counterattack</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: After you use your Parry DV you do a counterattack which is resolved on Step 9 of your attacker's resolution.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>194</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>1</essence>
		</requirements>
	</card>
	
	<card>
		<name>Ready in Eight Directions Stance</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost><mote>5</mote></cost>
			<type>Reflexive (Step 9)</type>
			<duration>Until Next Action</duration>
		</stats>
		<keywords>
			<keyword>Combo-basic</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: Until your next action, whenever you use your Parry DV, you may make a counterattack.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>194</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>2</essence>
		</requirements>
	</card>
	
	<card>
		<name>Protection of Celestial Bliss</name>
		<exalt>Solar</exalt>
		<ability>Melee</ability>
		<stats>
			<cost></cost>
			<type>Permanent</type>
			<duration>Instant</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>0</mote>: You may prepare one invocation of Heavenly Guardian Defense in advance, but the motes remain committed until invoked to block an
				attack. Invoking this charm does not count as a charm use.</para>
			<para>If you have Essence 6 or higher you may prepare invocations up to your Melee score. The cost to activate Heavenly Guardian Defense is 3 motes.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>194</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>5</essence>
		</requirements>
	</card>
	
</cards>