XML Solar Ride

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<?xml version="1.0" encoding="UTF-8" ?>
<cards>

	<card>
		<name>First Ride Excellency</name>
		<exalt>Solar</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>1</mote> / die</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / die: Add one die per mote to a single roll. If defending, roll and add +1 DV per success.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>183</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Second Ride Excellency</name>
		<exalt>Solar</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>2</mote> / success</cost>
			<type>Reflexive (Step 1 or 2)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>2</mote> / success: Add one success per two motes to a single roll. If defending, add +1 DV per 2 motes spent.
			Each added success counts as two added dice.</para>
			<para>No Charm or combination of Charms may add more than [Attribute + Ability] dice to a single roll.</para>
			<para>Can be Comboed or used with Second Excellency. Is incompatible with Third Excellency</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Third Ride Excellency</name>
		<exalt>Solar</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>4</mote></cost>
			<type>Reflexive (Step 4 or 6)</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>4</mote>: Reroll a single roll, and take the new result if it is better than the old one. If defending, increase the relevant DV by ½ Ability, rounded up.</para>
			<para>This Charm may not affect any roll that has been enhanced with the First or Second Excellency.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>184</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Infinite Ride Mastery</name>
		<exalt>Solar</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>2+</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One Scene</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>2+</mote>, <willpower>1</willpower>: Reduce the mote cost of the first three Ride Excellencies by 1 per <mote>2</mote> committed.</para>
			<para>Exalted with Essence 3 can commit up to <mote>6</mote>. Exalted with Essence 4+ can commit more.</para>
			<para>Apply discount to the total expenditure on Excellencies relating to a given roll.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>185</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Ride Essence Flow</name>
		<exalt>Solar</exalt>
		<ability>Ride</ability>
		<stats>
			<cost></cost>
			<type>Permanent</type>
			<duration>Instant</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para><mote>0</mote>: User may invoke First, Second and Third Ride Excellencies as innate powers.</para>
			<para>Charms invoked as innate powers do not count as Charm use for that action.</para>
			<para>Charm is incompatible with effects that reduce mote cost of Excellencies.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>187</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Master Horseman's Techniques</name>
		<exalt>Solar</exalt>
		<ability>Ride</ability>
		<stats>
			<cost></cost>
			<type>Permanent</type>
			<duration>Instant</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para>User chooses one of the following when purchasing this Charm:</para>
			<para>Harmony of Spirits Style:	Reflexively spend <mote>1</mote> to prevent falling off mount. Inactivity does not cause rider to fall off during ordinary travel.	</para>
			<para>Horse-Summoning Whistle: Reflexively spend <mote>1</mote> to call a loyal mount to user's side.	Mount travels as circumstances allow.</para>
			<para>Master Horseman's Eye: Reflexively spend <mote>1</mote> to perfectly evaluate a mount.</para>
			<para>Speed-Sustaining Technique: Reflexively spend <mote>1</mote> to sustain a touched mount for 2 hours.	Mount also has no random accidents.</para>
			<para>Spirit-Steadying Assurances: Reflexively spend <mote>3</mote> to prevent mount panicking for scene.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>234</page>
		</source>
		<requirements>
			<trait>1</trait>
			<essence>1</essence>
		</requirements>
	</card>

	<card>
		<name>Worthy Mount Technique</name>
		<exalt>Solar</exalt>
		<ability>Ride</ability>
		<stats>
			<cost></cost>
			<type>Permanent</type>
			<duration>Instant</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para>Use Reflexive Charms to assist mount for <mote>1</mote> extra.</para>
			<para>User must abide by normal Charm invocation limitations.</para>
			<para>Mount can also benefit from Surprise Anticipation Method for <mote>2</mote>.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>234</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Single Spirit Method</name>
		<exalt>Solar</exalt>
		<ability>Ride</ability>
		<stats>
			<cost></cost>
			<type>Permanent</type>
			<duration>Instant</duration>
		</stats>
		<keywords></keywords>
		<text>
			<para>Use Supplemental Charms to assist mount for <mote>2</mote> extra.</para>
			<para>Supplemental Charms cannot be used this way when they are part of a Combo with a Simple Charm.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>235</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Phantom Steed</name>
		<exalt>Solar</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>10</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One day</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para>Create loyal war horse with Control Rating 2.	Horse needs no sleep, rest or food.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>236</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Flashing Thunderbolt Steed</name>
		<exalt>Solar</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One day</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para>User's mount can run all-out with no ill effects.</para>
			<para>Mount gets 1 automatic success to keep footing and jump obstacles.</para>
			<para>Mount can cover [mount's Stamina x 10] miles per hour.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>236</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>

	<card>
		<name>Flashing Thunderbolt Steed</name>
		<exalt>Solar</exalt>
		<ability>Ride</ability>
		<stats>
			<cost></cost>
			<type>Permanent</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Obvious</keyword>
		</keywords>
		<text>
			<para>Flashing Thunderbolt Steed now allows mount to travel ([mount's Stamina + user's Essence] x 10) miles per hour.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>236</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

	<card>
		<name>Sometimes Horses Fly Approach</name>
		<exalt>Solar</exalt>
		<ability>Ride</ability>
		<stats>
			<cost><mote>5</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>One hour</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Touch</keyword>
		</keywords>
		<text>
			<para>Mount can fly, spending two yards of movement to ascend one yard.</para>
			<para>Reduce cost to <mote>5</mote> when used on mount summoned with Phantom Steed or similar.</para>
		</text>
		<source>
			<title>Second Edition Core</title>
			<page>236</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>4</essence>
		</requirements>
	</card>

</cards>