XML TMA Terrestrial Hero Style

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<?xml version="1.0" encoding="UTF-8"?>
<cards>
	<card>
		<name>Currents Sweep to Sea</name>
		<exalt>Terrestrial Martial Arts</exalt>
		<ability>Terrestrial Hero</ability>
		<stats>
			<cost><mote>1</mote></cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Knockdown</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: Target takes no damage but checks against knockdown, with internal penalty equal to (attacker's Martial Arts).</para>
			<para>If target is knocked down and attacker follows up with a clinch, attacker may add (Martial Arts) dice to his roll.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>191</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>1</essence>
		</requirements>
	</card>
	<card>
		<name>Pounding Surf Style</name>
		<exalt>Terrestrial Martial Arts</exalt>
		<ability>Terrestrial Hero</ability>
		<stats>
			<cost><mote>1</mote></cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Stackable</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>: On a successful hit, ignore one point of soak from target's armor.  This effect stacks with previous hits using Pounding Surf Style.</para>
			<para>May also spend <willpower>1</willpower> to ignore an equal amount of Hardness for a single attack.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>191</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>1</essence>
		</requirements>
	</card>
	<card>
		<name>Flow from the Rocks</name>
		<exalt>Terrestrial Martial Arts</exalt>
		<ability>Terrestrial Hero</ability>
		<stats>
			<cost><mote>2</mote></cost>
			<type>Supplemental</type>
			<duration>Until next action</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Stackable</keyword>
		</keywords>
		<text>
			<para><mote>2</mote>: Supplement a clinch or grapple check.  A successful attack gets the victim into a hold, and extra successes reduce the victim's soak from armor by 1B and 1L each. This lasts until the attacker's next action. </para>
			<para>If the martial artist uses this Charm as his next action, the effects stack.  Losing control of the clinch or not using this Charm ends the effect.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>191</page>
		</source>
		<requirements>
			<trait>3</trait>
			<essence>2</essence>
		</requirements>
	</card>
	<card>
		<name>Terrestrial Hero Form</name>
		<exalt>Terrestrial Martial Arts</exalt>
		<ability>Terrestrial Hero</ability>
		<stats>
			<cost><mote>5</mote></cost>
			<type>Simple (Speed 5)</type>
			<duration>One scene</duration>
		</stats>
		<keywords>
			<keyword>Form-type</keyword>
		</keywords>
		<text>
			<para><mote>5</mote>: Divide Martial Arts score between aiding grapples and soak.</para>
			<para>Each point spent on soak gives +2B/+1L soak.</para>
			<para>Each point spent on grapples adds one die to such rolls.</para>
			<para>May reassign points with a misc. action (Speed 5, DV -1).</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>192</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>Riptide Method</name>
		<exalt>Terrestrial Martial Arts</exalt>
		<ability>Terrestrial Hero</ability>
		<stats>
			<cost><mote>1</mote>/attack</cost>
			<type>Extra Action</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote> / target: Make grapple attacks against several targets.  May hold, crush, or throw, as normal.</para>
			<para>May continue to grapple several targets by invoking this Charm again.  Without this charm, the martial artist must release all but one target.</para>
			<para>May not grapple more targets than the artist has functional limbs.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>192</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>2</essence>
		</requirements>
	</card>
	<card>
		<name>Drowning Embrace</name>
		<exalt>Terrestrial Martial Arts</exalt>
		<ability>Terrestrial Hero</ability>
		<stats>
			<cost><mote>1</mote>, <willpower>1</willpower></cost>
			<type>Simple</type>
			<duration>Varies</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
		</keywords>
		<text>
			<para><mote>1</mote>, <willpower>1</willpower>: Initiate a clinch attack.  Damage from this attack is normal.</para>
			<para>Every action which the martial artist controls the grapple, the victim suffers one additional unsoakable level of bashing damage.</para>
			<para>This charm has no effect on creatures that do not need to breathe.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>192</page>
		</source>
		<requirements>
			<trait>4</trait>
			<essence>3</essence>
		</requirements>
	</card>
	<card>
		<name>Trireme Strikes the Rocks</name>
		<exalt>Terrestrial Martial Arts</exalt>
		<ability>Terrestrial Hero</ability>
		<stats>
			<cost><mote>3</mote></cost>
			<type>Supplemental</type>
			<duration>Instant</duration>
		</stats>
		<keywords>
			<keyword>Combo-OK</keyword>
			<keyword>Crippling</keyword>
		</keywords>
		<text>
			<para><mote>3</mote>: Supplement a clinch or grapple check.  If this goes in the Exalt's favor, it does lethal damage instead of bashing.  Add one die to this roll for each previous action in which the Exalt controlled the clinch, to a maximum of (Martial Arts).</para>
			<para>If this attack causes the loss of even one heath level, the victim is paralyzed from the waist down.  Exalted recover from this when the inflicted damage heals; mortals do not.</para>
		</text>
		<source>
			<title>MoEP: Dragon-Blooded</title>
			<page>193</page>
		</source>
		<requirements>
			<trait>5</trait>
			<essence>3</essence>
		</requirements>
	</card>
</cards>